# Learning Time-Optimal and Speed-Adjustable Tactile In-Hand Manipulation

arXiv: https://arxiv.org/abs/2411.13148 · HTML: https://mlsanity.com/paper/2411.13148/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Placed in RL for robot locomotion and manipulation, one of 15 directions in Deep reinforcement learning methods.
- Builds on 16 of its 22 references that are in the map.
- First posted on arXiv 20 Nov 2024.

## Placed in

- Deep reinforcement learning methods / [RL for robot locomotion and manipulation](https://mlsanity.com/deeprl/rl-for-robot-locomotion-and-manipulation/)

## Builds on (most cited first, 16 of 16)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Solving Rubik's Cube with a Robot Hand](https://mlsanity.com/paper/1910.07113/) (2019)
- [Learning Dexterous In-Hand Manipulation](https://mlsanity.com/paper/1808.00177/) (2018)
- [Learning robust perceptive locomotion for quadrupedal robots in the wild](https://mlsanity.com/paper/2201.08117/) (2022)
- [DeXtreme: Transfer of Agile In-hand Manipulation from Simulation to Reality](https://mlsanity.com/paper/2210.13702/) (2022)
- [Efficient Learning on Point Clouds with Basis Point Sets](https://mlsanity.com/paper/1908.09186/) (2019)
- [Visual Dexterity: In-Hand Reorientation of Novel and Complex Object Shapes](https://mlsanity.com/paper/2211.11744/) (2022)
- [General In-Hand Object Rotation with Vision and Touch](https://mlsanity.com/paper/2309.09979/) (2023)
- [Rotating without Seeing: Towards In-hand Dexterity through Touch](https://mlsanity.com/paper/2303.10880/) (2023)
- [Robot Synesthesia: In-Hand Manipulation with Visuotactile Sensing](https://mlsanity.com/paper/2312.01853/) (2023)
- [Complex In-Hand Manipulation via Compliance-Enabled Finger Gaiting and Multi-Modal Planning](https://mlsanity.com/paper/2201.07928/) (2022)
- [Learning Purely Tactile In-Hand Manipulation with a Torque-Controlled Hand](https://mlsanity.com/paper/2204.03698/) (2022)
- [Dextrous Tactile In-Hand Manipulation Using a Modular Reinforcement Learning Architecture](https://mlsanity.com/paper/2303.04705/) (2023)
- [Estimator-Coupled Reinforcement Learning for Robust Purely Tactile In-Hand Manipulation](https://mlsanity.com/paper/2311.04060/) (2023)
- [Learning a Shape-Conditioned Agent for Purely Tactile In-Hand Manipulation of Various Objects](https://mlsanity.com/paper/2407.18834/) (2024)
- [Self-Contained and Automatic Calibration of a Multi-Fingered Hand Using Only Pairwise Contact Measurements](https://mlsanity.com/paper/2311.03957/) (2023)

## Built on by (most cited first, 2 of 2)

- [DexNDM: Closing the Reality Gap for Dexterous In-Hand Rotation via Joint-Wise Neural Dynamics Model](https://mlsanity.com/paper/2510.08556/) (2025)
- [Modality-Driven Design for Multi-Step Dexterous Manipulation: Insights from Neuroscience](https://mlsanity.com/paper/2412.11337/) (2024)

## Abstract (arXiv)

In-hand manipulation with multi-fingered hands is a challenging problem that recently became feasible with the advent of deep reinforcement learning methods. While most contributions to the task brought improvements in robustness and generalization, this paper addresses the critical performance measure of the speed at which an in-hand manipulation can be performed. We present reinforcement learning policies that can perform in-hand reorientation significantly faster than previous approaches for the complex setting of goal-conditioned reorientation in SO(3) with permanent force closure and tactile feedback only (i.e., using the hand's torque and position sensors). Moreover, we show how policies can be trained to be speed-adjustable, allowing for setting the average orientation speed of the manipulated object during deployment. To this end, we present suitable and minimalistic reinforcement learning objectives for time-optimal and speed-adjustable in-hand manipulation, as well as an analysis based on extensive experiments in simulation. We also demonstrate the zero-shot transfer of the learned policies to the real DLR-Hand II with a wide range of target speeds and the fastest dextrous in-hand manipulation without visual inputs.
