# g3D-LF: Generalizable 3D-Language Feature Fields for Embodied Tasks

arXiv: https://arxiv.org/abs/2411.17030 · HTML: https://mlsanity.com/paper/2411.17030/

## Key facts

- Cited by 22 papers in the map (data through 14 Oct 2026).
- Builds on 67 of its 74 references that are in the map.
- First posted on arXiv 26 Nov 2024.

## Builds on (most cited first, 30 of 67)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Segment Anything](https://mlsanity.com/paper/2304.02643/) (2023)
- [DINOv2: Learning Robust Visual Features without Supervision](https://mlsanity.com/paper/2304.07193/) (2023)
- [Mask R-CNN](https://mlsanity.com/paper/1703.06870/) (2017)
- [BLIP-2: Bootstrapping Language-Image Pre-training with Frozen Image Encoders and Large Language Models](https://mlsanity.com/paper/2301.12597/) (2023)
- [Grounding DINO: Marrying DINO with Grounded Pre-Training for Open-Set Object Detection](https://mlsanity.com/paper/2303.05499/) (2023)
- [ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenes](https://mlsanity.com/paper/1702.04405/) (2017)
- [Matterport3D: Learning from RGB-D Data in Indoor Environments](https://mlsanity.com/paper/1709.06158/) (2017)
- [Habitat: A Platform for Embodied AI Research](https://mlsanity.com/paper/1904.01201/) (2019)
- [Grounded Language-Image Pre-training](https://mlsanity.com/paper/2112.03857/) (2021)
- [Vision-and-Language Navigation: Interpreting visually-grounded navigation instructions in real environments](https://mlsanity.com/paper/1711.07280/) (2017)
- [YOLOv7: Trainable bag-of-freebies sets new state-of-the-art for real-time object detectors](https://mlsanity.com/paper/2207.02696/) (2022)
- [Habitat-Matterport 3D Dataset (HM3D): 1000 Large-scale 3D Environments for Embodied AI](https://mlsanity.com/paper/2109.08238/) (2021)
- [LERF: Language Embedded Radiance Fields](https://mlsanity.com/paper/2303.09553/) (2023)
- [Less is More: ClipBERT for Video-and-Language Learning via Sparse Sampling](https://mlsanity.com/paper/2102.06183/) (2021)
- [ScanRefer: 3D Object Localization in RGB-D Scans using Natural Language](https://mlsanity.com/paper/1912.08830/) (2019)
- [Beyond the Nav-Graph: Vision-and-Language Navigation in Continuous Environments](https://mlsanity.com/paper/2004.02857/) (2020)
- [Object Goal Navigation using Goal-Oriented Semantic Exploration](https://mlsanity.com/paper/2007.00643/) (2020)
- [Target-driven Visual Navigation in Indoor Scenes using Deep Reinforcement Learning](https://mlsanity.com/paper/1609.05143/) (2016)
- [An Embodied Generalist Agent in 3D World](https://mlsanity.com/paper/2311.12871/) (2023)
- [DD-PPO: Learning Near-Perfect PointGoal Navigators from 2.5 Billion Frames](https://mlsanity.com/paper/1911.00357/) (2019)
- [Faster Segment Anything: Towards Lightweight SAM for Mobile Applications](https://mlsanity.com/paper/2306.14289/) (2023)
- [ScanQA: 3D Question Answering for Spatial Scene Understanding](https://mlsanity.com/paper/2112.10482/) (2021)
- [Embodied Question Answering](https://mlsanity.com/paper/1711.11543/) (2017)
- [SQA3D: Situated Question Answering in 3D Scenes](https://mlsanity.com/paper/2210.07474/) (2022)
- [A Recurrent Vision-and-Language BERT for Navigation](https://mlsanity.com/paper/2011.13922/) (2020)
- [Structured3D: A Large Photo-realistic Dataset for Structured 3D Modeling](https://mlsanity.com/paper/1908.00222/) (2019)
- [History Aware Multimodal Transformer for Vision-and-Language Navigation](https://mlsanity.com/paper/2110.13309/) (2021)
- [NaVid: Video-based VLM Plans the Next Step for Vision-and-Language Navigation](https://mlsanity.com/paper/2402.15852/) (2024)
- [VLFM: Vision-Language Frontier Maps for Zero-Shot Semantic Navigation](https://mlsanity.com/paper/2312.03275/) (2023)

