# Diorama: Unleashing Zero-shot Single-view 3D Indoor Scene Modeling

arXiv: https://arxiv.org/abs/2411.19492 · HTML: https://mlsanity.com/paper/2411.19492/

## Key facts

- Cited by 11 papers in the map (data through 14 Oct 2026).
- Builds on 87 of its 102 references that are in the map.
- First posted on arXiv 29 Nov 2024.

## Builds on (most cited first, 30 of 87)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Segment Anything](https://mlsanity.com/paper/2304.02643/) (2023)
- [DINOv2: Learning Robust Visual Features without Supervision](https://mlsanity.com/paper/2304.07193/) (2023)
- [Emerging Properties in Self-Supervised Vision Transformers](https://mlsanity.com/paper/2104.14294/) (2021)
- [ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenes](https://mlsanity.com/paper/1702.04405/) (2017)
- [ShapeNet: An Information-Rich 3D Model Repository](https://mlsanity.com/paper/1512.03012/) (2015)
- [Objaverse: A Universe of Annotated 3D Objects](https://mlsanity.com/paper/2212.08051/) (2022)
- [Depth Anything V2](https://mlsanity.com/paper/2406.09414/) (2024)
- [Resolution-robust Large Mask Inpainting with Fourier Convolutions](https://mlsanity.com/paper/2109.07161/) (2021)
- [Open3D: A Modern Library for 3D Data Processing](https://mlsanity.com/paper/1801.09847/) (2018)
- [Hypersim: A Photorealistic Synthetic Dataset for Holistic Indoor Scene Understanding](https://mlsanity.com/paper/2011.02523/) (2020)
- [OpenScene: 3D Scene Understanding with Open Vocabularies](https://mlsanity.com/paper/2211.15654/) (2022)
- [LERF: Language Embedded Radiance Fields](https://mlsanity.com/paper/2303.09553/) (2023)
- [Segment Everything Everywhere All at Once](https://mlsanity.com/paper/2304.06718/) (2023)
- [Habitat 2.0: Training Home Assistants to Rearrange their Habitat](https://mlsanity.com/paper/2106.14405/) (2021)
- [Evaluating Real-World Robot Manipulation Policies in Simulation](https://mlsanity.com/paper/2405.05941/) (2024)
- [LangSplat: 3D Language Gaussian Splatting](https://mlsanity.com/paper/2312.16084/) (2023)
- [Metric3Dv2: A Versatile Monocular Geometric Foundation Model for Zero-shot Metric Depth and Surface Normal Estimation](https://mlsanity.com/paper/2404.15506/) (2024)
- [3D-FRONT: 3D Furnished Rooms with layOuts and semaNTics](https://mlsanity.com/paper/2011.09127/) (2020)
- [Scaling Open-Vocabulary Object Detection](https://mlsanity.com/paper/2306.09683/) (2023)
- [ConceptFusion: Open-set Multimodal 3D Mapping](https://mlsanity.com/paper/2302.07241/) (2023)
- [OpenMask3D: Open-Vocabulary 3D Instance Segmentation](https://mlsanity.com/paper/2306.13631/) (2023)
- [Structured3D: A Large Photo-realistic Dataset for Structured 3D Modeling](https://mlsanity.com/paper/1908.00222/) (2019)
- [Holodeck: Language Guided Generation of 3D Embodied AI Environments](https://mlsanity.com/paper/2312.09067/) (2023)
- [Inpaint Anything: Segment Anything Meets Image Inpainting](https://mlsanity.com/paper/2304.06790/) (2023)
- [ULIP-2: Towards Scalable Multimodal Pre-training for 3D Understanding](https://mlsanity.com/paper/2305.08275/) (2023)
- [ATISS: Autoregressive Transformers for Indoor Scene Synthesis](https://mlsanity.com/paper/2110.03675/) (2021)
- [PointCLIP V2: Prompting CLIP and GPT for Powerful 3D Open-world Learning](https://mlsanity.com/paper/2211.11682/) (2022)
- [OpenShape: Scaling Up 3D Shape Representation Towards Open-World Understanding](https://mlsanity.com/paper/2305.10764/) (2023)
- [CLIP2Scene: Towards Label-efficient 3D Scene Understanding by CLIP](https://mlsanity.com/paper/2301.04926/) (2023)

## Built on by (most cited first, 11 of 11)

- [Multimodal Spatial Reasoning in the Large Model Era: A Survey and Benchmarks](https://mlsanity.com/paper/2510.25760/) (2025)
- [HSM: Hierarchical Scene Motifs for Multi-Scale Indoor Scene Generation](https://mlsanity.com/paper/2503.16848/) (2025)
- [TRELLISWorld: Training-Free World Generation from Object Generators](https://mlsanity.com/paper/2510.23880/) (2025)
- [ZeroScene: A Zero-Shot Framework for 3D Scene Generation from a Single Image and Controllable Texture Editing](https://mlsanity.com/paper/2509.23607/) (2025)
- [PhysOmni: Physics-Grounded Multi-Object Scene Generation from a Single Image with Real-Time Interaction](https://mlsanity.com/paper/2605.20290/) (2026)
- [Seeing Through Clutter: Structured 3D Scene Reconstruction via Iterative Object Removal](https://mlsanity.com/paper/2602.04053/) (2026)
- [TourPhysics: Bringing Physics to World Models for Exploration and Manipulation from a Single Image](https://mlsanity.com/paper/2609.04911/) (2026)
- [Seen2Scene: Completing Realistic 3D Scenes with Visibility-Guided Flow](https://mlsanity.com/paper/2603.28548/) (2026)
- [Function2Scene: 3D Indoor Scene Layout from Functional Specifications](https://mlsanity.com/paper/2605.30819/) (2026)
- [FurnSet: Exploiting Repeats for 3D Scene Reconstruction](https://mlsanity.com/paper/2604.20093/) (2026)
- [SUFLECA: Scaling Up Feature Learning for CAD-to-image Alignment](https://mlsanity.com/paper/2607.15058/) (2026)

## Abstract (arXiv)

Reconstructing structured 3D scenes from RGB images using CAD objects unlocks efficient and compact scene representations that maintain compositionality and interactability. Existing works propose training-heavy methods relying on either expensive yet inaccurate real-world annotations or controllable yet monotonous synthetic data that do not generalize well to unseen objects or domains. We present Diorama, the first zero-shot open-world system that holistically models 3D scenes from single-view RGB observations without requiring end-to-end training or human annotations. We show the feasibility of our approach by decomposing the problem into subtasks and introduce robust, generalizable solutions to each: architecture reconstruction, 3D shape retrieval, object pose estimation, and scene layout optimization. We evaluate our system on both synthetic and real-world data to show we significantly outperform baselines from prior work. We also demonstrate generalization to internet images and the text-to-scene task.
