# Phys4DGen: Physics-Compliant 4D Generation with Multi-Material Composition Perception

arXiv: https://arxiv.org/abs/2411.16800 · HTML: https://mlsanity.com/paper/2411.16800/

## Key facts

- Cited by 23 papers in the map (data through 14 Oct 2026).
- Builds on 48 of its 60 references that are in the map.
- First posted on arXiv 25 Nov 2024.

## Builds on (most cited first, 30 of 48)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [GPT-4 Technical Report](https://mlsanity.com/paper/2303.08774/) (2023)
- [Segment Anything](https://mlsanity.com/paper/2304.02643/) (2023)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Adding Conditional Control to Text-to-Image Diffusion Models](https://mlsanity.com/paper/2302.05543/) (2023)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [DreamFusion: Text-to-3D using 2D Diffusion](https://mlsanity.com/paper/2209.14988/) (2022)
- [SAM 2: Segment Anything in Images and Videos](https://mlsanity.com/paper/2408.00714/) (2024)
- [Stable Video Diffusion: Scaling Latent Video Diffusion Models to Large Datasets](https://mlsanity.com/paper/2311.15127/) (2023)
- [Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields](https://mlsanity.com/paper/2103.13415/) (2021)
- [Zero-1-to-3: Zero-shot One Image to 3D Object](https://mlsanity.com/paper/2303.11328/) (2023)
- [DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creation](https://mlsanity.com/paper/2309.16653/) (2023)
- [LGM: Large Multi-View Gaussian Model for High-Resolution 3D Content Creation](https://mlsanity.com/paper/2402.05054/) (2024)
- [HexPlane: A Fast Representation for Dynamic Scenes](https://mlsanity.com/paper/2301.09632/) (2023)
- [U2-Net: Going Deeper with Nested U-Structure for Salient Object Detection](https://mlsanity.com/paper/2005.09007/) (2020)
- [Magic123: One Image to High-Quality 3D Object Generation Using Both 2D and 3D Diffusion Priors](https://mlsanity.com/paper/2306.17843/) (2023)
- [Instant3D: Fast Text-to-3D with Sparse-View Generation and Large Reconstruction Model](https://mlsanity.com/paper/2311.06214/) (2023)
- [PhysGaussian: Physics-Integrated 3D Gaussians for Generative Dynamics](https://mlsanity.com/paper/2311.12198/) (2023)
- [Make-It-3D: High-Fidelity 3D Creation from A Single Image with Diffusion Prior](https://mlsanity.com/paper/2303.14184/) (2023)
- [MACE: Mass Concept Erasure in Diffusion Models](https://mlsanity.com/paper/2403.06135/) (2024)
- [RealFusion: 360deg Reconstruction of Any Object from a Single Image](https://mlsanity.com/paper/2302.10663/) (2023)
- [Text-To-4D Dynamic Scene Generation](https://mlsanity.com/paper/2301.11280/) (2023)
- [DreamGaussian4D: Generative 4D Gaussian Splatting](https://mlsanity.com/paper/2312.17142/) (2023)
- [PhysDreamer: Physics-Based Interaction with 3D Objects via Video Generation](https://mlsanity.com/paper/2404.13026/) (2024)
- [4D-fy: Text-to-4D Generation Using Hybrid Score Distillation Sampling](https://mlsanity.com/paper/2311.17984/) (2023)
- [TF-ICON: Diffusion-Based Training-Free Cross-Domain Image Composition](https://mlsanity.com/paper/2307.12493/) (2023)
- [PhysGen: Rigid-Body Physics-Grounded Image-to-Video Generation](https://mlsanity.com/paper/2409.18964/) (2024)
- [Align Your Gaussians: Text-to-4D with Dynamic 3D Gaussians and Composed Diffusion Models](https://mlsanity.com/paper/2312.13763/) (2023)
- [PAC-NeRF: Physics Augmented Continuum Neural Radiance Fields for Geometry-Agnostic System Identification](https://mlsanity.com/paper/2303.05512/) (2023)