## Built on by (most cited first, 22 of 22)

- [JanusVLN: Decoupling Semantics and Spatiality with Dual Implicit Memory for Vision-Language Navigation](https://mlsanity.com/paper/2509.22548/) (2025)
- [Multimodal Spatial Reasoning in the Large Model Era: A Survey and Benchmarks](https://mlsanity.com/paper/2510.25760/) (2025)
- [Dynam3D: Dynamic Layered 3D Tokens Empower VLM for Vision-and-Language Navigation](https://mlsanity.com/paper/2505.11383/) (2025)
- [View Invariant Learning for Vision-Language Navigation in Continuous Environments](https://mlsanity.com/paper/2507.08831/) (2025)
- [CVP: Central-Peripheral Vision-Inspired Multimodal Model for Spatial Reasoning](https://mlsanity.com/paper/2512.08135/) (2025)
- [D3D-VLP: Dynamic 3D Vision-Language-Planning Model for Embodied Grounding and Navigation](https://mlsanity.com/paper/2512.12622/) (2025)
- [Stop Wandering: Efficient Vision-Language Navigation via Metacognitive Reasoning](https://mlsanity.com/paper/2604.02318/) (2026)
- [SpaAct: Spatially-Activated Transition Learning with Curriculum Adaptation for Vision-Language Navigation](https://mlsanity.com/paper/2604.27620/) (2026)
- [GA-VLN: Geometry-Aware BEV Representation for Efficient Vision-Language Navigation](https://mlsanity.com/paper/2605.22036/) (2026)
- [Goal2Pixel: Grounding Goals to Pixels for Vision-Language Navigation](https://mlsanity.com/paper/2606.01621/) (2026)
- [EmbodiedSplat: Online Feed-Forward Semantic 3DGS for Open-Vocabulary 3D Scene Understanding](https://mlsanity.com/paper/2603.04254/) (2026)
- [TrajRAG: Retrieving Geometric-Semantic Experience for Zero-Shot Object Navigation](https://mlsanity.com/paper/2605.01700/) (2026)
- [A Comprehensive Survey and Systematic Real-World Evaluation of Embodied Vision-and-Language Navigation](https://mlsanity.com/paper/2607.09792/) (2026)
- [Global Commander and Local Operative: A Dual-Agent Framework for Scene Navigation](https://mlsanity.com/paper/2602.18941/) (2026)
- [Beyond Textual Knowledge-Leveraging Multimodal Knowledge Bases for Enhancing Vision-and-Language Navigation](https://mlsanity.com/paper/2603.26859/) (2026)
- [Multi-Scale Gaussian-Language Map for Zero-shot Embodied Navigation and Reasoning](https://mlsanity.com/paper/2605.01736/) (2026)
- [Path-level Hindsight Instructions for Semantic Exploration in Vision-Language Navigation](https://mlsanity.com/paper/2607.01754/) (2026)
- [Instance-Enriched Semantic Maps for Visual Language Navigation](https://mlsanity.com/paper/2607.12630/) (2026)
- [GeoScaffold: Learning Compact Geometric Latents via Reconstruction for Efficient Vision-Language Navigation](https://mlsanity.com/paper/2610.02697/) (2026)
- [StageVLN: Spatial and Trajectory Auxiliary Guidance for Efficient Vision-Language Navigation](https://mlsanity.com/paper/2610.05664/) (2026)
- [GuidedNav: Shaping Vision-Language Navigation Representations through Pre-action Attention and Spatial Guidance](https://mlsanity.com/paper/2610.13122/) (2026)
- [MemoryVLN: From Ego-Aware Memory Representation to Cross-Context Memory Reuse in Vision-Language Navigation](https://mlsanity.com/paper/2610.18478/) (2026)

## Abstract (arXiv)

We introduce Generalizable 3D-Language Feature Fields (g3D-LF), a 3D representation model pre-trained on large-scale 3D-language dataset for embodied tasks. Our g3D-LF processes posed RGB-D images from agents to encode feature fields for: 1) Novel view representation predictions from any position in the 3D scene; 2) Generations of BEV maps centered on the agent; 3) Querying targets using multi-granularity language within the above-mentioned representations. Our representation can be generalized to unseen environments, enabling real-time construction and dynamic updates. By volume rendering latent features along sampled rays and integrating semantic and spatial relationships through multiscale encoders, our g3D-LF produces representations at different scales and perspectives, aligned with multi-granularity language, via multi-level contrastive learning. Furthermore, we prepare a large-scale 3D-language dataset to align the representations of the feature fields with language. Extensive experiments on Vision-and-Language Navigation under both Panorama and Monocular settings, Zero-shot Object Navigation, and Situated Question Answering tasks highlight the significant advantages and effectiveness of our g3D-LF for embodied tasks.
