# AniGS: Animatable Gaussian Avatar from a Single Image with Inconsistent Gaussian Reconstruction

arXiv: https://arxiv.org/abs/2412.02684 · HTML: https://mlsanity.com/paper/2412.02684/

## Key facts

- Cited by 36 papers in the map (data through 14 Oct 2026).
- Builds on 81 of its 90 references that are in the map.
- First posted on arXiv 3 Dec 2024.

## Builds on (most cited first, 30 of 81)

- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [Denoising Diffusion Implicit Models](https://mlsanity.com/paper/2010.02502/) (2020)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Scalable Diffusion Models with Transformers](https://mlsanity.com/paper/2212.09748/) (2022)
- [DreamFusion: Text-to-3D using 2D Diffusion](https://mlsanity.com/paper/2209.14988/) (2022)
- [SAM 2: Segment Anything in Images and Videos](https://mlsanity.com/paper/2408.00714/) (2024)
- [CogVideoX: Text-to-Video Diffusion Models with An Expert Transformer](https://mlsanity.com/paper/2408.06072/) (2024)
- [Expressive Body Capture: 3D Hands, Face, and Body from a Single Image](https://mlsanity.com/paper/1904.05866/) (2019)
- [D-NeRF: Neural Radiance Fields for Dynamic Scenes](https://mlsanity.com/paper/2011.13961/) (2020)
- [4D Gaussian Splatting for Real-Time Dynamic Scene Rendering](https://mlsanity.com/paper/2310.08528/) (2023)
- [CogVideo: Large-scale Pretraining for Text-to-Video Generation via Transformers](https://mlsanity.com/paper/2205.15868/) (2022)
- [MVDream: Multi-view Diffusion for 3D Generation](https://mlsanity.com/paper/2308.16512/) (2023)
- [End-to-end Recovery of Human Shape and Pose](https://mlsanity.com/paper/1712.06584/) (2017)
- [PIFu: Pixel-Aligned Implicit Function for High-Resolution Clothed Human Digitization](https://mlsanity.com/paper/1905.05172/) (2019)
- [Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstruction](https://mlsanity.com/paper/2309.13101/) (2023)
- [K-Planes: Explicit Radiance Fields in Space, Time, and Appearance](https://mlsanity.com/paper/2301.10241/) (2023)
- [LGM: Large Multi-View Gaussian Model for High-Resolution 3D Content Creation](https://mlsanity.com/paper/2402.05054/) (2024)
- [Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesis](https://mlsanity.com/paper/2308.09713/) (2023)
- [Wonder3D: Single Image to 3D using Cross-Domain Diffusion](https://mlsanity.com/paper/2310.15008/) (2023)
- [Animate Anyone: Consistent and Controllable Image-to-Video Synthesis for Character Animation](https://mlsanity.com/paper/2311.17117/) (2023)
- [Learning to Reconstruct 3D Human Pose and Shape via Model-fitting in the Loop](https://mlsanity.com/paper/1909.12828/) (2019)
- [VIBE: Video Inference for Human Body Pose and Shape Estimation](https://mlsanity.com/paper/1912.05656/) (2019)
- [HexPlane: A Fast Representation for Dynamic Scenes](https://mlsanity.com/paper/2301.09632/) (2023)
- [PIFuHD: Multi-Level Pixel-Aligned Implicit Function for High-Resolution 3D Human Digitization](https://mlsanity.com/paper/2004.00452/) (2020)
- [HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular Video](https://mlsanity.com/paper/2201.04127/) (2022)
- [Modular Primitives for High-Performance Differentiable Rendering](https://mlsanity.com/paper/2011.03277/) (2020)
- [PhysGaussian: Physics-Integrated 3D Gaussians for Generative Dynamics](https://mlsanity.com/paper/2311.12198/) (2023)
- [Animatable Neural Radiance Fields for Modeling Dynamic Human Bodies](https://mlsanity.com/paper/2105.02872/) (2021)
- [Fast Dynamic Radiance Fields with Time-Aware Neural Voxels](https://mlsanity.com/paper/2205.15285/) (2022)

