# Learning from Relevant Subgoals in Successful Dialogs using Iterative Training for Task-oriented Dialog Systems

arXiv: https://arxiv.org/abs/2411.16305 · HTML: https://mlsanity.com/paper/2411.16305/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 22 of its 32 references that are in the map.
- First posted on arXiv 25 Nov 2024.

## Builds on (most cited first, 22 of 22)

- [Direct Preference Optimization: Your Language Model is Secretly a Reward Model](https://mlsanity.com/paper/2305.18290/) (2023)
- [Deep reinforcement learning from human preferences](https://mlsanity.com/paper/1706.03741/) (2017)
- [Learning to summarize from human feedback](https://mlsanity.com/paper/2009.01325/) (2020)
- [A General Theoretical Paradigm to Understand Learning from Human Preferences](https://mlsanity.com/paper/2310.12036/) (2023)
- [A Simple Language Model for Task-Oriented Dialogue](https://mlsanity.com/paper/2005.00796/) (2020)
- [Preference Ranking Optimization for Human Alignment](https://mlsanity.com/paper/2306.17492/) (2023)
- [A Survey of Reinforcement Learning from Human Feedback](https://mlsanity.com/paper/2312.14925/) (2023)
- [Direct Language Model Alignment from Online AI Feedback](https://mlsanity.com/paper/2402.04792/) (2024)
- [MultiWOZ 2.2 : A Dialogue Dataset with Additional Annotation Corrections and State Tracking Baselines](https://mlsanity.com/paper/2007.12720/) (2020)
- [Some things are more CRINGE than others: Iterative Preference Optimization with the Pairwise Cringe Loss](https://mlsanity.com/paper/2312.16682/) (2023)
- [GALAXY: A Generative Pre-trained Model for Task-Oriented Dialog with Semi-Supervised Learning and Explicit Policy Injection](https://mlsanity.com/paper/2111.14592/) (2021)
- [Dialogue State Tracking with a Language Model using Schema-Driven Prompting](https://mlsanity.com/paper/2109.07506/) (2021)
- [Rethinking Action Spaces for Reinforcement Learning in End-to-end Dialog Agents with Latent Variable Models](https://mlsanity.com/paper/1902.08858/) (2019)
- [Description-Driven Task-Oriented Dialog Modeling](https://mlsanity.com/paper/2201.08904/) (2022)
- [Shades of BLEU, Flavours of Success: The Case of MultiWOZ](https://mlsanity.com/paper/2106.05555/) (2021)
- [The CRINGE Loss: Learning what language not to model](https://mlsanity.com/paper/2211.05826/) (2022)
- [LAVA: Latent Action Spaces via Variational Auto-encoding for Dialogue Policy Optimization](https://mlsanity.com/paper/2011.09378/) (2020)
- [Task-Optimized Adapters for an End-to-End Task-Oriented Dialogue System](https://mlsanity.com/paper/2305.02468/) (2023)
- [Amendable Generation for Dialogue State Tracking](https://mlsanity.com/paper/2110.15659/) (2021)
- [Fantastic Rewards and How to Tame Them: A Case Study on Reward Learning for Task-oriented Dialogue Systems](https://mlsanity.com/paper/2302.10342/) (2023)
- [Mars: Modeling Context & State Representations with Contrastive Learning for End-to-End Task-Oriented Dialog](https://mlsanity.com/paper/2210.08917/) (2022)
- [Taming Continuous Posteriors for Latent Variational Dialogue Policies](https://mlsanity.com/paper/2205.07633/) (2022)

## Built on by (most cited first, 1 of 1)

- [Empowering LLMs in Task-Oriented Dialogues: A Domain-Independent Multi-Agent Framework and Fine-Tuning Strategy](https://mlsanity.com/paper/2505.14299/) (2025)

## Abstract (arXiv)

Task-oriented Dialog (ToD) systems have to solve multiple subgoals to accomplish user goals, whereas feedback is often obtained only at the end of the dialog. In this work, we propose SUIT (SUbgoal-aware ITerative Training), an iterative training approach for improving ToD systems. We sample dialogs from the model we aim to improve and determine subgoals that contribute to dialog success using distant supervision to obtain high quality training samples. We show how this data improves supervised fine-tuning or, alternatively, preference learning results. SUIT is able to iteratively generate more data instead of relying on fixed static sets. SUIT reaches new state-of-the-art performance on a popular ToD benchmark.
