# Baking Gaussian Splatting into Diffusion Denoiser for Fast and Scalable Single-stage Image-to-3D Generation and Reconstruction

arXiv: https://arxiv.org/abs/2411.14384 · HTML: https://mlsanity.com/paper/2411.14384/

## Key facts

- Cited by 32 papers in the map (data through 14 Oct 2026).
- Placed in 3D, point cloud and scene generation, one of 14 directions in Diffusion models.
- Builds on 85 of its 102 references that are in the map.
- First posted on arXiv 21 Nov 2024.

## Placed in

- Diffusion models / [3D, point cloud and scene generation](https://mlsanity.com/diffusion/3d-point-cloud-and-scene-generation/)

## Builds on (most cited first, 30 of 85)

- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [PyTorch: An Imperative Style, High-Performance Deep Learning Library](https://mlsanity.com/paper/1912.01703/) (2019)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [Very Deep Convolutional Networks for Large-Scale Image Recognition](https://mlsanity.com/paper/1409.1556/) (2014)
- [Denoising Diffusion Implicit Models](https://mlsanity.com/paper/2010.02502/) (2020)
- [Score-Based Generative Modeling through Stochastic Differential Equations](https://mlsanity.com/paper/2011.13456/) (2020)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Scalable Diffusion Models with Transformers](https://mlsanity.com/paper/2212.09748/) (2022)
- [SGDR: Stochastic Gradient Descent with Warm Restarts](https://mlsanity.com/paper/1608.03983/) (2016)
- [Scaling Rectified Flow Transformers for High-Resolution Image Synthesis](https://mlsanity.com/paper/2403.03206/) (2024)
- [DreamFusion: Text-to-3D using 2D Diffusion](https://mlsanity.com/paper/2209.14988/) (2022)
- [SDEdit: Guided Image Synthesis and Editing with Stochastic Differential Equations](https://mlsanity.com/paper/2108.01073/) (2021)
- [pixelNeRF: Neural Radiance Fields from One or Few Images](https://mlsanity.com/paper/2012.02190/) (2020)
- [Objaverse: A Universe of Annotated 3D Objects](https://mlsanity.com/paper/2212.08051/) (2022)
- [Zero-1-to-3: Zero-shot One Image to 3D Object](https://mlsanity.com/paper/2303.11328/) (2023)
- [ProlificDreamer: High-Fidelity and Diverse Text-to-3D Generation with Variational Score Distillation](https://mlsanity.com/paper/2305.16213/) (2023)
- [4D Gaussian Splatting for Real-Time Dynamic Scene Rendering](https://mlsanity.com/paper/2310.08528/) (2023)
- [Mixed Precision Training](https://mlsanity.com/paper/1710.03740/) (2017)
- [MVDream: Multi-view Diffusion for 3D Generation](https://mlsanity.com/paper/2308.16512/) (2023)
- [Training Deep Nets with Sublinear Memory Cost](https://mlsanity.com/paper/1604.06174/) (2016)
- [DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creation](https://mlsanity.com/paper/2309.16653/) (2023)
- [LGM: Large Multi-View Gaussian Model for High-Resolution 3D Content Creation](https://mlsanity.com/paper/2402.05054/) (2024)
- [Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesis](https://mlsanity.com/paper/2308.09713/) (2023)
- [Point-E: A System for Generating 3D Point Clouds from Complex Prompts](https://mlsanity.com/paper/2212.08751/) (2022)
- [Wonder3D: Single Image to 3D using Cross-Domain Diffusion](https://mlsanity.com/paper/2310.15008/) (2023)
- [pixelSplat: 3D Gaussian Splats from Image Pairs for Scalable Generalizable 3D Reconstruction](https://mlsanity.com/paper/2312.12337/) (2023)
- [Mip-Splatting: Alias-free 3D Gaussian Splatting](https://mlsanity.com/paper/2311.16493/) (2023)
- [SyncDreamer: Generating Multiview-consistent Images from a Single-view Image](https://mlsanity.com/paper/2309.03453/) (2023)
- [Google Scanned Objects: A High-Quality Dataset of 3D Scanned Household Items](https://mlsanity.com/paper/2204.11918/) (2022)
- [MVSplat: Efficient 3D Gaussian Splatting from Sparse Multi-View Images](https://mlsanity.com/paper/2403.14627/) (2024)

