# HyperGLM: HyperGraph for Video Scene Graph Generation and Anticipation

arXiv: https://arxiv.org/abs/2411.18042 · HTML: https://mlsanity.com/paper/2411.18042/

## Key facts

- Cited by 19 papers in the map (data through 14 Oct 2026).
- Placed in VLM benchmarks and visual reasoning, one of 16 directions in Multimodal LLMs / vision-language models.
- Builds on 42 of its 56 references that are in the map.
- First posted on arXiv 27 Nov 2024.

## Placed in

- Multimodal LLMs / vision-language models / [VLM benchmarks and visual reasoning](https://mlsanity.com/mllm/vlm-benchmarks-and-visual-reasoning/)

## Builds on (most cited first, 30 of 42)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [An Image is Worth 16x16 Words: Transformers for Image Recognition at Scale](https://mlsanity.com/paper/2010.11929/) (2020)
- [LoRA: Low-Rank Adaptation of Large Language Models](https://mlsanity.com/paper/2106.09685/) (2021)
- [Visual Instruction Tuning](https://mlsanity.com/paper/2304.08485/) (2023)
- [Mistral 7B](https://mlsanity.com/paper/2310.06825/) (2023)
- [Video-LLaVA: Learning United Visual Representation by Alignment Before Projection](https://mlsanity.com/paper/2311.10122/) (2023)
- [Video-ChatGPT: Towards Detailed Video Understanding via Large Vision and Language Models](https://mlsanity.com/paper/2306.05424/) (2023)
- [LLaMA-VID: An Image is Worth 2 Tokens in Large Language Models](https://mlsanity.com/paper/2311.17043/) (2023)
- [MovieChat: From Dense Token to Sparse Memory for Long Video Understanding](https://mlsanity.com/paper/2307.16449/) (2023)
- [Chat-UniVi: Unified Visual Representation Empowers Large Language Models with Image and Video Understanding](https://mlsanity.com/paper/2311.08046/) (2023)
- [Action Genome: Actions as Composition of Spatio-temporal Scene Graphs](https://mlsanity.com/paper/1912.06992/) (2019)
- [MA-LMM: Memory-Augmented Large Multimodal Model for Long-Term Video Understanding](https://mlsanity.com/paper/2404.05726/) (2024)
- [Hypergraph Convolution and Hypergraph Attention](https://mlsanity.com/paper/1901.08150/) (2019)
- [VideoLLM-online: Online Video Large Language Model for Streaming Video](https://mlsanity.com/paper/2406.11816/) (2024)
- [Video-of-Thought: Step-by-Step Video Reasoning from Perception to Cognition](https://mlsanity.com/paper/2501.03230/) (2024)
- [End-to-end Generative Pretraining for Multimodal Video Captioning](https://mlsanity.com/paper/2201.08264/) (2022)
- [Panoptic Scene Graph Generation](https://mlsanity.com/paper/2207.11247/) (2022)
- [SGTR: End-to-end Scene Graph Generation with Transformer](https://mlsanity.com/paper/2112.12970/) (2021)
- [Spatial-Temporal Transformer for Dynamic Scene Graph Generation](https://mlsanity.com/paper/2107.12309/) (2021)
- [RelTR: Relation Transformer for Scene Graph Generation](https://mlsanity.com/paper/2201.11460/) (2022)
- [Towards Open-vocabulary Scene Graph Generation with Prompt-based Finetuning](https://mlsanity.com/paper/2208.08165/) (2022)
- [Target Adaptive Context Aggregation for Video Scene Graph Generation](https://mlsanity.com/paper/2108.08121/) (2021)
- [EGTR: Extracting Graph from Transformer for Scene Graph Generation](https://mlsanity.com/paper/2404.02072/) (2024)
- [Panoptic Video Scene Graph Generation](https://mlsanity.com/paper/2311.17058/) (2023)
- [From Pixels to Graphs: Open-Vocabulary Scene Graph Generation with Vision-Language Models](https://mlsanity.com/paper/2404.00906/) (2024)
- [SceneGenie: Scene Graph Guided Diffusion Models for Image Synthesis](https://mlsanity.com/paper/2304.14573/) (2023)
- [Unbiased Scene Graph Generation in Videos](https://mlsanity.com/paper/2304.00733/) (2023)
- [Memory-and-Anticipation Transformer for Online Action Understanding](https://mlsanity.com/paper/2308.07893/) (2023)
- [Exploiting Long-Term Dependencies for Generating Dynamic Scene Graphs](https://mlsanity.com/paper/2112.09828/) (2021)
- [LLM4SGG: Large Language Models for Weakly Supervised Scene Graph Generation](https://mlsanity.com/paper/2310.10404/) (2023)

