# Video-Guided Foley Sound Generation with Multimodal Controls

arXiv: https://arxiv.org/abs/2411.17698 · HTML: https://mlsanity.com/paper/2411.17698/

## Key facts

- Cited by 49 papers in the map (data through 14 Oct 2026).
- Builds on 86 of its 99 references that are in the map.
- First posted on arXiv 26 Nov 2024.

## Builds on (most cited first, 30 of 86)

- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [Exploring the Limits of Transfer Learning with a Unified Text-to-Text Transformer](https://mlsanity.com/paper/1910.10683/) (2019)
- [Denoising Diffusion Implicit Models](https://mlsanity.com/paper/2010.02502/) (2020)
- [Score-Based Generative Modeling through Stochastic Differential Equations](https://mlsanity.com/paper/2011.13456/) (2020)
- [Diffusion Models Beat GANs on Image Synthesis](https://mlsanity.com/paper/2105.05233/) (2021)
- [Deep Unsupervised Learning using Nonequilibrium Thermodynamics](https://mlsanity.com/paper/1503.03585/) (2015)
- [Photorealistic Text-to-Image Diffusion Models with Deep Language Understanding](https://mlsanity.com/paper/2205.11487/) (2022)
- [Scalable Diffusion Models with Transformers](https://mlsanity.com/paper/2212.09748/) (2022)
- [Classifier-Free Diffusion Guidance](https://mlsanity.com/paper/2207.12598/) (2022)
- [GLIDE: Towards Photorealistic Image Generation and Editing with Text-Guided Diffusion Models](https://mlsanity.com/paper/2112.10741/) (2021)
- [InstructPix2Pix: Learning to Follow Image Editing Instructions](https://mlsanity.com/paper/2211.09800/) (2022)
- [Prompt-to-Prompt Image Editing with Cross Attention Control](https://mlsanity.com/paper/2208.01626/) (2022)
- [SDEdit: Guided Image Synthesis and Editing with Stochastic Differential Equations](https://mlsanity.com/paper/2108.01073/) (2021)
- [Imagen Video: High Definition Video Generation with Diffusion Models](https://mlsanity.com/paper/2210.02303/) (2022)
- [Make-A-Video: Text-to-Video Generation without Text-Video Data](https://mlsanity.com/paper/2209.14792/) (2022)
- [Zero-1-to-3: Zero-shot One Image to 3D Object](https://mlsanity.com/paper/2303.11328/) (2023)
- [ImageBind: One Embedding Space To Bind Them All](https://mlsanity.com/paper/2305.05665/) (2023)
- [MaskGIT: Masked Generative Image Transformer](https://mlsanity.com/paper/2202.04200/) (2022)
- [Large-scale Contrastive Language-Audio Pretraining with Feature Fusion and Keyword-to-Caption Augmentation](https://mlsanity.com/paper/2211.06687/) (2022)
- [CNN Architectures for Large-Scale Audio Classification](https://mlsanity.com/paper/1609.09430/) (2016)
- [VGGSound: A Large-scale Audio-Visual Dataset](https://mlsanity.com/paper/2004.14368/) (2020)
- [Movie Gen: A Cast of Media Foundation Models](https://mlsanity.com/paper/2410.13720/) (2024)
- [Compositional Visual Generation with Composable Diffusion Models](https://mlsanity.com/paper/2206.01714/) (2022)
- [MultiDiffusion: Fusing Diffusion Paths for Controlled Image Generation](https://mlsanity.com/paper/2302.08113/) (2023)
- [Look, Listen and Learn](https://mlsanity.com/paper/1705.08168/) (2017)
- [Lumiere: A Space-Time Diffusion Model for Video Generation](https://mlsanity.com/paper/2401.12945/) (2024)
- [High-Fidelity Audio Compression with Improved RVQGAN](https://mlsanity.com/paper/2306.06546/) (2023)
- [AudioLDM 2: Learning Holistic Audio Generation with Self-supervised Pretraining](https://mlsanity.com/paper/2308.05734/) (2023)
- [Audio-Visual Scene Analysis with Self-Supervised Multisensory Features](https://mlsanity.com/paper/1804.03641/) (2018)

