# InCrowd-VI: A Realistic Visual-Inertial Dataset for Evaluating SLAM in Indoor Pedestrian-Rich Spaces for Human Navigation

arXiv: https://arxiv.org/abs/2411.14358 · HTML: https://mlsanity.com/paper/2411.14358/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Builds on 7 of its 15 references that are in the map.
- First posted on arXiv 21 Nov 2024.

## Builds on (most cited first, 7 of 7)

- [ORB-SLAM3: An Accurate Open-Source Library for Visual, Visual-Inertial and Multi-Map SLAM](https://mlsanity.com/paper/2007.11898/) (2020)
- [DROID-SLAM: Deep Visual SLAM for Monocular, Stereo, and RGB-D Cameras](https://mlsanity.com/paper/2108.10869/) (2021)
- [Past, Present, and Future of Simultaneous Localization And Mapping: Towards the Robust-Perception Age](https://mlsanity.com/paper/1606.05830/) (2016)
- [Deep Patch Visual Odometry](https://mlsanity.com/paper/2208.04726/) (2022)
- [Autonomous Drone Racing: A Survey](https://mlsanity.com/paper/2301.01755/) (2023)
- [Hilti-Oxford Dataset: A Millimetre-Accurate Benchmark for Simultaneous Localization and Mapping](https://mlsanity.com/paper/2208.09825/) (2022)
- [VIODE: A Simulated Dataset to Address the Challenges of Visual-Inertial Odometry in Dynamic Environments](https://mlsanity.com/paper/2102.05965/) (2021)

## Built on by (most cited first, 3 of 3)

- [The Monado SLAM Dataset for Egocentric Visual-Inertial Tracking](https://mlsanity.com/paper/2508.00088/) (2025)
- [Habitat-GS: A High-Fidelity Navigation Simulator with Dynamic Gaussian Splatting](https://mlsanity.com/paper/2604.12626/) (2026)
- [PWM: Personalized World Models with Online Reinforcement Learning](https://mlsanity.com/paper/2610.04920/) (2026)

## Abstract (arXiv)

Simultaneous localization and mapping (SLAM) techniques can be used to navigate the visually impaired, but the development of robust SLAM solutions for crowded spaces is limited by the lack of realistic datasets. To address this, we introduce InCrowd-VI, a novel visual-inertial dataset specifically designed for human navigation in indoor pedestrian-rich environments. Recorded using Meta Aria Project glasses, it captures realistic scenarios without environmental control. InCrowd-VI features 58 sequences totaling a 5 km trajectory length and 1.5 hours of recording time, including RGB, stereo images, and IMU measurements. The dataset captures important challenges such as pedestrian occlusions, varying crowd densities, complex layouts, and lighting changes. Ground-truth trajectories, accurate to approximately 2 cm, are provided in the dataset, originating from the Meta Aria project machine perception SLAM service. In addition, a semi-dense 3D point cloud of scenes is provided for each sequence. The evaluation of state-of-the-art visual odometry (VO) and SLAM algorithms on InCrowd-VI revealed severe performance limitations in these realistic scenarios. Under challenging conditions, systems exceeded the required localization accuracy of 0.5 meters and the 1% drift threshold, with classical methods showing drift up to 5-10%. While deep learning-based approaches maintained high pose estimation coverage (>90%), they failed to achieve real-time processing speeds necessary for walking pace navigation. These results demonstrate the need and value of a new dataset to advance SLAM research for visually impaired navigation in complex indoor environments. The dataset and associated tools are publicly available at https://incrowd-vi.cloudlab.zhaw.ch/.