## Built on by (most cited first, 19 of 19)

- [Directed-Tokens: A Robust Multi-Modality Alignment Approach to Large Language-Vision Models](https://mlsanity.com/paper/2508.14264/) (2025)
- [GraphThinker: Reinforcing Temporally Grounded Video Reasoning with Event Graph Thinking](https://mlsanity.com/paper/2602.17555/) (2026)
- [DyGEnc: Encoding a Sequence of Textual Scene Graphs to Reason and Answer Questions in Dynamic Scenes](https://mlsanity.com/paper/2505.03581/) (2025)
- [MANGO: Multimodal Attention-based Normalizing Flow Approach to Fusion Learning](https://mlsanity.com/paper/2508.10133/) (2025)
- [Synthetic Visual Genome 2: Extracting Large-scale Spatio-Temporal Scene Graphs from Videos](https://mlsanity.com/paper/2602.23543/) (2026)
- [FocusGraph: Graph-Structured Frame Selection for Embodied Long Video Question Answering](https://mlsanity.com/paper/2603.04349/) (2026)
- [φ-DPO: Fairness Direct Preference Optimization Approach to Continual Learning in Large Multimodal Models](https://mlsanity.com/paper/2602.22601/) (2026)
- [Response-G1: Explicit Scene Graph Modeling for Proactive Streaming Video Understanding](https://mlsanity.com/paper/2605.07575/) (2026)
- [Language-Driven Object-Oriented Two-Stage Method for Scene Graph Anticipation](https://mlsanity.com/paper/2509.05661/) (2025)
- [Learning to Evolve Scenes: Reasoning about Human Activities with Scene Graphs](https://mlsanity.com/paper/2607.02425/) (2026)
- [SimGraph: A Unified Framework for Scene Graph-Based Image Generation and Editing](https://mlsanity.com/paper/2601.21498/) (2026)
- [A Survey on Semantic Communication for Vision: Categories, Frameworks, Enabling Techniques, and Applications](https://mlsanity.com/paper/2601.22202/) (2026)
- [Self-Correction Can Amplify Hallucinations: Fact-Level Repair with Graph-Based Evidence Routing in Multimodal Generation](https://mlsanity.com/paper/2606.00232/) (2026)
- [Learning to Deny: Action Denial in Multimodal Large Language Models](https://mlsanity.com/paper/2606.31187/) (2026)
- [Beyond Pairwise Relations: Dynamic Manipulation Hypergraphs for Vision-Based Human Activity Recognition](https://mlsanity.com/paper/2607.14350/) (2026)
- [SportsGrounder: Proposal-Aided Interleaved Grounding for Dense Sports Video Reasoning](https://mlsanity.com/paper/2608.07932/) (2026)
- [OvDSGG: End-to-End Open-Vocabulary Dynamic Scene Graph Generation](https://mlsanity.com/paper/2608.14835/) (2026)
- [SceneForesee: Learning Scene Evolution for Spatiotemporal Reasoning](https://mlsanity.com/paper/2610.14439/) (2026)
- [RTAformer: Relation-Transition-Aware Transformer for Video Scene Graph Generation](https://mlsanity.com/paper/2610.20091/) (2026)

## Abstract (arXiv)

Multimodal LLMs have advanced vision-language tasks but still struggle with understanding video scenes. To bridge this gap, Video Scene Graph Generation (VidSGG) has emerged to capture multi-object relationships across video frames. However, prior methods rely on pairwise connections, limiting their ability to handle complex multi-object interactions and reasoning. To this end, we propose Multimodal LLMs on a Scene HyperGraph (HyperGLM), promoting reasoning about multi-way interactions and higher-order relationships. Our approach uniquely integrates entity scene graphs, which capture spatial relationships between objects, with a procedural graph that models their causal transitions, forming a unified HyperGraph. Significantly, HyperGLM enables reasoning by injecting this unified HyperGraph into LLMs. Additionally, we introduce a new Video Scene Graph Reasoning (VSGR) dataset featuring 1.9M frames from third-person, egocentric, and drone views and supports five tasks: Scene Graph Generation, Scene Graph Anticipation, Video Question Answering, Video Captioning, and Relation Reasoning. Empirically, HyperGLM consistently outperforms state-of-the-art methods across five tasks, effectively modeling and reasoning complex relationships in diverse video scenes.