## Built on by (most cited first, 30 of 36)

- [LHM: Large Animatable Human Reconstruction Model from a Single Image in Seconds](https://mlsanity.com/paper/2503.10625/) (2025)
- [GAS: Generative Avatar Synthesis from a Single Image](https://mlsanity.com/paper/2502.06957/) (2025)
- [HumanDreamer-X: Photorealistic Single-image Human Avatars Reconstruction via Gaussian Restoration](https://mlsanity.com/paper/2504.03536/) (2025)
- [PERSONA: Personalized Whole-Body 3D Avatar with Pose-Driven Deformations from a Single Image](https://mlsanity.com/paper/2508.09973/) (2025)
- [AniCrafter: Customizing Realistic Human-Centric Animation via Avatar-Background Conditioning in Video Diffusion Models](https://mlsanity.com/paper/2505.20255/) (2025)
- [UP2You: Fast Reconstruction of Yourself from Unconstrained Photo Collections](https://mlsanity.com/paper/2509.24817/) (2025)
- [SyncHuman: Synchronizing 2D and 3D Generative Models for Single-view Human Reconstruction](https://mlsanity.com/paper/2510.07723/) (2025)
- [Forge4D: Feed-Forward 4D Human Reconstruction and Interpolation from Uncalibrated Sparse-view Videos](https://mlsanity.com/paper/2509.24209/) (2025)
- [LHM++: An Efficient Large Human Reconstruction Model for Pose-free Images to 3D](https://mlsanity.com/paper/2506.13766/) (2025)
- [HyPlaneHead: Rethinking Tri-plane-like Representations in Full-Head Image Synthesis](https://mlsanity.com/paper/2509.16748/) (2025)
- [GASPACHO: Gaussian Splatting for Controllable Humans and Objects](https://mlsanity.com/paper/2503.09342/) (2025)
- [MixedGaussianAvatar: Realistically and Geometrically Accurate Head Avatar via Mixed 2D-3D Gaussians](https://mlsanity.com/paper/2412.04955/) (2024)
- [Bringing Your Portrait to 3D Presence](https://mlsanity.com/paper/2511.22553/) (2025)
- [Zero-Shot Reconstruction of Animatable 3D Avatars with Cloth Dynamics from a Single Image](https://mlsanity.com/paper/2603.14772/) (2026)
- [TryOnCrafter: Unleashing Camera Trajectories for Realistic Video Virtual Try-on via a Renderable 4D Try-on Proxy](https://mlsanity.com/paper/2606.26092/) (2026)
- [AHOY! Animatable Humans under Occlusion from YouTube Videos with Gaussian Splatting and Video Diffusion Priors](https://mlsanity.com/paper/2603.17975/) (2026)
- [Visually-grounded Humanoid Agents](https://mlsanity.com/paper/2604.08509/) (2026)
- [OmniFit: Multi-modal 3D Body Fitting via Scale-agnostic Dense Landmark Prediction](https://mlsanity.com/paper/2604.21575/) (2026)
- [SplatCo: Structure-View Collaborative Gaussian Splatting for Detail-Preserving Rendering of Large-Scale Unbounded Scenes](https://mlsanity.com/paper/2505.17951/) (2025)
- [HumanGenesis: Agent-Based Geometric and Generative Modeling for Synthetic Human Dynamics](https://mlsanity.com/paper/2508.09858/) (2025)
- [TeHOR: Text-Guided 3D Human and Object Reconstruction with Textures](https://mlsanity.com/paper/2602.19679/) (2026)
- [Human Video Generation from a Single Image with 3D Pose and View Control](https://mlsanity.com/paper/2602.21188/) (2026)
- [PIAvatar: Physically Interactive Avatars via Deformation Gradient Decoupling](https://mlsanity.com/paper/2606.21162/) (2026)
- [HiReFF: High-Resolution Feedforward Human Reconstruction from Uncalibrated Sparse-View Video](https://mlsanity.com/paper/2606.29333/) (2026)
- [SwapAnyone: Consistent and Realistic Video Synthesis for Swapping Any Person into Any Video](https://mlsanity.com/paper/2503.09154/) (2025)
- [Physically Plausible Human-Object Rendering from Sparse Views via 3D Gaussian Splatting](https://mlsanity.com/paper/2503.09640/) (2025)
- [DreamDance: Animating Character Art via Inpainting Stable Gaussian Worlds](https://mlsanity.com/paper/2505.24733/) (2025)
- [FMGS-Avatar: Mesh-Guided 2D Gaussian Splatting with Foundation Model Priors for 3D Monocular Avatar Reconstruction](https://mlsanity.com/paper/2509.14739/) (2025)
- [ViSA: 3D-Aware Video Shading for Real-Time Upper-Body Avatar Creation](https://mlsanity.com/paper/2512.07720/) (2025)
- [Blur2Sharp: Human Novel Pose and View Synthesis with Generative Prior Refinement](https://mlsanity.com/paper/2512.08215/) (2025)

## Abstract (arXiv)

Generating animatable human avatars from a single image is essential for various digital human modeling applications. Existing 3D reconstruction methods often struggle to capture fine details in animatable models, while generative approaches for controllable animation, though avoiding explicit 3D modeling, suffer from viewpoint inconsistencies in extreme poses and computational inefficiencies. In this paper, we address these challenges by leveraging the power of generative models to produce detailed multi-view canonical pose images, which help resolve ambiguities in animatable human reconstruction. We then propose a robust method for 3D reconstruction of inconsistent images, enabling real-time rendering during inference. Specifically, we adapt a transformer-based video generation model to generate multi-view canonical pose images and normal maps, pretraining on a large-scale video dataset to improve generalization. To handle view inconsistencies, we recast the reconstruction problem as a 4D task and introduce an efficient 3D modeling approach using 4D Gaussian Splatting. Experiments demonstrate that our method achieves photorealistic, real-time animation of 3D human avatars from in-the-wild images, showcasing its effectiveness and generalization capability.
