# Boosting 3D Object Generation through PBR Materials

arXiv: https://arxiv.org/abs/2411.16080 · HTML: https://mlsanity.com/paper/2411.16080/

## Key facts

- Cited by 10 papers in the map (data through 14 Oct 2026).
- Placed in 3D, point cloud and scene generation, one of 14 directions in Diffusion models.
- Builds on 45 of its 60 references that are in the map.
- First posted on arXiv 25 Nov 2024.

## Placed in

- Diffusion models / [3D, point cloud and scene generation](https://mlsanity.com/diffusion/3d-point-cloud-and-scene-generation/)

## Builds on (most cited first, 30 of 45)

- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [U-Net: Convolutional Networks for Biomedical Image Segmentation](https://mlsanity.com/paper/1505.04597/) (2015)
- [GPT-4 Technical Report](https://mlsanity.com/paper/2303.08774/) (2023)
- [Segment Anything](https://mlsanity.com/paper/2304.02643/) (2023)
- [DreamFusion: Text-to-3D using 2D Diffusion](https://mlsanity.com/paper/2209.14988/) (2022)
- [NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstruction](https://mlsanity.com/paper/2106.10689/) (2021)
- [Zero-1-to-3: Zero-shot One Image to 3D Object](https://mlsanity.com/paper/2303.11328/) (2023)
- [ProlificDreamer: High-Fidelity and Diverse Text-to-3D Generation with Variational Score Distillation](https://mlsanity.com/paper/2305.16213/) (2023)
- [DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creation](https://mlsanity.com/paper/2309.16653/) (2023)
- [Objaverse-XL: A Universe of 10M+ 3D Objects](https://mlsanity.com/paper/2307.05663/) (2023)
- [Wonder3D: Single Image to 3D using Cross-Domain Diffusion](https://mlsanity.com/paper/2310.15008/) (2023)
- [Animate Anyone: Consistent and Controllable Image-to-Video Synthesis for Character Animation](https://mlsanity.com/paper/2311.17117/) (2023)
- [Fantasia3D: Disentangling Geometry and Appearance for High-quality Text-to-3D Content Creation](https://mlsanity.com/paper/2303.13873/) (2023)
- [SyncDreamer: Generating Multiview-consistent Images from a Single-view Image](https://mlsanity.com/paper/2309.03453/) (2023)
- [Hypersim: A Photorealistic Synthetic Dataset for Holistic Indoor Scene Understanding](https://mlsanity.com/paper/2011.02523/) (2020)
- [InstantMesh: Efficient 3D Mesh Generation from a Single Image with Sparse-view Large Reconstruction Models](https://mlsanity.com/paper/2404.07191/) (2024)
- [Magic123: One Image to High-Quality 3D Object Generation Using Both 2D and 3D Diffusion Priors](https://mlsanity.com/paper/2306.17843/) (2023)
- [Instant3D: Fast Text-to-3D with Sparse-View Generation and Large Reconstruction Model](https://mlsanity.com/paper/2311.06214/) (2023)
- [LucidDreamer: Towards High-Fidelity Text-to-3D Generation via Interval Score Matching](https://mlsanity.com/paper/2311.11284/) (2023)
- [SDFusion: Multimodal 3D Shape Completion, Reconstruction, and Generation](https://mlsanity.com/paper/2212.04493/) (2022)
- [CRM: Single Image to 3D Textured Mesh with Convolutional Reconstruction Model](https://mlsanity.com/paper/2403.05034/) (2024)
- [Diffusion Model-Based Image Editing: A Survey](https://mlsanity.com/paper/2402.17525/) (2024)
- [DiffRF: Rendering-Guided 3D Radiance Field Diffusion](https://mlsanity.com/paper/2212.01206/) (2022)
- [MeshDiffusion: Score-based Generative 3D Mesh Modeling](https://mlsanity.com/paper/2303.08133/) (2023)
- [RichDreamer: A Generalizable Normal-Depth Diffusion Model for Detail Richness in Text-to-3D](https://mlsanity.com/paper/2311.16918/) (2023)
- [PF-LRM: Pose-Free Large Reconstruction Model for Joint Pose and Shape Prediction](https://mlsanity.com/paper/2311.12024/) (2023)
- [RGBleftrightarrowX: Image decomposition and synthesis using material- and lighting-aware diffusion models](https://mlsanity.com/paper/2405.00666/) (2024)
- [DreamCraft3D: Hierarchical 3D Generation with Bootstrapped Diffusion Prior](https://mlsanity.com/paper/2310.16818/) (2023)
- [SweetDreamer: Aligning Geometric Priors in 2D Diffusion for Consistent Text-to-3D](https://mlsanity.com/paper/2310.02596/) (2023)
- [Single-Image SVBRDF Capture with a Rendering-Aware Deep Network](https://mlsanity.com/paper/1810.09718/) (2018)

