# FAST-Splat: Fast, Ambiguity-Free Semantics Transfer in Gaussian Splatting

arXiv: https://arxiv.org/abs/2411.13753 · HTML: https://mlsanity.com/paper/2411.13753/

## Key facts

- Cited by 8 papers in the map (data through 14 Oct 2026).
- Builds on 44 of its 52 references that are in the map.
- First posted on arXiv 20 Nov 2024.

## Builds on (most cited first, 30 of 44)

- [BERT: Pre-training of Deep Bidirectional Transformers for Language Understanding](https://mlsanity.com/paper/1810.04805/) (2018)
- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [An Image is Worth 16x16 Words: Transformers for Image Recognition at Scale](https://mlsanity.com/paper/2010.11929/) (2020)
- [Faster R-CNN: Towards Real-Time Object Detection with Region Proposal Networks](https://mlsanity.com/paper/1506.01497/) (2015)
- [Sentence-BERT: Sentence Embeddings using Siamese BERT-Networks](https://mlsanity.com/paper/1908.10084/) (2019)
- [End-to-End Object Detection with Transformers](https://mlsanity.com/paper/2005.12872/) (2020)
- [Mask R-CNN](https://mlsanity.com/paper/1703.06870/) (2017)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [Grounding DINO: Marrying DINO with Grounded Pre-Training for Open-Set Object Detection](https://mlsanity.com/paper/2303.05499/) (2023)
- [SAM 2: Segment Anything in Images and Videos](https://mlsanity.com/paper/2408.00714/) (2024)
- [Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields](https://mlsanity.com/paper/2111.12077/) (2021)
- [Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields](https://mlsanity.com/paper/2103.13415/) (2021)
- [DINO: DETR with Improved DeNoising Anchor Boxes for End-to-End Object Detection](https://mlsanity.com/paper/2203.03605/) (2022)
- [CoCa: Contrastive Captioners are Image-Text Foundation Models](https://mlsanity.com/paper/2205.01917/) (2022)
- [Grounded Language-Image Pre-training](https://mlsanity.com/paper/2112.03857/) (2021)
- [Grounded SAM: Assembling Open-World Models for Diverse Visual Tasks](https://mlsanity.com/paper/2401.14159/) (2024)
- [Open-vocabulary Object Detection via Vision and Language Knowledge Distillation](https://mlsanity.com/paper/2104.13921/) (2021)
- [Language-driven Semantic Segmentation](https://mlsanity.com/paper/2201.03546/) (2022)
- [Detecting Twenty-thousand Classes using Image-level Supervision](https://mlsanity.com/paper/2201.02605/) (2022)
- [Nerfstudio: A Modular Framework for Neural Radiance Field Development](https://mlsanity.com/paper/2302.04264/) (2023)
- [Open-Vocabulary Semantic Segmentation with Mask-adapted CLIP](https://mlsanity.com/paper/2210.04150/) (2022)
- [LERF: Language Embedded Radiance Fields](https://mlsanity.com/paper/2303.09553/) (2023)
- [Open-Vocabulary Object Detection Using Captions](https://mlsanity.com/paper/2011.10678/) (2020)
- [YOLOv9: Learning What You Want to Learn Using Programmable Gradient Information](https://mlsanity.com/paper/2402.13616/) (2024)
- [LangSplat: 3D Language Gaussian Splatting](https://mlsanity.com/paper/2312.16084/) (2023)
- [Decomposing NeRF for Editing via Feature Field Distillation](https://mlsanity.com/paper/2205.15585/) (2022)
- [CLIP-NeRF: Text-and-Image Driven Manipulation of Neural Radiance Fields](https://mlsanity.com/paper/2112.05139/) (2021)
- [Visual Language Maps for Robot Navigation](https://mlsanity.com/paper/2210.05714/) (2022)
- [Feature 3DGS: Supercharging 3D Gaussian Splatting to Enable Distilled Feature Fields](https://mlsanity.com/paper/2312.03203/) (2023)

## Built on by (most cited first, 8 of 8)

- [LangSplatV2: High-dimensional 3D Language Gaussian Splatting with 450+ FPS](https://mlsanity.com/paper/2507.07136/) (2025)
- [VoteSplat: Hough Voting Gaussian Splatting for 3D Scene Understanding](https://mlsanity.com/paper/2506.22799/) (2025)
- [WoMAP: World Models For Embodied Open-Vocabulary Object Localization](https://mlsanity.com/paper/2506.01600/) (2025)
- [SIREN: Semantic, Initialization-Free Registration of Multi-Robot Gaussian Splatting Maps](https://mlsanity.com/paper/2502.06519/) (2025)
- [GRaD-Nav: Efficiently Learning Visual Drone Navigation with Gaussian Radiance Fields and Differentiable Dynamics](https://mlsanity.com/paper/2503.03984/) (2025)
- [REArtGS++: Generalizable Articulation Reconstruction with Temporal Geometry Constraint via Planar Gaussian Splatting](https://mlsanity.com/paper/2511.17059/) (2025)
- [Geometry Meets Vision: Revisiting Pretrained Semantics in Distilled Fields](https://mlsanity.com/paper/2510.03104/) (2025)
- [Lang3D-XL: Language Embedded 3D Gaussians for Large-scale Scenes](https://mlsanity.com/paper/2512.07807/) (2025)

## Abstract (arXiv)

We present FAST-Splat for fast, ambiguity-free semantic Gaussian Splatting, which seeks to address the main limitations of existing semantic Gaussian Splatting methods, namely: slow training and rendering speeds; high memory usage; and ambiguous semantic object localization. We take a bottom-up approach in deriving FAST-Splat, dismantling the limitations of closed-set semantic distillation to enable open-set (open-vocabulary) semantic distillation. Ultimately, this key approach enables FAST-Splat to provide precise semantic object localization results, even when prompted with ambiguous user-provided natural-language queries. Further, by exploiting the explicit form of the Gaussian Splatting scene representation to the fullest extent, FAST-Splat retains the remarkable training and rendering speeds of Gaussian Splatting. Precisely, while existing semantic Gaussian Splatting methods distill semantics into a separate neural field or utilize neural models for dimensionality reduction, FAST-Splat directly augments each Gaussian with specific semantic codes, preserving the training, rendering, and memory-usage advantages of Gaussian Splatting over neural field methods. These Gaussian-specific semantic codes, together with a hash-table, enable semantic similarity to be measured with open-vocabulary user prompts and further enable FAST-Splat to respond with unambiguous semantic object labels and 3D masks, unlike prior methods. In experiments, we demonstrate that FAST-Splat is 6x to 8x faster to train, achieves between 18x to 51x faster rendering speeds, and requires about 6x smaller GPU memory, compared to the best-competing semantic Gaussian Splatting methods. Further, FAST-Splat achieves relatively similar or better semantic segmentation performance compared to existing methods. After the review period, we will provide links to the project website and the codebase.
