# SkelMamba: A State Space Model for Efficient Skeleton Action Recognition of Neurological Disorders

arXiv: https://arxiv.org/abs/2411.19544 · HTML: https://mlsanity.com/paper/2411.19544/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 52 of its 74 references that are in the map.
- First posted on arXiv 29 Nov 2024.

## Builds on (most cited first, 30 of 52)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Squeeze-and-Excitation Networks](https://mlsanity.com/paper/1709.01507/) (2017)
- [Mamba: Linear-Time Sequence Modeling with Selective State Spaces](https://mlsanity.com/paper/2312.00752/) (2023)
- [Efficiently Modeling Long Sequences with Structured State Spaces](https://mlsanity.com/paper/2111.00396/) (2021)
- [Deep High-Resolution Representation Learning for Human Pose Estimation](https://mlsanity.com/paper/1902.09212/) (2019)
- [Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognition](https://mlsanity.com/paper/1801.07455/) (2018)
- [Simplified State Space Layers for Sequence Modeling](https://mlsanity.com/paper/2208.04933/) (2022)
- [NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysis](https://mlsanity.com/paper/1604.02808/) (2016)
- [Combining Recurrent, Convolutional, and Continuous-time Models with Linear State-Space Layers](https://mlsanity.com/paper/2110.13985/) (2021)
- [NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understanding](https://mlsanity.com/paper/1905.04757/) (2019)
- [Hungry Hungry Hippos: Towards Language Modeling with State Space Models](https://mlsanity.com/paper/2212.14052/) (2022)
- [GraphMAE: Self-Supervised Masked Graph Autoencoders](https://mlsanity.com/paper/2205.10803/) (2022)
- [U-Mamba: Enhancing Long-range Dependency for Biomedical Image Segmentation](https://mlsanity.com/paper/2401.04722/) (2024)
- [Diagonal State Spaces are as Effective as Structured State Spaces](https://mlsanity.com/paper/2203.14343/) (2022)
- [Channel-wise Topology Refinement Graph Convolution for Skeleton-Based Action Recognition](https://mlsanity.com/paper/2107.12213/) (2021)
- [Revisiting Skeleton-based Action Recognition](https://mlsanity.com/paper/2104.13586/) (2021)
- [PointMamba: A Simple State Space Model for Point Cloud Analysis](https://mlsanity.com/paper/2402.10739/) (2024)
- [An Attention Enhanced Graph Convolutional LSTM Network for Skeleton-Based Action Recognition](https://mlsanity.com/paper/1902.09130/) (2019)
- [Liquid Structural State-Space Models](https://mlsanity.com/paper/2209.12951/) (2022)
- [Semantics-Guided Neural Networks for Efficient Skeleton-Based Human Action Recognition](https://mlsanity.com/paper/1904.01189/) (2019)
- [Cross-view Action Modeling, Learning and Recognition](https://mlsanity.com/paper/1405.2941/) (2014)
- [Video Mamba Suite: State Space Model as a Versatile Alternative for Video Understanding](https://mlsanity.com/paper/2403.09626/) (2024)
- [Skeleton-Based Action Recognition with Multi-Stream Adaptive Graph Convolutional Networks](https://mlsanity.com/paper/1912.06971/) (2019)
- [Hierarchically Decomposed Graph Convolutional Networks for Skeleton-Based Action Recognition](https://mlsanity.com/paper/2208.10741/) (2022)
- [PYSKL: Towards Good Practices for Skeleton Action Recognition](https://mlsanity.com/paper/2205.09443/) (2022)
- [Dynamic GCN: Context-enriched Topology Learning for Skeleton-based Action Recognition](https://mlsanity.com/paper/2007.14690/) (2020)
- [SiMBA: Simplified Mamba-Based Architecture for Vision and Multivariate Time series](https://mlsanity.com/paper/2403.15360/) (2024)
- [Spatial Temporal Transformer Network for Skeleton-based Action Recognition](https://mlsanity.com/paper/2012.06399/) (2020)
- [Learning Graph Convolutional Network for Skeleton-based Human Action Recognition by Neural Searching](https://mlsanity.com/paper/1911.04131/) (2019)
- [Learning Discriminative Representations for Skeleton Based Action Recognition](https://mlsanity.com/paper/2303.03729/) (2023)

## Built on by (most cited first, 1 of 1)

- [3D Skeleton-Based Action Recognition: A Review](https://mlsanity.com/paper/2506.00915/) (2025)

## Abstract (arXiv)

We introduce a novel state-space model (SSM)-based framework for skeleton-based human action recognition, with an anatomically-guided architecture that improves state-of-the-art performance in both clinical diagnostics and general action recognition tasks. Our approach decomposes skeletal motion analysis into spatial, temporal, and spatio-temporal streams, using channel partitioning to capture distinct movement characteristics efficiently. By implementing a structured, multi-directional scanning strategy within SSMs, our model captures local joint interactions and global motion patterns across multiple anatomical body parts. This anatomically-aware decomposition enhances the ability to identify subtle motion patterns critical in medical diagnosis, such as gait anomalies associated with neurological conditions. On public action recognition benchmarks, i.e., NTU RGB+D, NTU RGB+D 120, and NW-UCLA, our model outperforms current state-of-the-art methods, achieving accuracy improvements up to 3.2% with lower computational complexity than previous leading transformer-based models. We also introduce a novel medical dataset for motion-based patient neurological disorder analysis to validate our method's potential in automated disease diagnosis.
