# Playable Game Generation

arXiv: https://arxiv.org/abs/2412.00887 · HTML: https://mlsanity.com/paper/2412.00887/

## Key facts

- Cited by 26 papers in the map (data through 14 Oct 2026).
- Builds on 25 of its 34 references that are in the map.
- First posted on arXiv 1 Dec 2024.

## Builds on (most cited first, 25 of 25)

- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [Denoising Diffusion Implicit Models](https://mlsanity.com/paper/2010.02502/) (2020)
- [Scalable Diffusion Models with Transformers](https://mlsanity.com/paper/2212.09748/) (2022)
- [Stable Video Diffusion: Scaling Latent Video Diffusion Models to Large Datasets](https://mlsanity.com/paper/2311.15127/) (2023)
- [A Survey of Large Language Models](https://mlsanity.com/paper/2303.18223/) (2023)
- [Towards Accurate Generative Models of Video: A New Metric & Challenges](https://mlsanity.com/paper/1812.01717/) (2018)
- [Prioritized Experience Replay](https://mlsanity.com/paper/1511.05952/) (2015)
- [Genie: Generative Interactive Environments](https://mlsanity.com/paper/2402.15391/) (2024)
- [Animate Anyone: Consistent and Controllable Image-to-Video Synthesis for Character Animation](https://mlsanity.com/paper/2311.17117/) (2023)
- [Diffusion Forcing: Next-token Prediction Meets Full-Sequence Diffusion](https://mlsanity.com/paper/2407.01392/) (2024)
- [Deep Long-Tailed Learning: A Survey](https://mlsanity.com/paper/2110.04596/) (2021)
- [Learning Spatio-Temporal Transformer for Visual Tracking](https://mlsanity.com/paper/2103.17154/) (2021)
- [Video PreTraining (VPT): Learning to Act by Watching Unlabeled Online Videos](https://mlsanity.com/paper/2206.11795/) (2022)
- [Diffusion Models Are Real-Time Game Engines](https://mlsanity.com/paper/2408.14837/) (2024)
- [Champ: Controllable and Consistent Human Image Animation with 3D Parametric Guidance](https://mlsanity.com/paper/2403.14781/) (2024)
- [Hallo: Hierarchical Audio-Driven Visual Synthesis for Portrait Image Animation](https://mlsanity.com/paper/2406.08801/) (2024)
- [More Agents Is All You Need](https://mlsanity.com/paper/2402.05120/) (2024)
- [ViZDoom: A Doom-based AI Research Platform for Visual Reinforcement Learning](https://mlsanity.com/paper/1605.02097/) (2016)
- [Improving Image Captioning with Better Use of Captions](https://mlsanity.com/paper/2006.11807/) (2020)
- [NUWA-Infinity: Autoregressive over Autoregressive Generation for Infinite Visual Synthesis](https://mlsanity.com/paper/2207.09814/) (2022)
- [Playable Video Generation](https://mlsanity.com/paper/2101.12195/) (2021)
- [Playable Environments: Video Manipulation in Space and Time](https://mlsanity.com/paper/2203.01914/) (2022)
- [Promptable Game Models: Text-Guided Game Simulation via Masked Diffusion Models](https://mlsanity.com/paper/2303.13472/) (2023)
- [Affordable Generative Agents](https://mlsanity.com/paper/2402.02053/) (2024)

