# AdaVLN: Towards Visual Language Navigation in Continuous Indoor Environments with Moving Humans

arXiv: https://arxiv.org/abs/2411.18539 · HTML: https://mlsanity.com/paper/2411.18539/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 28 of its 37 references that are in the map.
- First posted on arXiv 27 Nov 2024.

## Builds on (most cited first, 28 of 28)

- [Matterport3D: Learning from RGB-D Data in Indoor Environments](https://mlsanity.com/paper/1709.06158/) (2017)
- [Habitat: A Platform for Embodied AI Research](https://mlsanity.com/paper/1904.01201/) (2019)
- [Vision-and-Language Navigation: Interpreting visually-grounded navigation instructions in real environments](https://mlsanity.com/paper/1711.07280/) (2017)
- [Isaac Gym: High Performance GPU-Based Physics Simulation For Robot Learning](https://mlsanity.com/paper/2108.10470/) (2021)
- [Habitat-Matterport 3D Dataset (HM3D): 1000 Large-scale 3D Environments for Embodied AI](https://mlsanity.com/paper/2109.08238/) (2021)
- [On Evaluation of Embodied Navigation Agents](https://mlsanity.com/paper/1807.06757/) (2018)
- [Habitat 2.0: Training Home Assistants to Rearrange their Habitat](https://mlsanity.com/paper/2106.14405/) (2021)
- [Beyond the Nav-Graph: Vision-and-Language Navigation in Continuous Environments](https://mlsanity.com/paper/2004.02857/) (2020)
- [Room-Across-Room: Multilingual Vision-and-Language Navigation with Dense Spatiotemporal Grounding](https://mlsanity.com/paper/2010.07954/) (2020)
- [REVERIE: Remote Embodied Visual Referring Expression in Real Indoor Environments](https://mlsanity.com/paper/1904.10151/) (2019)
- [Vision-and-Dialog Navigation](https://mlsanity.com/paper/1907.04957/) (2019)
- [ETPNav: Evolving Topological Planning for Vision-Language Navigation in Continuous Environments](https://mlsanity.com/paper/2304.03047/) (2023)
- [Stay on the Path: Instruction Fidelity in Vision-and-Language Navigation](https://mlsanity.com/paper/1905.12255/) (2019)
- [GridMM: Grid Memory Map for Vision-and-Language Navigation](https://mlsanity.com/paper/2307.12907/) (2023)
- [SOON: Scenario Oriented Object Navigation with Graph-based Exploration](https://mlsanity.com/paper/2103.17138/) (2021)
- [Vision-and-Language Navigation: A Survey of Tasks, Methods, and Future Directions](https://mlsanity.com/paper/2203.12667/) (2022)
- [Embodied Question Answering in Photorealistic Environments with Point Cloud Perception](https://mlsanity.com/paper/1904.03461/) (2019)
- [DREAMWALKER: Mental Planning for Continuous Vision-Language Navigation](https://mlsanity.com/paper/2308.07498/) (2023)
- [Vision-and-Language Navigation Today and Tomorrow: A Survey in the Era of Foundation Models](https://mlsanity.com/paper/2407.07035/) (2024)
- [Vision-based Navigation with Language-based Assistance via Imitation Learning with Indirect Intervention](https://mlsanity.com/paper/1812.04155/) (2018)
- [Lookahead Exploration with Neural Radiance Representation for Continuous Vision-Language Navigation](https://mlsanity.com/paper/2404.01943/) (2024)
- [1st Place Solutions for RxR-Habitat Vision-and-Language Navigation Competition (CVPR 2022)](https://mlsanity.com/paper/2206.11610/) (2022)
- [Safe-VLN: Collision Avoidance for Vision-and-Language Navigation of Autonomous Robots Operating in Continuous Environments](https://mlsanity.com/paper/2311.02817/) (2023)
- [Human-Aware Vision-and-Language Navigation: Bridging Simulation to Reality with Dynamic Human Interactions](https://mlsanity.com/paper/2406.19236/) (2024)
- [Occupancy Grids: A Stochastic Spatial Representation for Active Robot Perception](https://mlsanity.com/paper/1304.1098/) (2013)
- [Graph based Environment Representation for Vision-and-Language Navigation in Continuous Environments](https://mlsanity.com/paper/2301.04352/) (2023)
- [Zero-Shot Vision-and-Language Navigation with Collision Mitigation in Continuous Environment](https://mlsanity.com/paper/2410.17267/) (2024)
- [Zero-shot Object-Centric Instruction Following: Integrating Foundation Models with Traditional Navigation](https://mlsanity.com/paper/2411.07848/) (2024)

## Built on by (most cited first, 1 of 1)

- [VISTAv2: World Imagination for Indoor Vision-and-Language Navigation](https://mlsanity.com/paper/2512.00041/) (2025)

## Abstract (arXiv)

Visual Language Navigation is a task that challenges robots to navigate in realistic environments based on natural language instructions. While previous research has largely focused on static settings, real-world navigation must often contend with dynamic human obstacles. Hence, we propose an extension to the task, termed Adaptive Visual Language Navigation (AdaVLN), which seeks to narrow this gap. AdaVLN requires robots to navigate complex 3D indoor environments populated with dynamically moving human obstacles, adding a layer of complexity to navigation tasks that mimic the real-world. To support exploration of this task, we also present AdaVLN simulator and AdaR2R datasets. The AdaVLN simulator enables easy inclusion of fully animated human models directly into common datasets like Matterport3D. We also introduce a "freeze-time" mechanism for both the navigation task and simulator, which pauses world state updates during agent inference, enabling fair comparisons and experimental reproducibility across different hardware. We evaluate several baseline models on this task, analyze the unique challenges introduced by AdaVLN, and demonstrate its potential to bridge the sim-to-real gap in VLN research.