## Built on by (most cited first, 30 of 49)

- [MMAudio: Taming Multimodal Joint Training for High-Quality Video-to-Audio Synthesis](https://mlsanity.com/paper/2412.15322/) (2024)
- [ThinkSound: Chain-of-Thought Reasoning in Multimodal Large Language Models for Audio Generation and Editing](https://mlsanity.com/paper/2506.21448/) (2025)
- [AudioX: A Unified Framework for Anything-to-Audio Generation](https://mlsanity.com/paper/2503.10522/) (2025)
- [KAD: No More FAD! An Effective and Efficient Evaluation Metric for Audio Generation](https://mlsanity.com/paper/2502.15602/) (2025)
- [AV-Link: Temporally-Aligned Diffusion Features for Cross-Modal Audio-Video Generation](https://mlsanity.com/paper/2412.15191/) (2024)
- [VinTAGe: Joint Video and Text Conditioning for Holistic Audio Generation](https://mlsanity.com/paper/2412.10768/) (2024)
- [Zero-Shot Audio-Visual Editing via Cross-Modal Delta Denoising](https://mlsanity.com/paper/2503.20782/) (2025)
- [Guiding Audio Editing with Audio Language Model](https://mlsanity.com/paper/2509.21625/) (2025)
- [Omni2Sound: Towards Unified Video-Text-to-Audio Generation](https://mlsanity.com/paper/2601.02731/) (2026)
- [VGGSounder: Audio-Visual Evaluations for Foundation Models](https://mlsanity.com/paper/2508.08237/) (2025)
- [FoleyBench: A Benchmark For Video-to-Audio Models](https://mlsanity.com/paper/2511.13219/) (2025)
- [EchoFoley: Event-Centric Hierarchical Control for Video Grounded Creative Sound Generation](https://mlsanity.com/paper/2512.24731/) (2025)
- [SoundReactor: Frame-level Online Video-to-Audio Generation](https://mlsanity.com/paper/2510.02110/) (2025)
- [DeepSound-V1: Start to Think Step-by-Step in the Audio Generation from Videos](https://mlsanity.com/paper/2503.22208/) (2025)
- [Foley Control: Aligning a Frozen Latent Text-to-Audio Model to Video](https://mlsanity.com/paper/2510.21581/) (2025)
- [AC-Foley: Reference-Audio-Guided Video-to-Audio Synthesis with Acoustic Transfer](https://mlsanity.com/paper/2603.15597/) (2026)
- [Exposure Bias Can Alleviate Itself via Directional and Frequency Rectification in Flow Matching](https://mlsanity.com/paper/2606.28226/) (2026)
- [Sounding that Object: Interactive Object-Aware Image to Audio Generation](https://mlsanity.com/paper/2506.04214/) (2025)
- [VSSFlow: Unifying Video-conditioned Sound and Speech Generation via Joint Learning](https://mlsanity.com/paper/2509.24773/) (2025)
- [Hear What Matters! Text-conditioned Selective Video-to-Audio Generation](https://mlsanity.com/paper/2512.02650/) (2025)
- [ViSAudio: End-to-End Video-Driven Binaural Spatial Audio Generation](https://mlsanity.com/paper/2512.03036/) (2025)
- [SonoWorld: From One Image to a 3D Audio-Visual Scene](https://mlsanity.com/paper/2603.28757/) (2026)
- [Step-by-Step Video-to-Audio Synthesis via Negative Audio Guidance](https://mlsanity.com/paper/2506.20995/) (2025)
- [Video Object Segmentation-Aware Audio Generation](https://mlsanity.com/paper/2509.26604/) (2025)
- [V2M-Zero: Zero-Pair Time-Aligned Video-to-Music Generation](https://mlsanity.com/paper/2603.11042/) (2026)
- [FoleyDirector: Fine-Grained Temporal Steering for Video-to-Audio Generation via Structured Scripts](https://mlsanity.com/paper/2603.19857/) (2026)
- [Benchmarking Single-Factor Physical Video-to-Audio Generation](https://mlsanity.com/paper/2605.30339/) (2026)
- [Sonify Anything: Towards Context-Aware Sonic Interactions in AR](https://mlsanity.com/paper/2508.01789/) (2025)
- [Detecting and Mitigating Insertion Hallucination in Video-to-Audio Generation](https://mlsanity.com/paper/2510.08078/) (2025)
- [Audio Palette: A Diffusion Transformer with Multi-Signal Conditioning for Controllable Foley Synthesis](https://mlsanity.com/paper/2510.12175/) (2025)

## Abstract (arXiv)

Generating sound effects for videos often requires creating artistic sound effects that diverge significantly from real-life sources and flexible control in the sound design. To address this problem, we introduce MultiFoley, a model designed for video-guided sound generation that supports multimodal conditioning through text, audio, and video. Given a silent video and a text prompt, MultiFoley allows users to create clean sounds (e.g., skateboard wheels spinning without wind noise) or more whimsical sounds (e.g., making a lion's roar sound like a cat's meow). MultiFoley also allows users to choose reference audio from sound effects (SFX) libraries or partial videos for conditioning. A key novelty of our model lies in its joint training on both internet video datasets with low-quality audio and professional SFX recordings, enabling high-quality, full-bandwidth (48kHz) audio generation. Through automated evaluations and human studies, we demonstrate that MultiFoley successfully generates synchronized high-quality sounds across varied conditional inputs and outperforms existing methods. Please see our project page for video results: https://ificl.github.io/MultiFoley/
