# 3D Scene Graph Guided Vision-Language Pre-training

arXiv: https://arxiv.org/abs/2411.18666 · HTML: https://mlsanity.com/paper/2411.18666/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Embodied and 3D vision-language models, one of 16 directions in Multimodal LLMs / vision-language models.
- Builds on 12 of its 62 references that are in the map.
- First posted on arXiv 27 Nov 2024.

## Placed in

- Multimodal LLMs / vision-language models / [Embodied and 3D vision-language models](https://mlsanity.com/mllm/embodied-and-3d-vision-language-models/)

## Builds on (most cited first, 12 of 12)

- [BERT: Pre-training of Deep Bidirectional Transformers for Language Understanding](https://mlsanity.com/paper/1810.04805/) (2018)
- [Empirical Evaluation of Gated Recurrent Neural Networks on Sequence Modeling](https://mlsanity.com/paper/1412.3555/) (2014)
- [VL-BERT: Pre-training of Generic Visual-Linguistic Representations](https://mlsanity.com/paper/1908.08530/) (2019)
- [Language Conditioned Spatial Relation Reasoning for 3D Object Grounding](https://mlsanity.com/paper/2211.09646/) (2022)
- [EDA: Explicit Text-Decoupling and Dense Alignment for 3D Visual Grounding](https://mlsanity.com/paper/2209.14941/) (2022)
- [End-to-End 3D Dense Captioning with Vote2Cap-DETR](https://mlsanity.com/paper/2301.02508/) (2023)
- [ViewRefer: Grasp the Multi-view Knowledge for 3D Visual Grounding with GPT and Prototype Guidance](https://mlsanity.com/paper/2303.16894/) (2023)
- [UniT3D: A Unified Transformer for 3D Dense Captioning and Visual Grounding](https://mlsanity.com/paper/2212.00836/) (2022)
- [Spatiality-guided Transformer for 3D Dense Captioning on Point Clouds](https://mlsanity.com/paper/2204.10688/) (2022)
- [Multi-CLIP: Contrastive Vision-Language Pre-training for Question Answering tasks in 3D Scenes](https://mlsanity.com/paper/2306.02329/) (2023)
- [Lang3DSG: Language-based contrastive pre-training for 3D Scene Graph prediction](https://mlsanity.com/paper/2310.16494/) (2023)
- [Contextual Modeling for 3D Dense Captioning on Point Clouds](https://mlsanity.com/paper/2210.03925/) (2022)

## Abstract (arXiv)

3D vision-language (VL) reasoning has gained significant attention due to its potential to bridge the 3D physical world with natural language descriptions. Existing approaches typically follow task-specific, highly specialized paradigms. Therefore, these methods focus on a limited range of reasoning sub-tasks and rely heavily on the hand-crafted modules and auxiliary losses. This highlights the need for a simpler, unified and general-purpose model. In this paper, we leverage the inherent connection between 3D scene graphs and natural language, proposing a 3D scene graph-guided vision-language pre-training (VLP) framework. Our approach utilizes modality encoders, graph convolutional layers and cross-attention layers to learn universal representations that adapt to a variety of 3D VL reasoning tasks, thereby eliminating the need for task-specific designs. The pre-training objectives include: 1) Scene graph-guided contrastive learning, which leverages the strong correlation between 3D scene graphs and natural language to align 3D objects with textual features at various fine-grained levels; and 2) Masked modality learning, which uses cross-modality information to reconstruct masked words and 3D objects. Instead of directly reconstructing the 3D point clouds of masked objects, we use position clues to predict their semantic categories. Extensive experiments demonstrate that our pre-training model, when fine-tuned on several downstream tasks, achieves performance comparable to or better than existing methods in tasks such as 3D visual grounding, 3D dense captioning, and 3D question answering.