## Built on by (most cited first, 26 of 26)

- [GameFactory: Creating New Games with Generative Interactive Videos](https://mlsanity.com/paper/2501.08325/) (2025)
- [AdaWorld: Learning Adaptable World Models with Latent Actions](https://mlsanity.com/paper/2503.18938/) (2025)
- [MotionStream: Real-Time Video Generation with Interactive Motion Controls](https://mlsanity.com/paper/2511.01266/) (2025)
- [Goku: Flow Based Video Generative Foundation Models](https://mlsanity.com/paper/2502.04896/) (2025)
- [Pre-Trained Video Generative Models as World Simulators](https://mlsanity.com/paper/2502.07825/) (2025)
- [Spatia: Video Generation with Updatable Spatial Memory](https://mlsanity.com/paper/2512.15716/) (2025)
- [A Survey of Interactive Generative Video](https://mlsanity.com/paper/2504.21853/) (2025)
- [WorldWeaver: Generating Long-Horizon Video Worlds via Rich Perception](https://mlsanity.com/paper/2508.15720/) (2025)
- [AccVideo: Accelerating Video Diffusion Model with Synthetic Dataset](https://mlsanity.com/paper/2503.19462/) (2025)
- [Yan: Foundational Interactive Video Generation](https://mlsanity.com/paper/2508.08601/) (2025)
- [Simulating the Visual World with Artificial Intelligence: A Roadmap](https://mlsanity.com/paper/2511.08585/) (2025)
- [Latent Particle World Models: Self-supervised Object-centric Stochastic Dynamics Modeling](https://mlsanity.com/paper/2603.04553/) (2026)
- [Position: Interactive Generative Video as Next-Generation Game Engine](https://mlsanity.com/paper/2503.17359/) (2025)
- [From Virtual Games to Real-World Play](https://mlsanity.com/paper/2506.18901/) (2025)
- [AnimeGamer: Infinite Anime Life Simulation with Next Game State Prediction](https://mlsanity.com/paper/2504.01014/) (2025)
- [SuperGen: An Efficient Ultra-high-resolution Video Generation System with Sketching and Tiling](https://mlsanity.com/paper/2508.17756/) (2025)
- [AlayaWorld: Long-Horizon and Playable Video World Generation](https://mlsanity.com/paper/2607.06291/) (2026)
- [Model as a Game: On Numerical and Spatial Consistency for Generative Games](https://mlsanity.com/paper/2503.21172/) (2025)
- [Video Generation Models as World Models: Efficient Paradigms, Architectures and Algorithms](https://mlsanity.com/paper/2603.28489/) (2026)
- [AI for Games in the Foundation Model Era](https://mlsanity.com/paper/2609.16679/) (2026)
- [Video-Enhanced Offline Reinforcement Learning: A Model-Based Approach](https://mlsanity.com/paper/2505.06482/) (2025)
- [Multi-Agent Game Generation and Evaluation via Audio-Visual Recordings](https://mlsanity.com/paper/2508.00632/) (2025)
- [NeoWorld: Neural Simulation of Explorable Virtual Worlds via Progressive 3D Unfolding](https://mlsanity.com/paper/2509.24441/) (2025)
- [CustomX: Unified Character, Action, and Scene Customization in Video World Models](https://mlsanity.com/paper/2512.17796/) (2025)
- [Scalable Generative Game Engine: Breaking the Resolution Wall via Hardware-Algorithm Co-Design](https://mlsanity.com/paper/2602.00608/) (2026)
- [From Generation to Simulation: How Far Are World Models from Being True Simulators?](https://mlsanity.com/paper/2608.23070/) (2026)

## Abstract (arXiv)

In recent years, Artificial Intelligence Generated Content (AIGC) has advanced from text-to-image generation to text-to-video and multimodal video synthesis. However, generating playable games presents significant challenges due to the stringent requirements for real-time interaction, high visual quality, and accurate simulation of game mechanics. Existing approaches often fall short, either lacking real-time capabilities or failing to accurately simulate interactive mechanics. To tackle the playability issue, we propose a novel method called PlayGen, which encompasses game data generation, an autoregressive DiT-based diffusion model, and a comprehensive playability-based evaluation framework. Validated on well-known 2D and 3D games, PlayGen achieves real-time interaction, ensures sufficient visual quality, and provides accurate interactive mechanics simulation. Notably, these results are sustained even after over 1000 frames of gameplay on an NVIDIA RTX 2060 GPU. Our code is publicly available: https://github.com/GreatX3/Playable-Game-Generation. Our playable demo generated by AI is: http://124.156.151.207.
