# ChatSplat: 3D Conversational Gaussian Splatting

arXiv: https://arxiv.org/abs/2412.00734 · HTML: https://mlsanity.com/paper/2412.00734/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 1 Dec 2024.

## Built on by (most cited first, 4 of 4)

- [SplatTalk: 3D VQA with Gaussian Splatting](https://mlsanity.com/paper/2503.06271/) (2025)
- [SAVVY: Spatial Awareness via Audio-Visual LLMs through Seeing and Hearing](https://mlsanity.com/paper/2506.05414/) (2025)
- [SceneBind: Binding What and Where Across Vision, Audio and Language](https://mlsanity.com/paper/2607.15265/) (2026)
- [SparseTalk - Sparsifying 3D Gaussian Language Fields for Efficient 3D Visual Question Answering](https://mlsanity.com/paper/2609.15137/) (2026)

## Abstract (arXiv)

Humans naturally interact with their 3D surroundings using language, and modeling 3D language fields for scene understanding and interaction has gained growing interest. This paper introduces ChatSplat, a system that constructs a 3D language field, enabling rich chat-based interaction within 3D space. Unlike existing methods that primarily use CLIP-derived language features focused solely on segmentation, ChatSplat facilitates interaction on three levels: objects, views, and the entire 3D scene. For view-level interaction, we designed an encoder that encodes the rendered feature map of each view into tokens, which are then processed by a large language model (LLM) for conversation. At the scene level, ChatSplat combines multi-view tokens, enabling interactions that consider the entire scene. For object-level interaction, ChatSplat uses a patch-wise language embedding, unlike LangSplat's pixel-wise language embedding that implicitly includes mask and embedding. Here, we explicitly decouple the language embedding into separate mask and feature map representations, allowing more flexible object-level interaction. To address the challenge of learning 3D Gaussians posed by the complex and diverse distribution of language embeddings used in the LLM, we introduce a learnable normalization technique to standardize these embeddings, facilitating effective learning. Extensive experimental results demonstrate that ChatSplat supports multi-level interactions -- object, view, and scene -- within 3D space, enhancing both understanding and engagement.
