# DisCoRD: Discrete Tokens to Continuous Motion via Rectified Flow Decoding

arXiv: https://arxiv.org/abs/2411.19527 · HTML: https://mlsanity.com/paper/2411.19527/

## Key facts

- Cited by 19 papers in the map (data through 14 Oct 2026).
- Placed in Video generation, one of 14 directions in Diffusion models.
- Builds on 58 of its 77 references that are in the map.
- First posted on arXiv 29 Nov 2024.

## Placed in

- Diffusion models / [Video generation](https://mlsanity.com/diffusion/video-generation/)

## Builds on (most cited first, 30 of 58)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [Score-Based Generative Modeling through Stochastic Differential Equations](https://mlsanity.com/paper/2011.13456/) (2020)
- [Flow Matching for Generative Modeling](https://mlsanity.com/paper/2210.02747/) (2022)
- [Neural Discrete Representation Learning](https://mlsanity.com/paper/1711.00937/) (2017)
- [Flow Straight and Fast: Learning to Generate and Transfer Data with Rectified Flow](https://mlsanity.com/paper/2209.03003/) (2022)
- [Cascaded Diffusion Models for High Fidelity Image Generation](https://mlsanity.com/paper/2106.15282/) (2021)
- [Human Motion Diffusion Model](https://mlsanity.com/paper/2209.14916/) (2022)
- [Building Normalizing Flows with Stochastic Interpolants](https://mlsanity.com/paper/2209.15571/) (2022)
- [MotionDiffuse: Text-Driven Human Motion Generation with Diffusion Model](https://mlsanity.com/paper/2208.15001/) (2022)
- [Autoregressive Image Generation using Residual Quantization](https://mlsanity.com/paper/2203.01941/) (2022)
- [T2M-GPT: Generating Human Motion from Textual Descriptions with Discrete Representations](https://mlsanity.com/paper/2301.06052/) (2023)
- [Executing your Commands via Motion Diffusion in Latent Space](https://mlsanity.com/paper/2212.04048/) (2022)
- [Action-Conditioned 3D Human Motion Synthesis with Transformer VAE](https://mlsanity.com/paper/2104.05670/) (2021)
- [TEMOS: Generating diverse human motions from textual descriptions](https://mlsanity.com/paper/2204.14109/) (2022)
- [AI Choreographer: Music Conditioned 3D Dance Generation with AIST++](https://mlsanity.com/paper/2101.08779/) (2021)
- [MotionCLIP: Exposing Human Motion Generation to CLIP Space](https://mlsanity.com/paper/2203.08063/) (2022)
- [MoMask: Generative Masked Modeling of 3D Human Motions](https://mlsanity.com/paper/2312.00063/) (2023)
- [PhysDiff: Physics-Guided Human Motion Diffusion Model](https://mlsanity.com/paper/2212.02500/) (2022)
- [TM2T: Stochastic and Tokenized Modeling for the Reciprocal Generation of 3D Human Motions and Texts](https://mlsanity.com/paper/2207.01696/) (2022)
- [Human Motion Diffusion as a Generative Prior](https://mlsanity.com/paper/2303.01418/) (2023)
- [The KIT Motion-Language Dataset](https://mlsanity.com/paper/1607.03827/) (2016)
- [Understanding Diffusion Objectives as the ELBO with Simple Data Augmentation](https://mlsanity.com/paper/2303.00848/) (2023)
- [EDGE: Editable Dance Generation From Music](https://mlsanity.com/paper/2211.10658/) (2022)
- [ReMoDiffuse: Retrieval-Augmented Motion Diffusion Model](https://mlsanity.com/paper/2304.01116/) (2023)
- [Bailando: 3D Dance Generation by Actor-Critic GPT with Choreographic Memory](https://mlsanity.com/paper/2203.13055/) (2022)
- [CodeTalker: Speech-Driven 3D Facial Animation with Discrete Motion Prior](https://mlsanity.com/paper/2301.02379/) (2023)
- [Generating Holistic 3D Human Motion from Speech](https://mlsanity.com/paper/2212.04420/) (2022)
- [BEAT: A Large-Scale Semantic and Emotional Multi-Modal Dataset for Conversational Gestures Synthesis](https://mlsanity.com/paper/2203.05297/) (2022)