## Built on by (most cited first, 10 of 10)

- [SuperMat: Physically Consistent PBR Material Estimation at Interactive Rates](https://mlsanity.com/paper/2411.17515/) (2024)
- [MuMA: 3D PBR Texturing via Multi-Channel Multi-View Generation and Agentic Post-Processing](https://mlsanity.com/paper/2503.18461/) (2025)
- [ePBR: Extended PBR Materials in Image Synthesis](https://mlsanity.com/paper/2504.17062/) (2025)
- [SuperCarver: Texture-Consistent 3D Geometry Super-Resolution for High-Fidelity Surface Detail Generation](https://mlsanity.com/paper/2503.09439/) (2025)
- [Large Material Gaussian Model for Relightable 3D Generation](https://mlsanity.com/paper/2509.22112/) (2025)
- [LumiTex: Towards High-Fidelity PBR Texture Generation with Illumination Context](https://mlsanity.com/paper/2511.19437/) (2025)
- [MatLat: Material Latent Space for PBR Texture Generation](https://mlsanity.com/paper/2512.17302/) (2025)
- [An evaluation of SVBRDF Prediction from Generative Image Models for Appearance Modeling of 3D Scenes](https://mlsanity.com/paper/2512.13950/) (2025)
- [PhysEditBench: A Protocol-Conditioned Benchmark for Dense Physical-Map Prediction with Image Editors](https://mlsanity.com/paper/2605.13493/) (2026)
- [PLSR: Progressive and Localized Super-Resolution of 3D Objects via Localized Latent Voxel Diffusion](https://mlsanity.com/paper/2609.06436/) (2026)

## Abstract (arXiv)

Automatic 3D content creation has gained increasing attention recently, due to its potential in various applications such as video games, film industry, and AR/VR. Recent advancements in diffusion models and multimodal models have notably improved the quality and efficiency of 3D object generation given a single RGB image. However, 3D objects generated even by state-of-the-art methods are still unsatisfactory compared to human-created assets. Considering only textures instead of materials makes these methods encounter challenges in photo-realistic rendering, relighting, and flexible appearance editing. And they also suffer from severe misalignment between geometry and high-frequency texture details. In this work, we propose a novel approach to boost the quality of generated 3D objects from the perspective of Physics-Based Rendering (PBR) materials. By analyzing the components of PBR materials, we choose to consider albedo, roughness, metalness, and bump maps. For albedo and bump maps, we leverage Stable Diffusion fine-tuned on synthetic data to extract these values, with novel usages of these fine-tuned models to obtain 3D consistent albedo UV and bump UV for generated objects. In terms of roughness and metalness maps, we adopt a semi-automatic process to provide room for interactive adjustment, which we believe is more practical. Extensive experiments demonstrate that our model is generally beneficial for various state-of-the-art generation methods, significantly boosting the quality and realism of their generated 3D objects, with natural relighting effects and substantially improved geometry.