## Built on by (most cited first, 23 of 23)

- [Puppeteer: Rig and Animate Your 3D Models](https://mlsanity.com/paper/2508.10898/) (2025)
- [Goal Force: Teaching Video Models To Accomplish Physics-Conditioned Goals](https://mlsanity.com/paper/2601.05848/) (2026)
- [One Video, One World: Turning Monocular Video into Physical 4D Scenes](https://mlsanity.com/paper/2606.31388/) (2026)
- [FastPhysGS: Accelerating Physics-based Dynamic 3DGS Simulation via Interior Completion and Adaptive Optimization](https://mlsanity.com/paper/2602.01723/) (2026)
- [NeuROK: Generative 4D Neural Object Kinematics](https://mlsanity.com/paper/2605.30347/) (2026)
- [MotionPhysics: Learnable Motion Distillation for Text-Guided Simulation](https://mlsanity.com/paper/2601.00504/) (2026)
- [OptiWorld: Optimal Control for Video World Generation under Physical Constraints](https://mlsanity.com/paper/2606.00499/) (2026)
- [CP4D: Compositional Physics-aware 4D Scene Generation](https://mlsanity.com/paper/2606.09187/) (2026)
- [OrthoPhys: Physically Plausible Video Generation with Orthogonal-View Geometry Guidance](https://mlsanity.com/paper/2603.18639/) (2026)
- [Physics-Informed Video Generation via Mixture-of-Experts Latent Alignment](https://mlsanity.com/paper/2606.04737/) (2026)
- [Adaptive Volumetric Mechanical Property Fields Invariant to Resolution](https://mlsanity.com/paper/2606.18231/) (2026)
- [Physics-Grounded Fluid Video Generation with a Simulation Dataset and Dual-Stream Optical-Flow Supervision](https://mlsanity.com/paper/2607.25321/) (2026)
- [Gen2Physics: Grounding Generated 3D Meshes in Physics via Multi-View Material Decomposition](https://mlsanity.com/paper/2608.23869/) (2026)
- [Disentangled Geometric Alignment with Adaptive Contrastive Perturbation for Reliable Domain Transfer](https://mlsanity.com/paper/2505.15241/) (2025)
- [Dynamic Epsilon Scheduling: A Multi-Factor Adaptive Perturbation Budget for Adversarial Training](https://mlsanity.com/paper/2506.04263/) (2025)
- [ReconMIL: Synergizing Latent Space Reconstruction with Bi-Stream Mamba for Whole Slide Image Analysis](https://mlsanity.com/paper/2603.19925/) (2026)
- [3DPhysVideo: Consistency-Guided Flow SDE for Video Generation via 3D Scene Reconstruction and Physical Simulation](https://mlsanity.com/paper/2605.16795/) (2026)
- [Neural Voxel Dynamics: Learning Volumetric Feature Advection for 3D Physics in V-JEPA Latent Space](https://mlsanity.com/paper/2606.26410/) (2026)
- [Vision Meets WiFi: Physics-Grounded Estimation of Volumetric Mechanical Properties](https://mlsanity.com/paper/2608.07726/) (2026)
- [Analytic Dynamics: Learning Physics-Grounded Representation for Fast Intrinsic Dynamics Inference from Monocular Videos](https://mlsanity.com/paper/2608.31025/) (2026)
- [PhysFlow: Physics-Aware Optical Flow for Motion Controllable Video Generation](https://mlsanity.com/paper/2609.08215/) (2026)
- [PhysVGGT: Feed-Forward Dense Physical Property Estimation from A Single Image](https://mlsanity.com/paper/2609.18920/) (2026)
- [NeuIDO: Neural Intrinsic Dynamics Operator for Physics-Informed 4D World Models](https://mlsanity.com/paper/2609.24313/) (2026)

## Abstract (arXiv)

4D content generation aims to create dynamically evolving 3D content that responds to specific input objects such as images or 3D representations. Current approaches typically incorporate physical priors to animate 3D representations, but these methods suffer from significant limitations: they not only require users lacking physics expertise to manually specify material properties but also struggle to effectively handle the generation of multi-material composite objects. To address these challenges, we propose Phys4DGen, a novel 4D generation framework that integrates multi-material composition perception with physical simulation. The framework achieves automated, physically plausible 4D generation through three innovative modules: first, the 3D Material Grouping module partitions heterogeneous material regions on 3D representations' surfaces via semantic segmentation; second, the Internal Physical Structure Discovery module constructs the mechanical structure of object interiors; finally, we distill physical prior knowledge from multimodal large language models to enable rapid and automatic material properties identification for both objects' surfaces and interiors. Experiments on both synthetic and real-world datasets demonstrate that Phys4DGen can generate high-fidelity 4D content with physical realism in open-world scenarios, significantly outperforming state-of-the-art methods.
