# Lost & Found: Tracking Changes from Egocentric Observations in 3D Dynamic Scene Graphs

arXiv: https://arxiv.org/abs/2411.19162 · HTML: https://mlsanity.com/paper/2411.19162/

## Key facts

- Cited by 10 papers in the map (data through 14 Oct 2026).
- Builds on 28 of its 32 references that are in the map.
- First posted on arXiv 28 Nov 2024.

## Builds on (most cited first, 28 of 28)

- [SAM 2: Segment Anything in Images and Videos](https://mlsanity.com/paper/2408.00714/) (2024)
- [PoseCNN: A Convolutional Neural Network for 6D Object Pose Estimation in Cluttered Scenes](https://mlsanity.com/paper/1711.00199/) (2017)
- [Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesis](https://mlsanity.com/paper/2308.09713/) (2023)
- [CoTracker: It is Better to Track Together](https://mlsanity.com/paper/2307.07635/) (2023)
- [FoundationPose: Unified 6D Pose Estimation and Tracking of Novel Objects](https://mlsanity.com/paper/2312.08344/) (2023)
- [Metric3Dv2: A Versatile Monocular Geometric Foundation Model for Zero-shot Metric Depth and Surface Normal Estimation](https://mlsanity.com/paper/2404.15506/) (2024)
- [ConceptGraphs: Open-Vocabulary 3D Scene Graphs for Perception and Planning](https://mlsanity.com/paper/2309.16650/) (2023)
- [Mask3D: Mask Transformer for 3D Semantic Instance Segmentation](https://mlsanity.com/paper/2210.03105/) (2022)
- [TAPIR: Tracking Any Point with per-frame Initialization and temporal Refinement](https://mlsanity.com/paper/2306.08637/) (2023)
- [Understanding Human Hands in Contact at Internet Scale](https://mlsanity.com/paper/2006.06669/) (2020)
- [PointOdyssey: A Large-Scale Synthetic Dataset for Long-Term Point Tracking](https://mlsanity.com/paper/2307.15055/) (2023)
- [Pix2Pose: Pixel-Wise Coordinate Regression of Objects for 6D Pose Estimation](https://mlsanity.com/paper/1908.07433/) (2019)
- [Project Aria: A New Tool for Egocentric Multi-Modal AI Research](https://mlsanity.com/paper/2308.13561/) (2023)
- [SpatialTracker: Tracking Any 2D Pixels in 3D Space](https://mlsanity.com/paper/2404.04319/) (2024)
- [Hydra: A Real-time Spatial Perception System for 3D Scene Graph Construction and Optimization](https://mlsanity.com/paper/2201.13360/) (2022)
- [BundleSDF: Neural 6-DoF Tracking and 3D Reconstruction of Unknown Objects](https://mlsanity.com/paper/2303.14158/) (2023)
- [3D Dynamic Scene Graphs: Actionable Spatial Perception with Places, Objects, and Humans](https://mlsanity.com/paper/2002.06289/) (2020)
- [Kimera: from SLAM to Spatial Perception with 3D Dynamic Scene Graphs](https://mlsanity.com/paper/2101.06894/) (2021)
- [OneFormer3D: One Transformer for Unified Point Cloud Segmentation](https://mlsanity.com/paper/2311.14405/) (2023)
- [BundleTrack: 6D Pose Tracking for Novel Objects without Instance or Category-Level 3D Models](https://mlsanity.com/paper/2108.00516/) (2021)
- [MID-Fusion: Octree-based Object-Level Multi-Instance Dynamic SLAM](https://mlsanity.com/paper/1812.07976/) (2018)
- [Khronos: A Unified Approach for Spatio-Temporal Metric-Semantic SLAM in Dynamic Environments](https://mlsanity.com/paper/2402.13817/) (2024)
- [S-Graphs+: Real-time Localization and Mapping leveraging Hierarchical Representations](https://mlsanity.com/paper/2212.11770/) (2022)
- [3D VSG: Long-term Semantic Scene Change Prediction through 3D Variable Scene Graphs](https://mlsanity.com/paper/2209.07896/) (2022)
- [Spherical Mask: Coarse-to-Fine 3D Point Cloud Instance Segmentation with Spherical Representation](https://mlsanity.com/paper/2312.11269/) (2023)
- [Spot-Compose: A Framework for Open-Vocabulary Object Retrieval and Drawer Manipulation in Point Clouds](https://mlsanity.com/paper/2404.12440/) (2024)
- [A Unified Framework for 3D Scene Understanding](https://mlsanity.com/paper/2407.03263/) (2024)
- [Dynablox: Real-time Detection of Diverse Dynamic Objects in Complex Environments](https://mlsanity.com/paper/2304.10049/) (2023)

## Built on by (most cited first, 10 of 10)

- [FunGraph: Functionality Aware 3D Scene Graphs for Language-Prompted Scene Interaction](https://mlsanity.com/paper/2503.07909/) (2025)
- [FunRec: Reconstructing Functional 3D Scenes from Egocentric Interaction Videos](https://mlsanity.com/paper/2604.05621/) (2026)
- [3D Scene Graphs: Open Challenges and Future Directions](https://mlsanity.com/paper/2606.19383/) (2026)
- [Situat3DChange: Situated 3D Change Understanding Dataset for Multimodal Large Language Model](https://mlsanity.com/paper/2510.11509/) (2025)
- [IMU-HOI: A Symbiotic Framework for Coherent Human-Object Interaction and Motion Capture via Contact-Conscious Inertial Fusion](https://mlsanity.com/paper/2606.28604/) (2026)
- [Prior-SG: Task and Prior Driven Region Segmentation for Scene Graphs in Arbitrarily-Structured Environments](https://mlsanity.com/paper/2608.06170/) (2026)
- [Vernata: Self-Supervised Learning of LiDAR Point Representations](https://mlsanity.com/paper/2608.06919/) (2026)
- [EgoTrack3D: A Modular Framework for Egocentric 3D Object Tracking](https://mlsanity.com/paper/2608.08016/) (2026)
- [FunArt: Decoding Functional Structure and Articulation from Generative 3D Latents](https://mlsanity.com/paper/2609.20673/) (2026)
- [A Review Of Robotic World Models For Dynamic Environments Based On Factor And Scene Graphs](https://mlsanity.com/paper/2610.08800/) (2026)

## Abstract (arXiv)

Recent approaches have successfully focused on the segmentation of static reconstructions, thereby equipping downstream applications with semantic 3D understanding. However, the world in which we live is dynamic, characterized by numerous interactions between the environment and humans or robotic agents. Static semantic maps are unable to capture this information, and the naive solution of rescanning the environment after every change is both costly and ineffective in tracking e.g. objects being stored away in drawers. With Lost & Found we present an approach that addresses this limitation. Based solely on egocentric recordings with corresponding hand position and camera pose estimates, we are able to track the 6DoF poses of the moving object within the detected interaction interval. These changes are applied online to a transformable scene graph that captures object-level relations. Compared to state-of-the-art object pose trackers, our approach is more reliable in handling the challenging egocentric viewpoint and the lack of depth information. It outperforms the second-best approach by 34% and 56% for translational and orientational error, respectively, and produces visibly smoother 6DoF object trajectories. In addition, we illustrate how the acquired interaction information in the dynamic scene graph can be employed in the context of robotic applications that would otherwise be unfeasible: We show how our method allows to command a mobile manipulator through teach & repeat, and how information about prior interaction allows a mobile manipulator to retrieve an object hidden in a drawer. Code, videos and corresponding data are accessible at https://behretj.github.io/LostAndFound.
