# Probing for Consciousness in Machines

arXiv: https://arxiv.org/abs/2411.16262 · HTML: https://mlsanity.com/paper/2411.16262/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 28 of its 63 references that are in the map.
- First posted on arXiv 25 Nov 2024.

## Builds on (most cited first, 28 of 28)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [High-Dimensional Continuous Control Using Generalized Advantage Estimation](https://mlsanity.com/paper/1506.02438/) (2015)
- [World Models](https://mlsanity.com/paper/1803.10122/) (2018)
- [Understanding intermediate layers using linear classifier probes](https://mlsanity.com/paper/1610.01644/) (2016)
- [Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model](https://mlsanity.com/paper/1911.08265/) (2019)
- [Mastering Diverse Domains through World Models](https://mlsanity.com/paper/2301.04104/) (2023)
- [Curiosity-driven Exploration by Self-supervised Prediction](https://mlsanity.com/paper/1705.05363/) (2017)
- [Exploration by Random Network Distillation](https://mlsanity.com/paper/1810.12894/) (2018)
- [Probing Classifiers: Promises, Shortcomings, and Advances](https://mlsanity.com/paper/2102.12452/) (2021)
- [Emergent World Representations: Exploring a Sequence Model Trained on a Synthetic Task](https://mlsanity.com/paper/2210.13382/) (2022)
- [Deep Reinforcement Learning for Robotic Manipulation with Asynchronous Off-Policy Updates](https://mlsanity.com/paper/1610.00633/) (2016)
- [Go-Explore: a New Approach for Hard-Exploration Problems](https://mlsanity.com/paper/1901.10995/) (2019)
- [The NetHack Learning Environment](https://mlsanity.com/paper/2006.13760/) (2020)
- [Evolving Curricula with Regret-Based Environment Design](https://mlsanity.com/paper/2203.01302/) (2022)
- [Motif: Intrinsic Motivation from Artificial Intelligence Feedback](https://mlsanity.com/paper/2310.00166/) (2023)
- [MiniHack the Planet: A Sandbox for Open-Ended Reinforcement Learning Research](https://mlsanity.com/paper/2109.13202/) (2021)
- [People cannot distinguish GPT-4 from a human in a Turing test](https://mlsanity.com/paper/2405.08007/) (2024)
- [CORA: Benchmarks, Baselines, and Metrics as a Platform for Continual Reinforcement Learning Agents](https://mlsanity.com/paper/2110.10067/) (2021)
- [Insights From the NeurIPS 2021 NetHack Challenge](https://mlsanity.com/paper/2203.11889/) (2022)
- [Neural Network based Successor Representations of Space and Language](https://mlsanity.com/paper/2202.11190/) (2022)
- [Word class representations spontaneously emerge in a deep neural network trained on next word prediction](https://mlsanity.com/paper/2302.07588/) (2023)
- [Neural Network based Formation of Cognitive Maps of Semantic Spaces and the Emergence of Abstract Concepts](https://mlsanity.com/paper/2210.16062/) (2022)
- [Will we ever have Conscious Machines?](https://mlsanity.com/paper/2003.14132/) (2020)
- [Conceptual Cognitive Maps Formation with Neural Successor Networks and Word Embeddings](https://mlsanity.com/paper/2307.01577/) (2023)
- [Learning to Query Internet Text for Informing Reinforcement Learning Agents](https://mlsanity.com/paper/2205.13079/) (2022)
- [Multi-Modal Cognitive Maps based on Neural Networks trained on Successor Representations](https://mlsanity.com/paper/2401.01364/) (2023)

## Built on by (most cited first, 1 of 1)

- [Emergent Language as an Approach to Conscious AI](https://mlsanity.com/paper/2606.06380/) (2026)

## Abstract (arXiv)

This study explores the potential for artificial agents to develop core consciousness, as proposed by Antonio Damasio's theory of consciousness. According to Damasio, the emergence of core consciousness relies on the integration of a self model, informed by representations of emotions and feelings, and a world model. We hypothesize that an artificial agent, trained via reinforcement learning (RL) in a virtual environment, can develop preliminary forms of these models as a byproduct of its primary task. The agent's main objective is to learn to play a video game and explore the environment. To evaluate the emergence of world and self models, we employ probes-feedforward classifiers that use the activations of the trained agent's neural networks to predict the spatial positions of the agent itself. Our results demonstrate that the agent can form rudimentary world and self models, suggesting a pathway toward developing machine consciousness. This research provides foundational insights into the capabilities of artificial agents in mirroring aspects of human consciousness, with implications for future advancements in artificial intelligence.
