# Solving Zero-Shot 3D Visual Grounding as Constraint Satisfaction Problems

arXiv: https://arxiv.org/abs/2411.14594 · HTML: https://mlsanity.com/paper/2411.14594/

## Key facts

- Cited by 7 papers in the map (data through 14 Oct 2026).
- Builds on 23 of its 42 references that are in the map.
- First posted on arXiv 21 Nov 2024.

## Builds on (most cited first, 23 of 23)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [GPT-4 Technical Report](https://mlsanity.com/paper/2303.08774/) (2023)
- [The Llama 3 Herd of Models](https://mlsanity.com/paper/2407.21783/) (2024)
- [Improved Baselines with Visual Instruction Tuning](https://mlsanity.com/paper/2310.03744/) (2023)
- [Dynamic Graph CNN for Learning on Point Clouds](https://mlsanity.com/paper/1801.07829/) (2018)
- [Graph Neural Networks: A Review of Methods and Applications](https://mlsanity.com/paper/1812.08434/) (2018)
- [ViperGPT: Visual Inference via Python Execution for Reasoning](https://mlsanity.com/paper/2303.08128/) (2023)
- [OpenScene: 3D Scene Understanding with Open Vocabularies](https://mlsanity.com/paper/2211.15654/) (2022)
- [LERF: Language Embedded Radiance Fields](https://mlsanity.com/paper/2303.09553/) (2023)
- [Visual Programming: Compositional visual reasoning without training](https://mlsanity.com/paper/2211.11559/) (2022)
- [ScanRefer: 3D Object Localization in RGB-D Scans using Natural Language](https://mlsanity.com/paper/1912.08830/) (2019)
- [Mask3D: Mask Transformer for 3D Semantic Instance Segmentation](https://mlsanity.com/paper/2210.03105/) (2022)
- [3D-VisTA: Pre-trained Transformer for 3D Vision and Text Alignment](https://mlsanity.com/paper/2308.04352/) (2023)
- [Multi3DRefer: Grounding Text Description to Multiple 3D Objects](https://mlsanity.com/paper/2309.05251/) (2023)
- [LLM-Grounder: Open-Vocabulary 3D Visual Grounding with Large Language Model as an Agent](https://mlsanity.com/paper/2309.12311/) (2023)
- [Bottom Up Top Down Detection Transformers for Language Grounding in Images and Point Clouds](https://mlsanity.com/paper/2112.08879/) (2021)
- [3D-SPS: Single-Stage 3D Visual Grounding via Referred Point Progressive Selection](https://mlsanity.com/paper/2204.06272/) (2022)
- [EDA: Explicit Text-Decoupling and Dense Alignment for 3D Visual Grounding](https://mlsanity.com/paper/2209.14941/) (2022)
- [Visual Programming for Zero-shot Open-Vocabulary 3D Visual Grounding](https://mlsanity.com/paper/2311.15383/) (2023)
- [VLM-Grounder: A VLM Agent for Zero-Shot 3D Visual Grounding](https://mlsanity.com/paper/2410.13860/) (2024)
- [3DRP-Net: 3D Relative Position-aware Network for 3D Visual Grounding](https://mlsanity.com/paper/2307.13363/) (2023)
- [A Survey on Text-guided 3D Visual Grounding: Elements, Recent Advances, and Future Directions](https://mlsanity.com/paper/2406.05785/) (2024)
- [Can 3D Vision-Language Models Truly Understand Natural Language?](https://mlsanity.com/paper/2403.14760/) (2024)

## Built on by (most cited first, 7 of 7)

- [SPAZER: Spatial-Semantic Progressive Reasoning Agent for Zero-shot 3D Visual Grounding](https://mlsanity.com/paper/2506.21924/) (2025)
- [SORT3D: Spatial Object-centric Reasoning Toolbox for Zero-Shot 3D Grounding Using Large Language Models](https://mlsanity.com/paper/2504.18684/) (2025)
- [FreeQ-Graph: Free-form Querying with Semantic Consistent Scene Graph for 3D Scene Understanding](https://mlsanity.com/paper/2506.13629/) (2025)
- [Think, Act, Build: An Agentic Framework with Vision Language Models for Zero-Shot 3D Visual Grounding](https://mlsanity.com/paper/2604.00528/) (2026)
- [AgentGrounder: Zero-Shot 3D Visual Pointcloud Grounding using Multimodal Language Models](https://mlsanity.com/paper/2605.25901/) (2026)
- [Agentic Collaborative Cognition for Zero-Shot 3D Understanding](https://mlsanity.com/paper/2606.24649/) (2026)
- [Where to Look Matters: Learning Influential Views for VLM-based 3D Visual Grounding](https://mlsanity.com/paper/2609.04741/) (2026)

## Abstract (arXiv)

3D visual grounding (3DVG) aims to locate objects in a 3D scene with natural language descriptions. Supervised methods have achieved decent accuracy, but have a closed vocabulary and limited language understanding ability. Zero-shot methods utilize large language models (LLMs) to handle natural language descriptions, where the LLM either produces grounding results directly or generates programs that compute results (symbolically). In this work, we propose a zero-shot method that reformulates the 3DVG task as a Constraint Satisfaction Problem (CSP), where the variables and constraints represent objects and their spatial relations, respectively. This allows a global symbolic reasoning of all relevant objects, producing grounding results of both the target and anchor objects. Moreover, we demonstrate the flexibility of our framework by handling negation- and counting-based queries with only minor extra coding efforts. Our system, Constraint Satisfaction Visual Grounding (CSVG), has been extensively evaluated on the public datasets ScanRefer and Nr3D datasets using only open-source LLMs. Results show the effectiveness of CSVG and superior grounding accuracy over current state-of-the-art zero-shot 3DVG methods with improvements of +7.0% (Acc@0.5 score) and +11.2% on the ScanRefer and Nr3D datasets, respectively. The code of our system is available at https://asig-x.github.io/csvgweb.