## Built on by (most cited first, 19 of 19)

- [MotionGPT3: Human Motion as a Second Modality](https://mlsanity.com/paper/2506.24086/) (2025)
- [LLaMo: Scaling Pretrained Language Models for Unified Motion Understanding and Generation with Continuous Autoregressive Tokens](https://mlsanity.com/paper/2602.12370/) (2026)
- [FrankenMotion: Part-level Human Motion Generation and Composition](https://mlsanity.com/paper/2601.10909/) (2026)
- [IRG-MotionLLM: Interleaving Motion Generation, Assessment and Refinement for Text-to-Motion Generation](https://mlsanity.com/paper/2512.10730/) (2025)
- [ActionPlan: Future-Aware Streaming Motion Synthesis via Frame-Level Action Planning](https://mlsanity.com/paper/2603.13500/) (2026)
- [ZOO-Prune: Training-Free Token Pruning via Zeroth-Order Gradient Estimation in Vision-Language Models](https://mlsanity.com/paper/2509.24837/) (2025)
- [Human Motion Unlearning](https://mlsanity.com/paper/2503.18674/) (2025)
- [SegMo: Segment-aligned Text to 3D Human Motion Generation](https://mlsanity.com/paper/2512.21237/) (2025)
- [PRISM: Streaming Human Motion Generation with Per-Joint Latent Decomposition](https://mlsanity.com/paper/2603.08590/) (2026)
- [RA-Touch: Retrieval-Augmented Touch Understanding with Enriched Visual Data](https://mlsanity.com/paper/2505.14270/) (2025)
- [MoLingo: Motion-Language Alignment for Text-to-Human Motion Generation](https://mlsanity.com/paper/2512.13840/) (2025)
- [Language-Guided Transformer Tokenizer for Human Motion Generation](https://mlsanity.com/paper/2602.08337/) (2026)
- [MotionVLA: Vision-Language-Action Model for Humanoid Motion](https://mlsanity.com/paper/2606.15142/) (2026)
- [ParTY: Part-Guidance for Expressive Text-to-Motion Synthesis](https://mlsanity.com/paper/2603.09611/) (2026)
- [Coordinate-Based Dual-Constrained Autoregressive Motion Generation](https://mlsanity.com/paper/2604.08088/) (2026)
- [SceneAdapt: Scene-aware Adaptation of Human Motion Diffusion](https://mlsanity.com/paper/2510.13044/) (2025)
- [MAD-HOI: Masked Autoregressive Diffusion for Generating Articulated Hand Object Interactions from Text](https://mlsanity.com/paper/2608.10162/) (2026)
- [Rethinking Fixed Temporal Grids: Frequency-Disentangled Motion Generation](https://mlsanity.com/paper/2610.03012/) (2026)
- [Parasitic Co-Denoising: Unlocking 3D Human Motion Generation in a Frozen Video Diffusion Model](https://mlsanity.com/paper/2610.03047/) (2026)

## Abstract (arXiv)

Human motion is inherently continuous and dynamic, posing significant challenges for generative models. While discrete generation methods are widely used, they suffer from limited expressiveness and frame-wise noise artifacts. In contrast, continuous approaches produce smoother, more natural motion but often struggle to adhere to conditioning signals due to high-dimensional complexity and limited training data. To resolve this 'discord' between discrete and continuous representations we introduce DisCoRD: Discrete Tokens to Continuous Motion via Rectified Flow Decoding, a novel method that leverages rectified flow to decode discrete motion tokens in the continuous, raw motion space. Our core idea is to frame token decoding as a conditional generation task, ensuring that DisCoRD captures fine-grained dynamics and achieves smoother, more natural motions. Compatible with any discrete-based framework, our method enhances naturalness without compromising faithfulness to the conditioning signals on diverse settings. Extensive evaluations demonstrate that DisCoRD achieves state-of-the-art performance, with FID of 0.032 on HumanML3D and 0.169 on KIT-ML. These results establish DisCoRD as a robust solution for bridging the divide between discrete efficiency and continuous realism. Project website: https://whwjdqls.github.io/discord-motion/
