# AnchorCrafter: Animate Cyber-Anchors Selling Your Products via Human-Object Interacting Video Generation

arXiv: https://arxiv.org/abs/2411.17383 · HTML: https://mlsanity.com/paper/2411.17383/

## Key facts

- Cited by 26 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 26 Nov 2024.

## Built on by (most cited first, 26 of 26)

- [Wan-Animate: Unified Character Animation and Replacement with Holistic Replication](https://mlsanity.com/paper/2509.14055/) (2025)
- [Animate Anyone 2: High-Fidelity Character Image Animation with Environment Affordance](https://mlsanity.com/paper/2502.06145/) (2025)
- [DreamActor-H1: High-Fidelity Human-Product Demonstration Video Generation via Motion-designed Diffusion Transformers](https://mlsanity.com/paper/2506.10568/) (2025)
- [HunyuanVideo-HOMA: Generic Human-Object Interaction in Multimodal Driven Human Animation](https://mlsanity.com/paper/2506.08797/) (2025)
- [SViMo: Synchronized Diffusion for Video and Motion Generation in Hand-object Interaction Scenarios](https://mlsanity.com/paper/2506.02444/) (2025)
- [Egocentric World Model for Photorealistic Hand-Object Interaction Synthesis](https://mlsanity.com/paper/2603.13615/) (2026)
- [Mask2IV: Interaction-Centric Video Generation via Mask Trajectories](https://mlsanity.com/paper/2510.03135/) (2025)
- [OmniShow: Unifying Multimodal Conditions for Human-Object Interaction Video Generation](https://mlsanity.com/paper/2604.11804/) (2026)
- [ByteLoom: Weaving Geometry-Consistent Human-Object Interactions through Progressive Curriculum Learning](https://mlsanity.com/paper/2512.22854/) (2025)
- [GenHSI: Controllable Generation of Human-Scene Interaction Videos](https://mlsanity.com/paper/2506.19840/) (2025)
- [Open-world Hand-Object Interaction Video Generation Based on Structure and Contact-aware Representation](https://mlsanity.com/paper/2512.01677/) (2025)
- [InterAnimate: Taming Region-aware Diffusion Model for Realistic Human Interaction Animation](https://mlsanity.com/paper/2504.10905/) (2025)
- [HarmoHOI: Harmonizing Appearance and 3D Motion for Multi-view Hand-Object Interaction Synthesis](https://mlsanity.com/paper/2607.17097/) (2026)
- [Controlling Avatar Diffusion with Learnable Gaussian Embedding](https://mlsanity.com/paper/2503.15809/) (2025)
- [Making Avatars Interact: Towards Text-Driven Human-Object Interaction for Controllable Talking Avatars](https://mlsanity.com/paper/2602.01538/) (2026)
- [StreamHOI: Interaction-aware Temporal Memory Adaptation for Streaming HOI Video Generation](https://mlsanity.com/paper/2607.20174/) (2026)
- [SyncMV4D: Synchronized Multi-view Joint Diffusion of Appearance and Motion for Hand-Object Interaction Synthesis](https://mlsanity.com/paper/2511.19319/) (2025)
- [GenHOI: Towards Object-Consistent Hand-Object Interaction with Temporally Balanced and Spatially Selective Object Injection](https://mlsanity.com/paper/2603.06048/) (2026)
- [Vanast: Virtual Try-On with Human Image Animation via Synthetic Triplet Supervision](https://mlsanity.com/paper/2604.04934/) (2026)
- [HOMIE: Human-object Centric Video Personalization via Multimodal Intelligent Enhancement](https://mlsanity.com/paper/2607.18217/) (2026)
- [AgentHOI: Multi-Agent Reasoning for Human-Object-Interaction Video Generation via Implicit Representation Alignment](https://mlsanity.com/paper/2607.22241/) (2026)
- [Real-Time Human-Centric World Modeling for Upper-Body Human-Object Interaction](https://mlsanity.com/paper/2607.23517/) (2026)
- [DreamSwapV: Mask-guided Subject Swapping for Any Customized Video Editing](https://mlsanity.com/paper/2508.14465/) (2025)
- [WildGHand: Learning Anti-Perturbation Gaussian Hand Avatars from Monocular In-the-Wild Videos](https://mlsanity.com/paper/2602.20556/) (2026)
- [DISPLAY: Directable Human-Object Interaction Video Generation via Sparse Motion Guidance and Multi-Task Auxiliary](https://mlsanity.com/paper/2603.09883/) (2026)
- [RGB-D Video Generation for Improving Human-to-Robot Object Handover Prediction](https://mlsanity.com/paper/2608.13028/) (2026)

## Abstract (arXiv)

The generation of anchor-style product promotion videos presents promising opportunities in e-commerce, advertising, and consumer engagement. Despite advancements in pose-guided human video generation, creating product promotion videos remains challenging. In addressing this challenge, we identify the integration of human-object interactions (HOI) into pose-guided human video generation as a core issue. To this end, we introduce AnchorCrafter, a novel diffusion-based system designed to generate 2D videos featuring a target human and a customized object, achieving high visual fidelity and controllable interactions. Specifically, we propose two key innovations: the HOI-appearance perception, which enhances object appearance recognition from arbitrary multi-view perspectives and disentangles object and human appearance, and the HOI-motion injection, which enables complex human-object interactions by overcoming challenges in object trajectory conditioning and inter-occlusion management. Extensive experiments show that our system improves object appearance preservation by 7.5% and doubles the object localization accuracy compared to existing state-of-the-art approaches. It also outperforms existing approaches in maintaining human motion consistency and high-quality video generation. Project page including data, code, and Huggingface demo: https://github.com/cangcz/AnchorCrafter.
