# LLM-Based Offline Learning for Embodied Agents via Consistency-Guided Reward Ensemble

arXiv: https://arxiv.org/abs/2411.17135 · HTML: https://mlsanity.com/paper/2411.17135/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Placed in Reinforcement learning for LLM agents, one of 16 directions in LLM agents and tool use.
- Builds on 20 of its 26 references that are in the map.
- First posted on arXiv 26 Nov 2024.

## Placed in

- LLM agents and tool use / [Reinforcement learning for LLM agents](https://mlsanity.com/agents/reinforcement-learning-for-llm-agents/)
- Offline RL and imitation learning from data / [Language-conditioned policies and VLAs](https://mlsanity.com/offlinerl/language-conditioned-policies-and-vlas/)

## Builds on (most cited first, 20 of 20)

- [BERT: Pre-training of Deep Bidirectional Transformers for Language Understanding](https://mlsanity.com/paper/1810.04805/) (2018)
- [Sentence-BERT: Sentence Embeddings using Siamese BERT-Networks](https://mlsanity.com/paper/1908.10084/) (2019)
- [Self-Consistency Improves Chain of Thought Reasoning in Language Models](https://mlsanity.com/paper/2203.11171/) (2022)
- [Conservative Q-Learning for Offline Reinforcement Learning](https://mlsanity.com/paper/2006.04779/) (2020)
- [Deep Reinforcement Learning with Double Q-learning](https://mlsanity.com/paper/1509.06461/) (2015)
- [ALFRED: A Benchmark for Interpreting Grounded Instructions for Everyday Tasks](https://mlsanity.com/paper/1912.01734/) (2019)
- [VirtualHome: Simulating Household Activities via Programs](https://mlsanity.com/paper/1806.07011/) (2018)
- [Cooperative Inverse Reinforcement Learning](https://mlsanity.com/paper/1606.03137/) (2016)
- [Vision-Language Models are Zero-Shot Reward Models for Reinforcement Learning](https://mlsanity.com/paper/2310.12921/) (2023)
- [RL-VLM-F: Reinforcement Learning from Vision Language Foundation Model Feedback](https://mlsanity.com/paper/2402.03681/) (2024)
- [HIQL: Offline Goal-Conditioned RL with Latent States as Actions](https://mlsanity.com/paper/2307.11949/) (2023)
- [Vision-Language Models as a Source of Rewards](https://mlsanity.com/paper/2312.09187/) (2023)
- [Auto MC-Reward: Automated Dense Reward Design with Large Language Models for Minecraft](https://mlsanity.com/paper/2312.09238/) (2023)
- [Self-Refined Large Language Model as Automated Reward Function Designer for Deep Reinforcement Learning in Robotics](https://mlsanity.com/paper/2309.06687/) (2023)
- [Few-shot Subgoal Planning with Language Models](https://mlsanity.com/paper/2205.14288/) (2022)
- [InstructPatentGPT: Training patent language models to follow instructions with human feedback](https://mlsanity.com/paper/2406.16897/) (2024)
- [Emergence of Abstract State Representations in Embodied Sequence Modeling](https://mlsanity.com/paper/2311.02171/) (2023)
- [Multitask Multimodal Prompted Training for Interactive Embodied Task Completion](https://mlsanity.com/paper/2311.04067/) (2023)
- [LACMA: Language-Aligning Contrastive Learning with Meta-Actions for Embodied Instruction Following](https://mlsanity.com/paper/2310.12344/) (2023)
- [Sub-goal Distillation: A Method to Improve Small Language Agents](https://mlsanity.com/paper/2405.02749/) (2024)

## Built on by (most cited first, 3 of 3)

- [Multi-agent Embodied AI: Advances and Future Directions](https://mlsanity.com/paper/2505.05108/) (2025)
- [MindFlow+: A Self-Evolving Agent for E-Commerce Customer Service](https://mlsanity.com/paper/2507.18884/) (2025)
- [EgoActor: Grounding Task Planning into Spatial-aware Egocentric Actions for Humanoid Robots via Visual-Language Models](https://mlsanity.com/paper/2602.04515/) (2026)

## Abstract (arXiv)

Employing large language models (LLMs) to enable embodied agents has become popular, yet it presents several limitations in practice. In this work, rather than using LLMs directly as agents, we explore their use as tools for embodied agent learning. Specifically, to train separate agents via offline reinforcement learning (RL), an LLM is used to provide dense reward feedback on individual actions in training datasets. In doing so, we present a consistency-guided reward ensemble framework (CoREN), designed for tackling difficulties in grounding LLM-generated estimates to the target environment domain. The framework employs an adaptive ensemble of spatio-temporally consistent rewards to derive domain-grounded rewards in the training datasets, thus enabling effective offline learning of embodied agents in different environment domains. Experiments with the VirtualHome benchmark demonstrate that CoREN significantly outperforms other offline RL agents, and it also achieves comparable performance to state-of-the-art LLM-based agents with 8B parameters, despite CoREN having only 117M parameters for the agent policy network and using LLMs only for training.
