# Preference-Conditioned Gradient Variations for Multi-Objective Quality-Diversity

arXiv: https://arxiv.org/abs/2411.12433 · HTML: https://mlsanity.com/paper/2411.12433/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 38 of its 66 references that are in the map.
- First posted on arXiv 19 Nov 2024.

## Builds on (most cited first, 30 of 38)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Addressing Function Approximation Error in Actor-Critic Methods](https://mlsanity.com/paper/1802.09477/) (2018)
- [Solving Rubik's Cube with a Robot Hand](https://mlsanity.com/paper/1910.07113/) (2019)
- [Illuminating search spaces by mapping elites](https://mlsanity.com/paper/1504.04909/) (2015)
- [Brax -- A Differentiable Physics Engine for Large Scale Rigid Body Simulation](https://mlsanity.com/paper/2106.13281/) (2021)
- [A Practical Guide to Multi-Objective Reinforcement Learning and Planning](https://mlsanity.com/paper/2103.09568/) (2021)
- [Robots that can adapt like animals](https://mlsanity.com/paper/1407.3501/) (2014)
- [A Generalized Algorithm for Multi-Objective Reinforcement Learning and Policy Adaptation](https://mlsanity.com/paper/1908.08342/) (2019)
- [Extreme Parkour with Legged Robots](https://mlsanity.com/paper/2309.14341/) (2023)
- [Quality and Diversity Optimization: A Unifying Modular Framework](https://mlsanity.com/paper/1708.09251/) (2017)
- [Dynamic Weights in Multi-Objective Deep Reinforcement Learning](https://mlsanity.com/paper/1809.07803/) (2018)
- [Multi-Objective Deep Reinforcement Learning](https://mlsanity.com/paper/1610.02707/) (2016)
- [A Walk in the Park: Learning to Walk in 20 Minutes With Model-Free Reinforcement Learning](https://mlsanity.com/paper/2208.07860/) (2022)
- [Differentiable Quality Diversity](https://mlsanity.com/paper/2106.03894/) (2021)
- [Using Centroidal Voronoi Tessellations to Scale Up the Multi-dimensional Archive of Phenotypic Elites Algorithm](https://mlsanity.com/paper/1610.05729/) (2016)
- [Diversity Policy Gradient for Sample Efficient Quality-Diversity Optimization](https://mlsanity.com/paper/2006.08505/) (2020)
- [Discovering the Elite Hypervolume by Leveraging Interspecies Correlation](https://mlsanity.com/paper/1804.03906/) (2018)
- [Deep Surrogate Assisted Generation of Environments](https://mlsanity.com/paper/2206.04199/) (2022)
- [Approximating Gradients for Differentiable Quality Diversity in Reinforcement Learning](https://mlsanity.com/paper/2202.03666/) (2022)
- [Scaling Pareto-Efficient Decision Making Via Offline Multi-Objective RL](https://mlsanity.com/paper/2305.00567/) (2023)
- [Molecular Design in Synthetically Accessible Chemical Space via Deep Reinforcement Learning](https://mlsanity.com/paper/2004.14308/) (2020)
- [Talakat: Bullet Hell Generation through Constrained Map-Elites](https://mlsanity.com/paper/1806.04718/) (2018)
- [Covariance Matrix Adaptation MAP-Annealing](https://mlsanity.com/paper/2205.10752/) (2022)
- [MAP-Elites with Descriptor-Conditioned Gradients and Archive Distillation into a Single Policy](https://mlsanity.com/paper/2303.03832/) (2023)
- [Multi-Objective Quality Diversity Optimization](https://mlsanity.com/paper/2202.03057/) (2022)
- [QDax: A Library for Quality-Diversity and Population-based Algorithms with Hardware Acceleration](https://mlsanity.com/paper/2308.03665/) (2023)
- [Empirical analysis of PGA-MAP-Elites for Neuroevolution in Uncertain Domains](https://mlsanity.com/paper/2210.13156/) (2022)
- [Diversifying AI: Towards Creative Chess with AlphaZero](https://mlsanity.com/paper/2308.09175/) (2023)
- [Evolutionary Diversity Optimization Using Multi-Objective Indicators](https://mlsanity.com/paper/1811.06804/) (2018)

## Built on by (most cited first, 1 of 1)

- [Multi-Objective Quality-Diversity in Unstructured and Unbounded Spaces](https://mlsanity.com/paper/2504.03715/) (2025)

## Abstract (arXiv)

In a variety of domains, from robotics to finance, Quality-Diversity algorithms have been used to generate collections of both diverse and high-performing solutions. Multi-Objective Quality-Diversity algorithms have emerged as a promising approach for applying these methods to complex, multi-objective problems. However, existing methods are limited by their search capabilities. For example, Multi-Objective Map-Elites depends on random genetic variations which struggle in high-dimensional search spaces. Despite efforts to enhance search efficiency with gradient-based mutation operators, existing approaches consider updating solutions to improve on each objective separately rather than achieving desired trade-offs. In this work, we address this limitation by introducing Multi-Objective Map-Elites with Preference-Conditioned Policy-Gradient and Crowding Mechanisms: a new Multi-Objective Quality-Diversity algorithm that uses preference-conditioned policy-gradient mutations to efficiently discover promising regions of the objective space and crowding mechanisms to promote a uniform distribution of solutions on the non-dominated front. We evaluate our approach on six robotics locomotion tasks and show that our method outperforms or matches all state-of-the-art Multi-Objective Quality-Diversity methods in all six, including two newly proposed tri-objective tasks. Importantly, our method also achieves a smoother set of trade-offs, as measured by newly-proposed sparsity-based metrics.
