# Gradient-Weighted Feature Back-Projection: A Fast Alternative to Feature Distillation in 3D Gaussian Splatting

arXiv: https://arxiv.org/abs/2411.15193 · HTML: https://mlsanity.com/paper/2411.15193/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Builds on 30 of its 50 references that are in the map.
- First posted on arXiv 19 Nov 2024.

## Builds on (most cited first, 30 of 30)

- [Grad-CAM: Visual Explanations from Deep Networks via Gradient-based Localization](https://mlsanity.com/paper/1610.02391/) (2016)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenes](https://mlsanity.com/paper/1702.04405/) (2017)
- [DeepSDF: Learning Continuous Signed Distance Functions for Shape Representation](https://mlsanity.com/paper/1901.05103/) (2019)
- [Occupancy Networks: Learning 3D Reconstruction in Function Space](https://mlsanity.com/paper/1812.03828/) (2018)
- [Language-driven Semantic Segmentation](https://mlsanity.com/paper/2201.03546/) (2022)
- [OpenScene: 3D Scene Understanding with Open Vocabularies](https://mlsanity.com/paper/2211.15654/) (2022)
- [LERF: Language Embedded Radiance Fields](https://mlsanity.com/paper/2303.09553/) (2023)
- [LangSplat: 3D Language Gaussian Splatting](https://mlsanity.com/paper/2312.16084/) (2023)
- [Gaussian Grouping: Segment and Edit Anything in 3D Scenes](https://mlsanity.com/paper/2312.00732/) (2023)
- [Decomposing NeRF for Editing via Feature Field Distillation](https://mlsanity.com/paper/2205.15585/) (2022)
- [Feature 3DGS: Supercharging 3D Gaussian Splatting to Enable Distilled Feature Fields](https://mlsanity.com/paper/2312.03203/) (2023)
- [gsplat: An Open-Source Library for Gaussian Splatting](https://mlsanity.com/paper/2409.06765/) (2024)
- [Language Embedded 3D Gaussians for Open-Vocabulary Scene Understanding](https://mlsanity.com/paper/2311.18482/) (2023)
- [Tracking Anything with Decoupled Video Segmentation](https://mlsanity.com/paper/2309.03903/) (2023)
- [Panoptic Lifting for 3D Scene Understanding with Neural Fields](https://mlsanity.com/paper/2212.09802/) (2022)
- [Neural Volumes: Learning Dynamic Renderable Volumes from Images](https://mlsanity.com/paper/1906.07751/) (2019)
- [Segment Any 3D Gaussians](https://mlsanity.com/paper/2312.00860/) (2023)
- [SAM3D: Segment Anything in 3D Scenes](https://mlsanity.com/paper/2306.03908/) (2023)
- [Weakly Supervised 3D Open-vocabulary Segmentation](https://mlsanity.com/paper/2305.14093/) (2023)
- [FeatUp: A Model-Agnostic Framework for Features at Any Resolution](https://mlsanity.com/paper/2403.10516/) (2024)
- [SAI3D: Segment Any Instance in 3D Scenes](https://mlsanity.com/paper/2312.11557/) (2023)
- [FlashSplat: 2D to 3D Gaussian Splatting Segmentation Solved Optimally](https://mlsanity.com/paper/2409.08270/) (2024)
- [EgoLifter: Open-world 3D Segmentation for Egocentric Perception](https://mlsanity.com/paper/2403.18118/) (2024)
- [Gaga: Group Any Gaussians via 3D-aware Memory Bank](https://mlsanity.com/paper/2404.07977/) (2024)
- [N2F2: Hierarchical Scene Understanding with Nested Neural Feature Fields](https://mlsanity.com/paper/2403.10997/) (2024)
- [One-Shot Transfer of Affordance Regions? AffCorrs!](https://mlsanity.com/paper/2209.07147/) (2022)
- [SAGD: Boundary-Enhanced Segment Anything in 3D Gaussian via Gaussian Decomposition](https://mlsanity.com/paper/2401.17857/) (2024)
- [Radiance Fields for Robotic Teleoperation](https://mlsanity.com/paper/2407.20194/) (2024)
- [Gradient-Driven 3D Segmentation and Affordance Transfer in Gaussian Splatting Using 2D Masks](https://mlsanity.com/paper/2409.11681/) (2024)

## Built on by (most cited first, 4 of 4)

- [SceneSplat++: A Large Dataset and Comprehensive Benchmark for Language Gaussian Splatting](https://mlsanity.com/paper/2506.08710/) (2025)
- [Visually-grounded Humanoid Agents](https://mlsanity.com/paper/2604.08509/) (2026)
- [NormLift: From Lifted Features To Semantic Reliability In 3D Gaussian Splatting](https://mlsanity.com/paper/2609.18898/) (2026)
- [PowerSim: Differentiable Physics Simulation and Rendering with Power Diagrams](https://mlsanity.com/paper/2609.38153/) (2026)

## Abstract (arXiv)

We introduce a training-free method for feature field rendering in Gaussian splatting. Our approach back-projects 2D features into pre-trained 3D Gaussians, using a weighted sum based on each Gaussian's influence in the final rendering. While most training-based feature field rendering methods excel at 2D segmentation but perform poorly at 3D segmentation without post-processing, our method achieves high-quality results in both 2D and 3D segmentation. Experimental results demonstrate that our approach is fast, scalable, and offers performance comparable to training-based methods.
