# How to Use Diffusion Priors under Sparse Views?

arXiv: https://arxiv.org/abs/2412.02225 · HTML: https://mlsanity.com/paper/2412.02225/

## Key facts

- Cited by 8 papers in the map (data through 14 Oct 2026).
- Placed in 3D, point cloud and scene generation, one of 14 directions in Diffusion models.
- Builds on 58 of its 69 references that are in the map.
- First posted on arXiv 3 Dec 2024.

## Placed in

- Diffusion models / [3D, point cloud and scene generation](https://mlsanity.com/diffusion/3d-point-cloud-and-scene-generation/)

## Builds on (most cited first, 30 of 58)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [Denoising Diffusion Implicit Models](https://mlsanity.com/paper/2010.02502/) (2020)
- [Score-Based Generative Modeling through Stochastic Differential Equations](https://mlsanity.com/paper/2011.13456/) (2020)
- [Deep Unsupervised Learning using Nonequilibrium Thermodynamics](https://mlsanity.com/paper/1503.03585/) (2015)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [BLIP: Bootstrapping Language-Image Pre-training for Unified Vision-Language Understanding and Generation](https://mlsanity.com/paper/2201.12086/) (2022)
- [LAION-5B: An open large-scale dataset for training next generation image-text models](https://mlsanity.com/paper/2210.08402/) (2022)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [DreamFusion: Text-to-3D using 2D Diffusion](https://mlsanity.com/paper/2209.14988/) (2022)
- [Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields](https://mlsanity.com/paper/2111.12077/) (2021)
- [Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields](https://mlsanity.com/paper/2103.13415/) (2021)
- [Vision Transformers for Dense Prediction](https://mlsanity.com/paper/2103.13413/) (2021)
- [Plenoxels: Radiance Fields without Neural Networks](https://mlsanity.com/paper/2112.05131/) (2021)
- [pixelNeRF: Neural Radiance Fields from One or Few Images](https://mlsanity.com/paper/2012.02190/) (2020)
- [Zero-1-to-3: Zero-shot One Image to 3D Object](https://mlsanity.com/paper/2303.11328/) (2023)
- [D-NeRF: Neural Radiance Fields for Dynamic Scenes](https://mlsanity.com/paper/2011.13961/) (2020)
- [TensoRF: Tensorial Radiance Fields](https://mlsanity.com/paper/2203.09517/) (2022)
- [NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collections](https://mlsanity.com/paper/2008.02268/) (2020)
- [ProlificDreamer: High-Fidelity and Diverse Text-to-3D Generation with Variational Score Distillation](https://mlsanity.com/paper/2305.16213/) (2023)
- [Neural Sparse Voxel Fields](https://mlsanity.com/paper/2007.11571/) (2020)
- [DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creation](https://mlsanity.com/paper/2309.16653/) (2023)
- [MVSNeRF: Fast Generalizable Radiance Field Reconstruction from Multi-View Stereo](https://mlsanity.com/paper/2103.15595/) (2021)
- [Depth-supervised NeRF: Fewer Views and Faster Training for Free](https://mlsanity.com/paper/2107.02791/) (2021)
- [Block-NeRF: Scalable Large Scene Neural View Synthesis](https://mlsanity.com/paper/2202.05263/) (2022)
- [Local Light Field Fusion: Practical View Synthesis with Prescriptive Sampling Guidelines](https://mlsanity.com/paper/1905.00889/) (2019)
- [Common Objects in 3D: Large-Scale Learning and Evaluation of Real-life 3D Category Reconstruction](https://mlsanity.com/paper/2109.00512/) (2021)
- [BARF: Bundle-Adjusting Neural Radiance Fields](https://mlsanity.com/paper/2104.06405/) (2021)

## Built on by (most cited first, 8 of 8)

- [DWTGS: Rethinking Frequency Regularization for Sparse-view 3D Gaussian Splatting](https://mlsanity.com/paper/2507.15690/) (2025)
- [Sparse-View 3D Reconstruction: Recent Advances and Open Challenges](https://mlsanity.com/paper/2507.16406/) (2025)
- [Novel View Synthesis from A Few Glimpses via Test-Time Natural Video Completion](https://mlsanity.com/paper/2511.17932/) (2025)
- [GaMO: Geometry-aware Multi-view Diffusion Outpainting for Sparse-View 3D Reconstruction](https://mlsanity.com/paper/2512.25073/) (2025)
- [SGS-Intrinsic: Semantic-Invariant Gaussian Splatting for Sparse-View Indoor Inverse Rendering](https://mlsanity.com/paper/2603.27516/) (2026)
- [Video Generation Models Are Inherent Lighting Estimators](https://mlsanity.com/paper/2607.04674/) (2026)
- [GaussVid: Sparse-View Gaussian Splatting with 3D-Aware Video Diffusion Priors](https://mlsanity.com/paper/2608.21849/) (2026)
- [VGGT-Diff: Visual Geometry Meets Diffusion for Sparse-View Novel View Synthesis](https://mlsanity.com/paper/2609.33253/) (2026)

## Abstract (arXiv)

Novel view synthesis under sparse views has been a long-term important challenge in 3D reconstruction. Existing works mainly rely on introducing external semantic or depth priors to supervise the optimization of 3D representations. However, the diffusion model, as an external prior that can directly provide visual supervision, has always underperformed in sparse-view 3D reconstruction using Score Distillation Sampling (SDS) due to the low information entropy of sparse views compared to text, leading to optimization challenges caused by mode deviation. To this end, we present a thorough analysis of SDS from the mode-seeking perspective and propose Inline Prior Guided Score Matching (IPSM), which leverages visual inline priors provided by pose relationships between viewpoints to rectify the rendered image distribution and decomposes the original optimization objective of SDS, thereby offering effective diffusion visual guidance without any fine-tuning or pre-training. Furthermore, we propose the IPSM-Gaussian pipeline, which adopts 3D Gaussian Splatting as the backbone and supplements depth and geometry consistency regularization based on IPSM to further improve inline priors and rectified distribution. Experimental results on different public datasets show that our method achieves state-of-the-art reconstruction quality. The code is released at https://github.com/iCVTEAM/IPSM.
