# Neural Shadow Art

arXiv: https://arxiv.org/abs/2411.19161 · HTML: https://mlsanity.com/paper/2411.19161/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 11 of its 37 references that are in the map.
- First posted on arXiv 28 Nov 2024.

## Builds on (most cited first, 11 of 11)

- [PyTorch: An Imperative Style, High-Performance Deep Learning Library](https://mlsanity.com/paper/1912.01703/) (2019)
- [PointNet: Deep Learning on Point Sets for 3D Classification and Segmentation](https://mlsanity.com/paper/1612.00593/) (2016)
- [PointNet++: Deep Hierarchical Feature Learning on Point Sets in a Metric Space](https://mlsanity.com/paper/1706.02413/) (2017)
- [DeepSDF: Learning Continuous Signed Distance Functions for Shape Representation](https://mlsanity.com/paper/1901.05103/) (2019)
- [Occupancy Networks: Learning 3D Reconstruction in Function Space](https://mlsanity.com/paper/1812.03828/) (2018)
- [NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstruction](https://mlsanity.com/paper/2106.10689/) (2021)
- [Escape from Cells: Deep Kd-Networks for the Recognition of 3D Point Cloud Models](https://mlsanity.com/paper/1704.01222/) (2017)
- [VConv-DAE: Deep Volumetric Shape Learning Without Object Labels](https://mlsanity.com/paper/1604.03755/) (2016)
- [Wired Perspectives: Multi-View Wire Art Embraces Generative AI](https://mlsanity.com/paper/2311.15421/) (2023)
- [Towards Learning Neural Representations from Shadows](https://mlsanity.com/paper/2203.15946/) (2022)
- [Shadow Art Revisited: A Differentiable Rendering Based Approach](https://mlsanity.com/paper/2107.14539/) (2021)

## Built on by (most cited first, 2 of 2)

- [Stroke of Surprise: Progressive Semantic Illusions in Vector Sketching](https://mlsanity.com/paper/2602.12280/) (2026)
- [JanusMesh: Fast and Zero-Shot 3D Visual Illusion Generation via Cross-Space Denoising](https://mlsanity.com/paper/2606.20563/) (2026)

## Abstract (arXiv)

Shadow art is a captivating form of sculptural expression where the projection of a sculpture in a specific direction reveals a desired shape with high precision. In this work, we introduce Neural Shadow Art, which leverages implicit occupancy function representation to significantly expand the possibilities of shadow art. This representation enables the design of high-quality, 3D-printable geometric models with arbitrary topologies at any resolution, surpassing previous voxel- and mesh-based methods. Our method provides a more flexible framework, enabling projections to match input binary images under various light directions and screen orientations, without requiring light sources to be perpendicular to the screens. Furthermore, we allow rigid transformations of the projected geometries relative to the input binary images and simultaneously optimize light directions and screen orientations to ensure that the projections closely resemble the target images, especially when dealing with inputs of complex topologies. In addition, our model promotes surface smoothness and reduces material usage. This is particularly advantageous for efficient industrial production and enhanced artistic effect by generating compelling shadow art that avoids trivial, intersecting cylindrical structures. In summary, we propose a more flexible representation for shadow art, significantly improving projection accuracy while simultaneously meeting industrial requirements and delivering awe-inspiring artistic effects.
