# Comparative Analysis of Audio Feature Extraction for Real-Time Talking Portrait Synthesis

arXiv: https://arxiv.org/abs/2411.13209 · HTML: https://mlsanity.com/paper/2411.13209/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 11 of its 47 references that are in the map.
- First posted on arXiv 20 Nov 2024.

## Builds on (most cited first, 11 of 11)

- [Robust Speech Recognition via Large-Scale Weak Supervision](https://mlsanity.com/paper/2212.04356/) (2022)
- [Gaussian Error Linear Units (GELUs)](https://mlsanity.com/paper/1606.08415/) (2016)
- [Deep Speech 2: End-to-End Speech Recognition in English and Mandarin](https://mlsanity.com/paper/1512.02595/) (2015)
- [vq-wav2vec: Self-Supervised Learning of Discrete Speech Representations](https://mlsanity.com/paper/1910.05453/) (2019)
- [GANs Trained by a Two Time-Scale Update Rule Converge to a Local Nash Equilibrium](https://mlsanity.com/paper/1706.08500/) (2017)
- [Real-time Neural Radiance Talking Portrait Synthesis via Audio-spatial Decomposition](https://mlsanity.com/paper/2211.12368/) (2022)
- [GeneFace++: Generalized and Stable Real-Time Audio-Driven 3D Talking Face Generation](https://mlsanity.com/paper/2305.00787/) (2023)
- [Live Speech Portraits: Real-Time Photorealistic Talking-Head Animation](https://mlsanity.com/paper/2109.10595/) (2021)
- [RealTalk: Real-time and Realistic Audio-driven Face Generation with 3D Facial Prior-guided Identity Alignment Network](https://mlsanity.com/paper/2406.18284/) (2024)
- [GSTalker: Real-time Audio-Driven Talking Face Generation via Deformable Gaussian Splatting](https://mlsanity.com/paper/2404.19040/) (2024)
- [R2-Talker: Realistic Real-Time Talking Head Synthesis with Hash Grid Landmarks Encoding and Progressive Multilayer Conditioning](https://mlsanity.com/paper/2312.05572/) (2023)

## Built on by (most cited first, 1 of 1)

- [PASE: Phoneme-Aware Speech Encoder to Improve Lip Sync Accuracy for Talking Head Synthesis](https://mlsanity.com/paper/2504.05803/) (2025)

## Abstract (arXiv)

This paper examines the integration of real-time talking-head generation for interviewer training, focusing on overcoming challenges in Audio Feature Extraction (AFE), which often introduces latency and limits responsiveness in real-time applications. To address these issues, we propose and implement a fully integrated system that replaces conventional AFE models with Open AI's Whisper, leveraging its encoder to optimize processing and improve overall system efficiency. Our evaluation of two open-source real-time models across three different datasets shows that Whisper not only accelerates processing but also improves specific aspects of rendering quality, resulting in more realistic and responsive talking-head interactions. These advancements make the system a more effective tool for immersive, interactive training applications, expanding the potential of AI-driven avatars in interviewer training.
