# Segmenting Action-Value Functions Over Time-Scales in SARSA via TD(Delta)

arXiv: https://arxiv.org/abs/2411.14783 · HTML: https://mlsanity.com/paper/2411.14783/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in RL theory and sample complexity, one of 15 directions in Deep reinforcement learning methods.
- Builds on 19 of its 44 references that are in the map.
- First posted on arXiv 22 Nov 2024.

## Placed in

- Deep reinforcement learning methods / [RL theory and sample complexity](https://mlsanity.com/deeprl/rl-theory-and-sample-complexity/)

## Builds on (most cited first, 19 of 19)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Asynchronous Methods for Deep Reinforcement Learning](https://mlsanity.com/paper/1602.01783/) (2016)
- [High-Dimensional Continuous Control Using Generalized Advantage Estimation](https://mlsanity.com/paper/1506.02438/) (2015)
- [OpenAI Gym](https://mlsanity.com/paper/1606.01540/) (2016)
- [Dota 2 with Large Scale Deep Reinforcement Learning](https://mlsanity.com/paper/1912.06680/) (2019)
- [Unifying Count-Based Exploration and Intrinsic Motivation](https://mlsanity.com/paper/1606.01868/) (2016)
- [Meta-Gradient Reinforcement Learning](https://mlsanity.com/paper/1805.09801/) (2018)
- [Hyperbolic Discounting and Learning over Multiple Horizons](https://mlsanity.com/paper/1902.06865/) (2019)
- [Hybrid Reward Architecture for Reinforcement Learning](https://mlsanity.com/paper/1706.04208/) (2017)
- [Discount Factor as a Regularizer in Reinforcement Learning](https://mlsanity.com/paper/2007.02040/) (2020)
- [OptionGAN: Learning Joint Reward-Policy Options using Generative Adversarial Inverse Reinforcement Learning](https://mlsanity.com/paper/1709.06683/) (2017)
- [How to Discount Deep Reinforcement Learning: Towards New Dynamic Strategies](https://mlsanity.com/paper/1512.02011/) (2015)
- [Where Did My Optimum Go?: An Empirical Analysis of Gradient Descent Optimization in Policy Gradient Methods](https://mlsanity.com/paper/1810.02525/) (2018)
- [Separating value functions across time-scales](https://mlsanity.com/paper/1902.01883/) (2019)
- [Dynamic Horizon Value Estimation for Model-based Reinforcement Learning](https://mlsanity.com/paper/2009.09593/) (2020)
- [One Step at a Time: Pros and Cons of Multi-Step Meta-Gradient Reinforcement Learning](https://mlsanity.com/paper/2111.00206/) (2021)
- [Adaptive and Multiple Time-scale Eligibility Traces for Online Deep Reinforcement Learning](https://mlsanity.com/paper/2008.10040/) (2020)
- [Multi-timestep models for Model-based Reinforcement Learning](https://mlsanity.com/paper/2310.05672/) (2023)

## Abstract (arXiv)

In numerous episodic reinforcement learning (RL) environments, SARSA-based methodologies are employed to enhance policies aimed at maximizing returns over long horizons. Traditional SARSA algorithms face challenges in achieving an optimal balance between bias and variation, primarily due to their dependence on a single, constant discount factor (η). This investigation enhances the temporal difference decomposition method, TD(Delta), by applying it to the SARSA algorithm, now designated as SARSA(Delta). SARSA is a widely used on-policy RL method that enhances action-value functions via temporal difference updates. By splitting the action-value function down into components that are linked to specific discount factors, SARSA(Delta) makes learning easier across a range of time scales. This analysis makes learning more effective and ensures consistency, particularly in situations where long-horizon improvement is needed. The results of this research show that the suggested strategy works to lower bias in SARSA's updates and speed up convergence in both deterministic and stochastic settings, even in dense reward Atari environments. Experimental results from a variety of benchmark settings show that the proposed SARSA(Delta) outperforms existing TD learning techniques in both tabular and deep RL environments.
