# Efficient Scene Modeling via Structure-Aware and Region-Prioritized 3D Gaussians

arXiv: https://arxiv.org/abs/2411.12788 · HTML: https://mlsanity.com/paper/2411.12788/

## Key facts

- Cited by 15 papers in the map (data through 14 Oct 2026).
- Builds on 55 of its 67 references that are in the map.
- First posted on arXiv 19 Nov 2024.

## Builds on (most cited first, 30 of 55)

- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields](https://mlsanity.com/paper/2111.12077/) (2021)
- [Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields](https://mlsanity.com/paper/2103.13415/) (2021)
- [Plenoxels: Radiance Fields without Neural Networks](https://mlsanity.com/paper/2112.05131/) (2021)
- [2D Gaussian Splatting for Geometrically Accurate Radiance Fields](https://mlsanity.com/paper/2403.17888/) (2024)
- [Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstruction](https://mlsanity.com/paper/2111.11215/) (2021)
- [Neural Sparse Voxel Fields](https://mlsanity.com/paper/2007.11571/) (2020)
- [DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creation](https://mlsanity.com/paper/2309.16653/) (2023)
- [Depth-supervised NeRF: Fewer Views and Faster Training for Free](https://mlsanity.com/paper/2107.02791/) (2021)
- [Scaffold-GS: Structured 3D Gaussians for View-Adaptive Rendering](https://mlsanity.com/paper/2312.00109/) (2023)
- [pixelSplat: 3D Gaussian Splats from Image Pairs for Scalable Generalizable 3D Reconstruction](https://mlsanity.com/paper/2312.12337/) (2023)
- [Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fields](https://mlsanity.com/paper/2304.06706/) (2023)
- [Mip-Splatting: Alias-free 3D Gaussian Splatting](https://mlsanity.com/paper/2311.16493/) (2023)
- [MVSplat: Efficient 3D Gaussian Splatting from Sparse Multi-View Images](https://mlsanity.com/paper/2403.14627/) (2024)
- [Point-NeRF: Point-based Neural Radiance Fields](https://mlsanity.com/paper/2201.08845/) (2022)
- [LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPS](https://mlsanity.com/paper/2311.17245/) (2023)
- [Gaussian Splatting SLAM](https://mlsanity.com/paper/2312.06741/) (2023)
- [Compact 3D Gaussian Representation for Radiance Field](https://mlsanity.com/paper/2311.13681/) (2023)
- [DrivingGaussian: Composite Gaussian Splatting for Surrounding Dynamic Autonomous Driving Scenes](https://mlsanity.com/paper/2312.07920/) (2023)
- [gsplat: An Open-Source Library for Gaussian Splatting](https://mlsanity.com/paper/2409.06765/) (2024)
- [GS-SLAM: Dense Visual SLAM with 3D Gaussian Splatting](https://mlsanity.com/paper/2311.11700/) (2023)
- [Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesis](https://mlsanity.com/paper/2401.02436/) (2023)
- [Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenes](https://mlsanity.com/paper/2404.10772/) (2024)
- [Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussians](https://mlsanity.com/paper/2403.17898/) (2024)
- [3D Gaussian Splatting as Markov Chain Monte Carlo](https://mlsanity.com/paper/2404.09591/) (2024)
- [A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasets](https://mlsanity.com/paper/2406.12080/) (2024)
- [Mini-Splatting: Representing Scenes with a Constrained Number of Gaussians](https://mlsanity.com/paper/2403.14166/) (2024)
- [HAC: Hash-grid Assisted Context for 3D Gaussian Splatting Compression](https://mlsanity.com/paper/2403.14530/) (2024)

## Built on by (most cited first, 15 of 15)

- [MILo: Mesh-In-the-Loop Gaussian Splatting for Detailed and Efficient Surface Reconstruction](https://mlsanity.com/paper/2506.24096/) (2025)
- [On-the-fly Reconstruction for Large-Scale Novel View Synthesis from Unposed Images](https://mlsanity.com/paper/2506.05558/) (2025)
- [LinPrim: Linear Primitives for Differentiable Volumetric Rendering](https://mlsanity.com/paper/2501.16312/) (2025)
- [Hybrid 3D-4D Gaussian Splatting for Fast Dynamic Scene Representation](https://mlsanity.com/paper/2505.13215/) (2025)
- [MMOne: Representing Multiple Modalities in One Scene](https://mlsanity.com/paper/2507.11129/) (2025)
- [POTR: Post-Training 3DGS Compression](https://mlsanity.com/paper/2601.14821/) (2026)
- [ControlGS: Consistent Structural Compression Control for Deployment-Aware Gaussian Splatting](https://mlsanity.com/paper/2505.10473/) (2025)
- [HyRF: Hybrid Radiance Fields for Memory-efficient and High-quality Novel View Synthesis](https://mlsanity.com/paper/2509.17083/) (2025)
- [PocketGS: On-Device Training of 3D Gaussian Splatting for High Perceptual Modeling](https://mlsanity.com/paper/2601.17354/) (2026)
- [SplatWeaver: Learning to Allocate Gaussian Primitives for Generalizable Novel View Synthesis](https://mlsanity.com/paper/2605.07287/) (2026)
- [BlitzGS: City-Scale Gaussian Splatting at Lightning Speed](https://mlsanity.com/paper/2605.13794/) (2026)
- [SPARE-GS: Structural Parsimony and Resource Efficiency for 3D Gaussian Splatting](https://mlsanity.com/paper/2607.16624/) (2026)
- [GSta: Efficient Training Scheme with Siestaed Gaussians for Monocular 3D Scene Reconstruction](https://mlsanity.com/paper/2504.06716/) (2025)
- [Accurate and Complete Surface Reconstruction from 3D Gaussians via Direct SDF Learning](https://mlsanity.com/paper/2509.07493/) (2025)
- [Efficient Confidence-Aware Densification for 3DGS](https://mlsanity.com/paper/2610.13541/) (2026)

## Abstract (arXiv)

Reconstructing 3D scenes with high fidelity and efficiency remains a central pursuit in computer vision and graphics. Recent advances in 3D Gaussian Splatting (3DGS) enable photorealistic rendering with Gaussian primitives, yet the modeling process remains governed predominantly by photometric supervision. This reliance often leads to irregular spatial distribution and indiscriminate primitive adjustments that largely ignore underlying geometric context. In this work, we rethink Gaussian modeling from a geometric standpoint and introduce Mini-Splatting2, an efficient scene modeling framework that couples structure-aware distribution and region-prioritized optimization, driving 3DGS into a geometry-regulated paradigm. The structure-aware distribution enforces spatial regularity through structured reorganization and representation sparsity, ensuring balanced structural coverage for compact organization. The region-prioritized optimization improves training discrimination through geometric saliency and computational selectivity, fostering appropriate structural emergence for fast convergence. These mechanisms alleviate the long-standing tension among representation compactness, convergence acceleration, and rendering fidelity. Extensive experiments demonstrate that Mini-Splatting2 achieves up to 4× fewer Gaussians and 3× faster optimization while maintaining state-of-the-art visual quality, paving the way towards structured and efficient 3D Gaussian modeling.
