# SuperMat: Physically Consistent PBR Material Estimation at Interactive Rates

arXiv: https://arxiv.org/abs/2411.17515 · HTML: https://mlsanity.com/paper/2411.17515/

## Key facts

- Cited by 9 papers in the map (data through 14 Oct 2026).
- Builds on 58 of its 71 references that are in the map.
- First posted on arXiv 26 Nov 2024.

## Builds on (most cited first, 30 of 58)

- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [Segment Anything](https://mlsanity.com/paper/2304.02643/) (2023)
- [DINOv2: Learning Robust Visual Features without Supervision](https://mlsanity.com/paper/2304.07193/) (2023)
- [DreamFusion: Text-to-3D using 2D Diffusion](https://mlsanity.com/paper/2209.14988/) (2022)
- [Perceptual Losses for Real-Time Style Transfer and Super-Resolution](https://mlsanity.com/paper/1603.08155/) (2016)
- [Objaverse: A Universe of Annotated 3D Objects](https://mlsanity.com/paper/2212.08051/) (2022)
- [Towards Robust Monocular Depth Estimation: Mixing Datasets for Zero-shot Cross-dataset Transfer](https://mlsanity.com/paper/1907.01341/) (2019)
- [ProlificDreamer: High-Fidelity and Diverse Text-to-3D Generation with Variational Score Distillation](https://mlsanity.com/paper/2305.16213/) (2023)
- [MVDream: Multi-view Diffusion for 3D Generation](https://mlsanity.com/paper/2308.16512/) (2023)
- [Fantasia3D: Disentangling Geometry and Appearance for High-quality Text-to-3D Content Creation](https://mlsanity.com/paper/2303.13873/) (2023)
- [CLAY: A Controllable Large-scale Generative Model for Creating High-quality 3D Assets](https://mlsanity.com/paper/2406.13897/) (2024)
- [Extracting Triangular 3D Models, Materials, and Lighting From Images](https://mlsanity.com/paper/2111.12503/) (2021)
- [Common Diffusion Noise Schedules and Sample Steps are Flawed](https://mlsanity.com/paper/2305.08891/) (2023)
- [TEXTure: Text-Guided Texturing of 3D Shapes](https://mlsanity.com/paper/2302.01721/) (2023)
- [GeoWizard: Unleashing the Diffusion Priors for 3D Geometry Estimation from a Single Image](https://mlsanity.com/paper/2403.12013/) (2024)
- [CLIP-Mesh: Generating textured meshes from text using pretrained image-text models](https://mlsanity.com/paper/2203.13333/) (2022)
- [Unleashing Text-to-Image Diffusion Models for Visual Perception](https://mlsanity.com/paper/2303.02153/) (2023)
- [Text2Tex: Text-driven Texture Synthesis via Diffusion Models](https://mlsanity.com/paper/2303.11396/) (2023)
- [GS-IR: 3D Gaussian Splatting for Inverse Rendering](https://mlsanity.com/paper/2311.16473/) (2023)
- [Neural-PIL: Neural Pre-Integrated Lighting for Reflectance Decomposition](https://mlsanity.com/paper/2110.14373/) (2021)
- [Modeling Indirect Illumination for Inverse Rendering](https://mlsanity.com/paper/2204.06837/) (2022)
- [TensoIR: Tensorial Inverse Rendering](https://mlsanity.com/paper/2304.12461/) (2023)
- [RichDreamer: A Generalizable Normal-Depth Diffusion Model for Detail Richness in Text-to-3D](https://mlsanity.com/paper/2311.16918/) (2023)
- [Lotus: Diffusion-based Visual Foundation Model for High-quality Dense Prediction](https://mlsanity.com/paper/2409.18124/) (2024)
- [Shape, Light, and Material Decomposition from Images using Monte Carlo Rendering and Denoising](https://mlsanity.com/paper/2206.03380/) (2022)
- [RGBleftrightarrowX: Image decomposition and synthesis using material- and lighting-aware diffusion models](https://mlsanity.com/paper/2405.00666/) (2024)
- [StableNormal: Reducing Diffusion Variance for Stable and Sharp Normal](https://mlsanity.com/paper/2406.16864/) (2024)
- [Paint3D: Paint Anything 3D with Lighting-Less Texture Diffusion Models](https://mlsanity.com/paper/2312.13913/) (2023)
- [NeRFReN: Neural Radiance Fields with Reflections](https://mlsanity.com/paper/2111.15234/) (2021)
- [Single-Image SVBRDF Capture with a Rendering-Aware Deep Network](https://mlsanity.com/paper/1810.09718/) (2018)

## Built on by (most cited first, 9 of 9)

- [MaterialMVP: Illumination-Invariant Material Generation via Multi-view PBR Diffusion](https://mlsanity.com/paper/2503.10289/) (2025)
- [MuMA: 3D PBR Texturing via Multi-Channel Multi-View Generation and Agentic Post-Processing](https://mlsanity.com/paper/2503.18461/) (2025)
- [Chord: Chain of Rendering Decomposition for PBR Material Estimation from Generated Texture Images](https://mlsanity.com/paper/2509.09952/) (2025)
- [LaFiTe: A Generative Latent Field for 3D Native Texturing](https://mlsanity.com/paper/2512.04786/) (2025)
- [Large Material Gaussian Model for Relightable 3D Generation](https://mlsanity.com/paper/2509.22112/) (2025)
- [LumiTex: Towards High-Fidelity PBR Texture Generation with Illumination Context](https://mlsanity.com/paper/2511.19437/) (2025)
- [WildCap: Facial Albedo Capture in the Wild via Hybrid Inverse Rendering](https://mlsanity.com/paper/2512.11237/) (2025)
- [HiMat: DiT-based Ultra-High Resolution SVBRDF Generation](https://mlsanity.com/paper/2508.07011/) (2025)
- [An evaluation of SVBRDF Prediction from Generative Image Models for Appearance Modeling of 3D Scenes](https://mlsanity.com/paper/2512.13950/) (2025)

## Abstract (arXiv)

Decomposing physically-based materials from images into their constituent properties remains challenging, particularly when maintaining both computational efficiency and physical consistency. While recent diffusion-based approaches have shown promise, they face substantial computational overhead due to multiple denoising steps and separate models for different material properties. We present SuperMat, a single-step framework that achieves high-quality material decomposition with one-step inference. This enables end-to-end training with perceptual and re-render losses while decomposing albedo, metallic, and roughness maps at millisecond-scale speeds. We further extend our framework to 3D objects through a UV refinement network, enabling consistent material estimation across viewpoints while maintaining efficiency. Experiments demonstrate that SuperMat achieves state-of-the-art PBR material decomposition quality while reducing inference time from seconds to milliseconds per image, and completes PBR material estimation for 3D objects in approximately 3 seconds. The project page is at https://hyj542682306.github.io/SuperMat/.
