# Robust Bayesian Scene Reconstruction with Retrieval-Augmented Priors for Precise Grasping and Planning

arXiv: https://arxiv.org/abs/2411.19461 · HTML: https://mlsanity.com/paper/2411.19461/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 24 of its 45 references that are in the map.
- First posted on arXiv 29 Nov 2024.

## Builds on (most cited first, 24 of 24)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Retrieval-Augmented Generation for Knowledge-Intensive NLP Tasks](https://mlsanity.com/paper/2005.11401/) (2020)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [DeepSDF: Learning Continuous Signed Distance Functions for Shape Representation](https://mlsanity.com/paper/1901.05103/) (2019)
- [Occupancy Networks: Learning 3D Reconstruction in Function Space](https://mlsanity.com/paper/1812.03828/) (2018)
- [DUSt3R: Geometric 3D Vision Made Easy](https://mlsanity.com/paper/2312.14132/) (2023)
- [Objaverse: A Universe of Annotated 3D Objects](https://mlsanity.com/paper/2212.08051/) (2022)
- [One-2-3-45: Any Single Image to 3D Mesh in 45 Seconds without Per-Shape Optimization](https://mlsanity.com/paper/2306.16928/) (2023)
- [InstantMesh: Efficient 3D Mesh Generation from a Single Image with Sparse-view Large Reconstruction Models](https://mlsanity.com/paper/2404.07191/) (2024)
- [SDFusion: Multimodal 3D Shape Completion, Reconstruction, and Generation](https://mlsanity.com/paper/2212.04493/) (2022)
- [Neural Kernel Surface Reconstruction](https://mlsanity.com/paper/2305.19590/) (2023)
- [Neural Fields as Learnable Kernels for 3D Reconstruction](https://mlsanity.com/paper/2111.13674/) (2021)
- [RAM: Retrieval-Based Affordance Transfer for Generalizable Zero-Shot Robotic Manipulation](https://mlsanity.com/paper/2407.04689/) (2024)
- [Point-Cloud Completion with Pretrained Text-to-image Diffusion Models](https://mlsanity.com/paper/2306.10533/) (2023)
- [Learning Continuous 3D Reconstructions for Geometrically Aware Grasping](https://mlsanity.com/paper/1910.00983/) (2019)
- [3DP3: 3D Scene Perception via Probabilistic Programming](https://mlsanity.com/paper/2111.00312/) (2021)
- [Robust Grasp Planning Over Uncertain Shape Completions](https://mlsanity.com/paper/1903.00645/) (2019)
- [Amodal 3D Reconstruction for Robotic Manipulation via Stability and Connectivity](https://mlsanity.com/paper/2009.13146/) (2020)
- [V-PRISM: Probabilistic Mapping of Unknown Tabletop Scenes](https://mlsanity.com/paper/2403.08106/) (2024)
- [Zero-Shot Multi-Object Scene Completion](https://mlsanity.com/paper/2403.14628/) (2024)
- [Uncertainty-aware 3D Object-Level Mapping with Deep Shape Priors](https://mlsanity.com/paper/2309.09118/) (2023)
- [Anthropomorphic Grasping with Neural Object Shape Completion](https://mlsanity.com/paper/2311.02510/) (2023)
- [Diverse Plausible Shape Completions from Ambiguous Depth Images](https://mlsanity.com/paper/2011.09390/) (2020)
- [Planning Visual-Tactile Precision Grasps via Complementary Use of Vision and Touch](https://mlsanity.com/paper/2212.08604/) (2022)

## Abstract (arXiv)

Constructing 3D representations of object geometry is critical for many robotics tasks, particularly manipulation problems. These representations must be built from potentially noisy partial observations. In this work, we focus on the problem of reconstructing a multi-object scene from a single RGBD image using a fixed camera. Traditional scene representation methods generally cannot infer the geometry of unobserved regions of the objects in the image. Attempts have been made to leverage deep learning to train on a dataset of known objects and representations, and then generalize to new observations. However, this can be brittle to noisy real-world observations and objects not contained in the dataset, and do not provide well-calibrated reconstruction confidences. We propose BRRP, a reconstruction method that leverages preexisting mesh datasets to build an informative prior during robust probabilistic reconstruction. We introduce the concept of a retrieval-augmented prior, where we retrieve relevant components of our prior distribution from a database of objects during inference. The resulting prior enables estimation of the geometry of occluded portions of the in-scene objects. Our method produces a distribution over object shape that can be used for reconstruction and measuring uncertainty. We evaluate our method in both simulated scenes and in the real world. We demonstrate the robustness of our method against deep learning-only approaches while being more accurate than a method without an informative prior. Through real-world experiments, we particularly highlight the capability of BRRP to enable successful dexterous manipulation in clutter.
