# DextrAH-RGB: Visuomotor Policies to Grasp Anything with Dexterous Hands

arXiv: https://arxiv.org/abs/2412.01791 · HTML: https://mlsanity.com/paper/2412.01791/

## Key facts

- Cited by 45 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 27 Nov 2024.

## Built on by (most cited first, 30 of 45)

- [DexGraspVLA: A Vision-Language-Action Framework Towards General Dexterous Grasping](https://mlsanity.com/paper/2502.20900/) (2025)
- [Sim-to-Real Reinforcement Learning for Vision-Based Dexterous Manipulation on Humanoids](https://mlsanity.com/paper/2502.20396/) (2025)
- [DexWild: Dexterous Human Interactions for In-the-Wild Robot Policies](https://mlsanity.com/paper/2505.07813/) (2025)
- [Dex1B: Learning with 1B Demonstrations for Dexterous Manipulation](https://mlsanity.com/paper/2506.17198/) (2025)
- [The Reality Gap in Robotics: Challenges, Solutions, and Best Practices](https://mlsanity.com/paper/2510.20808/) (2025)
- [StereoVLA: Enhancing Vision-Language-Action Models with Stereo Vision](https://mlsanity.com/paper/2512.21970/) (2025)
- [AnyDexGrasp: General Dexterous Grasping for Different Hands with Human-level Learning Efficiency](https://mlsanity.com/paper/2502.16420/) (2025)
- [Learning Sim-to-Real Humanoid Locomotion in 15 Minutes](https://mlsanity.com/paper/2512.01996/) (2025)
- [Opening the Sim-to-Real Door for Humanoid Pixel-to-Action Policy Transfer](https://mlsanity.com/paper/2512.01061/) (2025)
- [SimToolReal: An Object-Centric Policy for Zero-Shot Dexterous Tool Manipulation](https://mlsanity.com/paper/2602.16863/) (2026)
- [Dex4D: Task-Agnostic Point Track Policy for Zero-Shot Dexterous Manipulation](https://mlsanity.com/paper/2602.15828/) (2026)
- [Dexplore: Scalable Neural Control for Dexterous Manipulation from Reference-Scoped Exploration](https://mlsanity.com/paper/2509.09671/) (2025)
- [Emergent Dexterity via Diverse Resets and Large-Scale Reinforcement Learning](https://mlsanity.com/paper/2603.15789/) (2026)
- [Scaffolding Dexterous Manipulation with Vision-Language Models](https://mlsanity.com/paper/2506.19212/) (2025)
- [Learning Dexterous Manipulation Skills from Imperfect Simulations](https://mlsanity.com/paper/2512.02011/) (2025)
- [Simulation Distillation: Pretraining World Models in Simulation for Rapid Real-World Adaptation](https://mlsanity.com/paper/2603.15759/) (2026)
- [Emergent Active Perception and Dexterity of Simulated Humanoids from Visual Reinforcement Learning](https://mlsanity.com/paper/2505.12278/) (2025)
- [SimLauncher: Launching Sample-Efficient Real-world Robotic Reinforcement Learning via Simulation Pre-training](https://mlsanity.com/paper/2507.04452/) (2025)
- [End-to-end RL Improves Dexterous Grasping Policies](https://mlsanity.com/paper/2509.16434/) (2025)
- [LUCID: Learning Embodiment-Agnostic Intent Models from Unstructured Human Videos for Scalable Dexterous Robot Skill Acquisition](https://mlsanity.com/paper/2606.11628/) (2026)
- [Human Universal Grasping](https://mlsanity.com/paper/2606.17054/) (2026)
- [Staggered Environment Resets Improve Massively Parallel On-Policy Reinforcement Learning](https://mlsanity.com/paper/2511.21011/) (2025)
- [DeFM: Learning Foundation Representations from Depth for Robotics](https://mlsanity.com/paper/2601.18923/) (2026)
- [StereoPolicy: Improving Robotic Manipulation Policies via Stereo Perception](https://mlsanity.com/paper/2605.09989/) (2026)
- [From Power to Precision: Learning Fine-grained Dexterity for Multi-fingered Robotic Hands](https://mlsanity.com/paper/2511.13710/) (2025)
- [Scaling Sim-to-Real VLA Reinforcement Learning with Generative 3D Worlds](https://mlsanity.com/paper/2603.18532/) (2026)
- [ViserDex: Visual Sim-to-Real for Robust Dexterous In-hand Reorientation](https://mlsanity.com/paper/2604.11138/) (2026)
- [ADEPT: Accelerating Dexterity via Pre-Training and Post-Training using Reinforcement Learning](https://mlsanity.com/paper/2608.19182/) (2026)
- [Grasp-MPC: Closed-Loop Visual Grasping via Value-Guided Model Predictive Control](https://mlsanity.com/paper/2509.06201/) (2025)
- [ExpertGen: Scalable Sim-to-Real Expert Policy Learning from Imperfect Behavior Priors](https://mlsanity.com/paper/2603.15956/) (2026)

## Abstract (arXiv)

One of the most important, yet challenging, skills for a dexterous robot is grasping a diverse range of objects. Much of the prior work has been limited by speed, generality, or reliance on depth maps and object poses. In this paper, we introduce DextrAH-RGB, a system that can perform dexterous arm-hand grasping end-to-end from RGB image input. We train a privileged fabric-guided policy (FGP) in simulation through reinforcement learning that acts on a geometric fabric controller to dexterously grasp a wide variety of objects. We then distill this privileged FGP into a RGB-based FGP strictly in simulation using photorealistic tiled rendering. To our knowledge, this is the first work that is able to demonstrate robust sim2real transfer of an end2end RGB-based policy for complex, dynamic, contact-rich tasks such as dexterous grasping. DextrAH-RGB is competitive with depth-based dexterous grasping policies, and generalizes to novel objects with unseen geometry, texture, and lighting conditions in the real world. Videos of our system grasping a diverse range of unseen objects are available at urlhttps://dextrah-rgb.github.io/.
