# Preference-based Pure Exploration

arXiv: https://arxiv.org/abs/2412.02988 · HTML: https://mlsanity.com/paper/2412.02988/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- Builds on 19 of its 54 references that are in the map.
- First posted on arXiv 4 Dec 2024.

## Builds on (most cited first, 19 of 19)

- [Hyperband: A Novel Bandit-Based Approach to Hyperparameter Optimization](https://mlsanity.com/paper/1603.06560/) (2016)
- [On the Complexity of Best Arm Identification in Multi-Armed Bandit Models](https://mlsanity.com/paper/1407.4443/) (2014)
- [Optimal Best Arm Identification with Fixed Confidence](https://mlsanity.com/paper/1602.04589/) (2016)
- [lil' UCB : An Optimal Exploration Algorithm for Multi-Armed Bandits](https://mlsanity.com/paper/1312.7308/) (2013)
- [Best-Arm Identification in Linear Bandits](https://mlsanity.com/paper/1409.6110/) (2014)
- [Mixture Martingales Revisited with Applications to Sequential Tests and Confidence Intervals](https://mlsanity.com/paper/1811.11419/) (2018)
- [Optimal Best-arm Identification in Linear Bandits](https://mlsanity.com/paper/2006.16073/) (2020)
- [Pure Exploration with Multiple Correct Answers](https://mlsanity.com/paper/1902.03475/) (2019)
- [Lipschitz Bandits: Regret Lower Bounds and Optimal Algorithms](https://mlsanity.com/paper/1405.4758/) (2014)
- [Parallel Gaussian Process Optimization with Upper Confidence Bound and Pure Exploration](https://mlsanity.com/paper/1304.5350/) (2013)
- [Top Two Algorithms Revisited](https://mlsanity.com/paper/2206.05979/) (2022)
- [Multi-objective Contextual Bandit Problem with Similarity Information](https://mlsanity.com/paper/1803.04015/) (2018)
- [Adaptive Sampling for Best Policy Identification in Markov Decision Processes](https://mlsanity.com/paper/2009.13405/) (2020)
- [Multi-Objective Generalized Linear Bandits](https://mlsanity.com/paper/1905.12879/) (2019)
- [Adaptive Algorithms for Relaxed Pareto Set Identification](https://mlsanity.com/paper/2307.00424/) (2023)
- [Bandit Pareto Set Identification: the Fixed Budget Setting](https://mlsanity.com/paper/2311.03992/) (2023)
- [Vector Optimization with Stochastic Bandit Feedback](https://mlsanity.com/paper/2110.12311/) (2021)
- [Artificial Intelligence for Drug Discovery: Are We There Yet?](https://mlsanity.com/paper/2307.06521/) (2023)
- [Procrastinated Tree Search: Black-box Optimization with Delayed, Noisy, and Multi-Fidelity Feedback](https://mlsanity.com/paper/2110.07232/) (2021)

## Built on by (most cited first, 5 of 5)

- [FraPPE: Fast and Efficient Preference-based Pure Exploration](https://mlsanity.com/paper/2508.16487/) (2025)
- [The Fair Game: Auditing & Debiasing AI Algorithms Over Time](https://mlsanity.com/paper/2508.06443/) (2025)
- [Selective Ensemble Based on Preference-Directed Multi-Objective Bandits](https://mlsanity.com/paper/2606.21929/) (2026)
- [Few-for-Many Best-Arm Identification in Multi-Objective Bandits](https://mlsanity.com/paper/2610.16840/) (2026)
- [When More Objectives Make Identification Easier: The Role of Preferences and Feedback](https://mlsanity.com/paper/2610.18577/) (2026)

## Abstract (arXiv)

We study the preference-based pure exploration problem for bandits with vector-valued rewards. The rewards are ordered using a (given) preference cone C and our goal is to identify the set of Pareto optimal arms. First, to quantify the impact of preferences, we derive a novel lower bound on sample complexity for identifying the most preferred policy with a confidence level 1-δ. Our lower bound elicits the role played by the geometry of the preference cone and punctuates the difference in hardness compared to existing best-arm identification variants of the problem. We further explicate this geometry when the rewards follow Gaussian distributions. We then provide a convex relaxation of the lower bound and leverage it to design the Preference-based Track and Stop (PreTS) algorithm that identifies the most preferred policy. Finally, we show that the sample complexity of PreTS is asymptotically tight by deriving a new concentration inequality for vector-valued rewards.
