# The Bounds of Algorithmic Collusion; Q-learning, Gradient Learning, and the Folk Theorem

arXiv: https://arxiv.org/abs/2411.12725 · HTML: https://mlsanity.com/paper/2411.12725/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 9 of its 29 references that are in the map.
- First posted on arXiv 19 Nov 2024.

## Builds on (most cited first, 9 of 9)

- [A Unified Analysis of Extra-gradient and Optimistic Gradient Methods for Saddle Point Problems: Proximal Point Approach](https://mlsanity.com/paper/1901.08511/) (2019)
- [Independent Policy Gradient Methods for Competitive Reinforcement Learning](https://mlsanity.com/paper/2101.04233/) (2021)
- [From Poincar'e Recurrence to Convergence in Imperfect Information Games: Finding Equilibrium via Regularization](https://mlsanity.com/paper/2002.08456/) (2020)
- [Independent Natural Policy Gradient Always Converges in Markov Potential Games](https://mlsanity.com/paper/2110.10614/) (2021)
- [Decentralized Q-Learning for Stochastic Teams and Games](https://mlsanity.com/paper/1506.07924/) (2015)
- [Learning in Nonzero-Sum Stochastic Games with Potentials](https://mlsanity.com/paper/2103.09284/) (2021)
- [Riemannian game dynamics](https://mlsanity.com/paper/1603.09173/) (2016)
- [On the convergence of policy gradient methods to Nash equilibria in general stochastic games](https://mlsanity.com/paper/2210.08857/) (2022)
- [Artificial Intelligence and Spontaneous Collusion](https://mlsanity.com/paper/2202.05946/) (2022)

## Abstract (arXiv)

We explore the behaviour emerging from learning agents repeatedly interacting strategically for a wide range of learning dynamics, including Q-learning, projected gradient, replicator and log-barrier dynamics. Going beyond the better understood classes of potential games and zero-sum games, we consider the setting of a general repeated game with finite recall under different forms of monitoring. We obtain a Folk Theorem-style result and characterise the set of payoff vectors that can be obtained by these dynamics, discovering a wide range of possibilities for the emergence of algorithmic collusion. Achieving this requires a novel technical approach, which, to the best of our knowledge, yields the first convergence result for multi-agent Q-learning algorithms in repeated games.
