# SCIGS: 3D Gaussians Splatting from a Snapshot Compressive Image

arXiv: https://arxiv.org/abs/2411.12471 · HTML: https://mlsanity.com/paper/2411.12471/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 23 of its 45 references that are in the map.
- First posted on arXiv 19 Nov 2024.

## Builds on (most cited first, 23 of 23)

- [An Image is Worth 16x16 Words: Transformers for Image Recognition at Scale](https://mlsanity.com/paper/2010.11929/) (2020)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields](https://mlsanity.com/paper/2111.12077/) (2021)
- [4D Gaussian Splatting for Real-Time Dynamic Scene Rendering](https://mlsanity.com/paper/2310.08528/) (2023)
- [2D Gaussian Splatting for Geometrically Accurate Radiance Fields](https://mlsanity.com/paper/2403.17888/) (2024)
- [The 2017 DAVIS Challenge on Video Object Segmentation](https://mlsanity.com/paper/1704.00675/) (2017)
- [Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstruction](https://mlsanity.com/paper/2309.13101/) (2023)
- [Local Light Field Fusion: Practical View Synthesis with Prescriptive Sampling Guidelines](https://mlsanity.com/paper/1905.00889/) (2019)
- [Mip-Splatting: Alias-free 3D Gaussian Splatting](https://mlsanity.com/paper/2311.16493/) (2023)
- [GS-SLAM: Dense Visual SLAM with 3D Gaussian Splatting](https://mlsanity.com/paper/2311.11700/) (2023)
- [Deblur-NeRF: Neural Radiance Fields from Blurry Images](https://mlsanity.com/paper/2111.14292/) (2021)
- [Rank Minimization for Snapshot Compressive Imaging](https://mlsanity.com/paper/1807.07837/) (2018)
- [Plug-and-Play Algorithms for Large-scale Snapshot Compressive Imaging](https://mlsanity.com/paper/2003.13654/) (2020)
- [Coded aperture compressive temporal imaging](https://mlsanity.com/paper/1302.2575/) (2013)
- [GAP-net for Snapshot Compressive Imaging](https://mlsanity.com/paper/2012.08364/) (2020)
- [Plug-and-Play Algorithms for Video Snapshot Compressive Imaging](https://mlsanity.com/paper/2101.04822/) (2021)
- [Memory-Efficient Network for Large-scale Video Compressive Sensing](https://mlsanity.com/paper/2103.03089/) (2021)
- [6DGS: 6D Pose Estimation from a Single Image and a 3D Gaussian Splatting Model](https://mlsanity.com/paper/2407.15484/) (2024)
- [Spatial-Temporal Transformer for Video Snapshot Compressive Imaging](https://mlsanity.com/paper/2209.01578/) (2022)
- [EfficientSCI: Densely Connected Network with Space-time Factorization for Large-scale Video Snapshot Compressive Imaging](https://mlsanity.com/paper/2305.10006/) (2023)
- [Adaptive Deep PnP Algorithm for Video Snapshot Compressive Imaging](https://mlsanity.com/paper/2201.05483/) (2022)
- [SCINeRF: Neural Radiance Fields from a Snapshot Compressive Image](https://mlsanity.com/paper/2403.20018/) (2024)

## Built on by (most cited first, 1 of 1)

- [GS2CI: Robust Gaussian Splatting For Snapshot Compressive Imaging via Large Vision Model Priors](https://mlsanity.com/paper/2608.13502/) (2026)

## Abstract (arXiv)

Snapshot Compressive Imaging (SCI) offers a possibility for capturing information in high-speed dynamic scenes, requiring efficient reconstruction method to recover scene information. Despite promising results, current deep learning-based and NeRF-based reconstruction methods face challenges: 1) deep learning-based reconstruction methods struggle to maintain 3D structural consistency within scenes, and 2) NeRF-based reconstruction methods still face limitations in handling dynamic scenes. To address these challenges, we propose SCIGS, a variant of 3DGS, and develop a primitive-level transformation network that utilizes camera pose stamps and Gaussian primitive coordinates as embedding vectors. This approach resolves the necessity of camera pose in vanilla 3DGS and enhances multi-view 3D structural consistency in dynamic scenes by utilizing transformed primitives. Additionally, a high-frequency filter is introduced to eliminate the artifacts generated during the transformation. The proposed SCIGS is the first to reconstruct a 3D explicit scene from a single compressed image, extending its application to dynamic 3D scenes. Experiments on both static and dynamic scenes demonstrate that SCIGS not only enhances SCI decoding but also outperforms current state-of-the-art methods in reconstructing dynamic 3D scenes from a single compressed image. The code will be made available upon publication.