## Built on by (most cited first, 30 of 32)

- [OmniPaint: Mastering Object-Oriented Editing via Disentangled Insertion-Removal Inpainting](https://mlsanity.com/paper/2503.08677/) (2025)
- [FlashWorld: High-quality 3D Scene Generation within Seconds](https://mlsanity.com/paper/2510.13678/) (2025)
- [Generative Physical AI in Vision: A Survey](https://mlsanity.com/paper/2501.10928/) (2025)
- [PhyGDPO: Physics-Aware Groupwise Direct Preference Optimization for Physically Consistent Text-to-Video Generation](https://mlsanity.com/paper/2512.24551/) (2025)
- [A Survey on 3D Gaussian Splatting Applications: Segmentation, Editing, and Generation](https://mlsanity.com/paper/2508.09977/) (2025)
- [LangSurf: Language-Embedded Surface Gaussians for 3D Scene Understanding](https://mlsanity.com/paper/2412.17635/) (2024)
- [OmniVCus: Feedforward Subject-driven Video Customization with Multimodal Control Conditions](https://mlsanity.com/paper/2506.23361/) (2025)
- [Gen-3Diffusion: Realistic Image-to-3D Generation via 2D & 3D Diffusion Synergy](https://mlsanity.com/paper/2412.06698/) (2024)
- [BevSplat: Resolving Height Ambiguity via Feature-Based Gaussian Primitives for Weakly-Supervised Cross-View Localization](https://mlsanity.com/paper/2502.09080/) (2025)
- [X-LRM: X-ray Large Reconstruction Model for Extremely Sparse-View Computed Tomography Recovery in One Second](https://mlsanity.com/paper/2503.06382/) (2025)
- [X-GRM: Large Gaussian Reconstruction Model for Sparse-view X-rays to Computed Tomography](https://mlsanity.com/paper/2505.15235/) (2025)
- [Captain Safari: A World Engine with Pose-Aligned 3D Memory](https://mlsanity.com/paper/2511.22815/) (2025)
- [Generative 3D Gaussians with Learned Density Control](https://mlsanity.com/paper/2605.16355/) (2026)
- [Walking the Schr"odinger Bridge: A Direct Trajectory for Text-to-3D Generation](https://mlsanity.com/paper/2511.05609/) (2025)
- [GeoWorld: Providing Full-frame Geometry Features to Facilitate 3D Scene Generation](https://mlsanity.com/paper/2511.23191/) (2025)
- [CloseUpShot: Close-up Novel View Synthesis from Sparse-views via Point-conditioned Diffusion Model](https://mlsanity.com/paper/2511.13121/) (2025)
- [Towards Next-Generation SLAM: A Survey on 3DGS-SLAM Focusing on Performance, Robustness, and Future Directions](https://mlsanity.com/paper/2602.04251/) (2026)
- [PixGS: Pixel-Space Diffusion for Direct 3D Gaussian Splat Generation](https://mlsanity.com/paper/2607.01803/) (2026)
- [GS-Voxel: Fitting-Free Structured Latents for Large-Scale 3DGS Generation](https://mlsanity.com/paper/2608.17988/) (2026)
- [From Fields to Splats: A Cross-Domain Survey of Real-Time Neural Scene Representations](https://mlsanity.com/paper/2509.23555/) (2025)
- [DenoiseGS: Gaussian Reconstruction Model for Burst Denoising](https://mlsanity.com/paper/2511.22939/) (2025)
- [ERGO: Excess-Risk-Guided Optimization for High-Fidelity Monocular 3D Gaussian Splatting](https://mlsanity.com/paper/2602.10278/) (2026)
- [GR-Diffusion: 3D Gaussian Representation Meets Diffusion in Whole-Body PET Reconstruction](https://mlsanity.com/paper/2602.11653/) (2026)
- [Any3DAvatar: Fast and High-Quality Full-Head 3D Avatar Reconstruction from Single Portrait Image](https://mlsanity.com/paper/2604.13856/) (2026)
- [FLUX3D: High-Fidelity 3D Gaussian Generation with Diffusion-Aligned Sparse Representation](https://mlsanity.com/paper/2606.24874/) (2026)
- [S2D: Sparse to Dense Lifting for 3D Reconstruction with Minimal Inputs](https://mlsanity.com/paper/2603.10893/) (2026)
- [One View Is Enough: In-the-Wild Monocular Pretraining for Novel View Generation](https://mlsanity.com/paper/2603.23488/) (2026)
- [SEM-ROVER: Semantic Voxel-Guided Diffusion for Large-Scale Driving Scene Generation](https://mlsanity.com/paper/2604.06113/) (2026)
- [FLAT: Feedforward Latent Triangle Splatting for Geometrically Accurate Scene Generation](https://mlsanity.com/paper/2606.24876/) (2026)
- [4DHumanDiff: Direct Text-to-4DGS Generation for Consistent 360-Degree Dynamic Humans](https://mlsanity.com/paper/2607.27634/) (2026)

## Abstract (arXiv)

Existing feedforward image-to-3D methods mainly rely on 2D multi-view diffusion models that cannot guarantee 3D consistency. These methods easily collapse when changing the prompt view direction and mainly handle object-centric cases. In this paper, we propose a novel single-stage 3D diffusion model, DiffusionGS, for object generation and scene reconstruction from a single view. DiffusionGS directly outputs 3D Gaussian point clouds at each timestep to enforce view consistency and allow the model to generate robustly given prompt views of any directions, beyond object-centric inputs. Plus, to improve the capability and generality of DiffusionGS, we scale up 3D training data by developing a scene-object mixed training strategy. Experiments show that DiffusionGS yields improvements of 2.20 dB/23.25 and 1.34 dB/19.16 in PSNR/FID for objects and scenes than the state-of-the-art methods, without depth estimator. Plus, our method enjoys over 5× faster speed (~6s on an A100 GPU). Our Project page at https://caiyuanhao1998.github.io/project/DiffusionGS/ shows the video and interactive results. The code and models are publicly available at https://github.com/caiyuanhao1998/Open-DiffusionGS
