# GAPartManip: A Large-scale Part-centric Dataset for Material-Agnostic Articulated Object Manipulation

arXiv: https://arxiv.org/abs/2411.18276 · HTML: https://mlsanity.com/paper/2411.18276/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- Builds on 41 of its 46 references that are in the map.
- First posted on arXiv 27 Nov 2024.

## Builds on (most cited first, 30 of 41)

- [RAFT: Recurrent All-Pairs Field Transforms for Optical Flow](https://mlsanity.com/paper/2003.12039/) (2020)
- [SAPIEN: A SimulAted Part-based Interactive ENvironment](https://mlsanity.com/paper/2003.08515/) (2020)
- [RAFT-Stereo: Multilevel Recurrent Field Transforms for Stereo Matching](https://mlsanity.com/paper/2109.07547/) (2021)
- [Contact-GraspNet: Efficient 6-DoF Grasp Generation in Cluttered Scenes](https://mlsanity.com/paper/2103.14127/) (2021)
- [Where2Act: From Pixels to Actions for Articulated 3D Objects](https://mlsanity.com/paper/2101.02692/) (2021)
- [Category-Level Articulated Object Pose Estimation](https://mlsanity.com/paper/1912.11913/) (2019)
- [Ditto: Building Digital Twins of Articulated Objects from Interaction](https://mlsanity.com/paper/2202.08227/) (2022)
- [GAPartNet: Cross-Category Domain-Generalizable Object Perception and Manipulation via Generalizable and Actionable Parts](https://mlsanity.com/paper/2211.05272/) (2022)
- [A-SDF: Learning Disentangled Signed Distance Functions for Articulated Shape Representation](https://mlsanity.com/paper/2104.07645/) (2021)
- [Instruction-driven history-aware policies for robotic manipulations](https://mlsanity.com/paper/2209.04899/) (2022)
- [FlowBot3D: Learning 3D Articulation Flow to Manipulate Articulated Objects](https://mlsanity.com/paper/2205.04382/) (2022)
- [GPU-Accelerated Robotic Simulation for Distributed Reinforcement Learning](https://mlsanity.com/paper/1810.05762/) (2018)
- [VAT-Mart: Learning Visual Action Trajectory Proposals for Manipulating 3D ARTiculated Objects](https://mlsanity.com/paper/2106.14440/) (2021)
- [ARNOLD: A Benchmark for Language-Grounded Task Learning With Continuous States in Realistic 3D Scenes](https://mlsanity.com/paper/2304.04321/) (2023)
- [Deep Part Induction from Articulated Object Pairs](https://mlsanity.com/paper/1809.07417/) (2018)
- [RAM: Retrieval-Based Affordance Transfer for Generalizable Zero-Shot Robotic Manipulation](https://mlsanity.com/paper/2407.04689/) (2024)
- [AdaAfford: Learning to Adapt Manipulation Affordance for 3D Articulated Objects via Few-shot Interactions](https://mlsanity.com/paper/2112.00246/) (2021)
- [End-to-End Affordance Learning for Robotic Manipulation](https://mlsanity.com/paper/2209.12941/) (2022)
- [CLA-NeRF: Category-Level Articulated Neural Radiance Field](https://mlsanity.com/paper/2202.00181/) (2022)
- [CAGE: Controllable Articulation GEneration](https://mlsanity.com/paper/2312.09570/) (2023)
- [Domain Randomization-Enhanced Depth Simulation and Restoration for Perceiving and Grasping Specular and Transparent Objects](https://mlsanity.com/paper/2208.03792/) (2022)
- [Graspness Discovery in Clutters for Fast and Accurate Grasp Detection](https://mlsanity.com/paper/2406.11142/) (2024)
- [PartManip: Learning Cross-Category Generalizable Part Manipulation Policy from Point Cloud Observations](https://mlsanity.com/paper/2303.16958/) (2023)
- [FlowBot++: Learning Generalized Articulated Objects Manipulation via Articulation Projection](https://mlsanity.com/paper/2306.12893/) (2023)
- [NAP: Neural 3D Articulation Prior](https://mlsanity.com/paper/2305.16315/) (2023)
- [PhysPart: Physically Plausible Part Completion for Interactable Objects](https://mlsanity.com/paper/2408.13724/) (2024)
- [An Economic Framework for 6-DoF Grasp Detection](https://mlsanity.com/paper/2407.08366/) (2024)
- [GAMMA: Graspability-Aware Mobile MAnipulation Policy Learning based on Online Grasping Pose Fusion](https://mlsanity.com/paper/2309.15459/) (2023)
- [3D Implicit Transporter for Temporally Consistent Keypoint Discovery](https://mlsanity.com/paper/2309.05098/) (2023)
- [Banana: Banach Fixed-Point Network for Pointcloud Segmentation with Inter-Part Equivariance](https://mlsanity.com/paper/2305.16314/) (2023)

## Built on by (most cited first, 5 of 5)

- [DreamVLA: A Vision-Language-Action Model Dreamed with Comprehensive World Knowledge](https://mlsanity.com/paper/2507.04447/) (2025)
- [Code-as-Monitor: Constraint-aware Visual Programming for Reactive and Proactive Robotic Failure Detection](https://mlsanity.com/paper/2412.04455/) (2024)
- [RoboVerse: Towards a Unified Platform, Dataset and Benchmark for Scalable and Generalizable Robot Learning](https://mlsanity.com/paper/2504.18904/) (2025)
- [World4RL: Diffusion World Models for Policy Refinement with Reinforcement Learning for Robotic Manipulation](https://mlsanity.com/paper/2509.19080/) (2025)
- [Diffusion Knows Transparency: Repurposing Video Diffusion for Transparent Object Depth and Normal Estimation](https://mlsanity.com/paper/2512.23705/) (2025)

## Abstract (arXiv)

Effectively manipulating articulated objects in household scenarios is a crucial step toward achieving general embodied artificial intelligence. Mainstream research in 3D vision has primarily focused on manipulation through depth perception and pose detection. However, in real-world environments, these methods often face challenges due to imperfect depth perception, such as with transparent lids and reflective handles. Moreover, they generally lack the diversity in part-based interactions required for flexible and adaptable manipulation. To address these challenges, we introduced a large-scale part-centric dataset for articulated object manipulation that features both photo-realistic material randomization and detailed annotations of part-oriented, scene-level actionable interaction poses. We evaluated the effectiveness of our dataset by integrating it with several state-of-the-art methods for depth estimation and interaction pose prediction. Additionally, we proposed a novel modular framework that delivers superior and robust performance for generalizable articulated object manipulation. Our extensive experiments demonstrate that our dataset significantly improves the performance of depth perception and actionable interaction pose prediction in both simulation and real-world scenarios. More information and demos can be found at: https://pku-epic.github.io/GAPartManip/.
