# Efficient Training in Multi-Agent Reinforcement Learning: A Communication-Free Framework for the Box-Pushing Problem

arXiv: https://arxiv.org/abs/2411.12246 · HTML: https://mlsanity.com/paper/2411.12246/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 10 of its 37 references that are in the map.
- First posted on arXiv 19 Nov 2024.

## Builds on (most cited first, 10 of 10)

- [Multi-Agent Actor-Critic for Mixed Cooperative-Competitive Environments](https://mlsanity.com/paper/1706.02275/) (2017)
- [FeUdal Networks for Hierarchical Reinforcement Learning](https://mlsanity.com/paper/1703.01161/) (2017)
- [Decentralized Deep Learning with Arbitrary Communication Compression](https://mlsanity.com/paper/1907.09356/) (2019)
- [Learning to Schedule Communication in Multi-agent Reinforcement Learning](https://mlsanity.com/paper/1902.01554/) (2019)
- [Deep Implicit Coordination Graphs for Multi-agent Reinforcement Learning](https://mlsanity.com/paper/2006.11438/) (2020)
- [An Introduction to Centralized Training for Decentralized Execution in Cooperative Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2409.03052/) (2024)
- [Multi-Agent Common Knowledge Reinforcement Learning](https://mlsanity.com/paper/1810.11702/) (2018)
- [More Centralized Training, Still Decentralized Execution: Multi-Agent Conditional Policy Factorization](https://mlsanity.com/paper/2209.12681/) (2022)
- [Towards Efficient Collaboration via Graph Modeling in Reinforcement Learning](https://mlsanity.com/paper/2410.15841/) (2024)
- [Learning to Cooperate via Policy Search](https://mlsanity.com/paper/1408.1484/) (2014)

## Abstract (arXiv)

Self-organizing systems consist of autonomous agents that can perform complex tasks and adapt to dynamic environments without a central controller. Prior research often relies on reinforcement learning to enable agents to gain the skills needed for task completion, such as in the box-pushing environment. However, when agents push from opposing directions during exploration, they tend to exert equal and opposite forces on the box, resulting in minimal displacement and inefficient training. This paper proposes a model called Shared Pool of Information (SPI), which enables information to be accessible to all agents and facilitates coordination, reducing force conflicts among agents and enhancing exploration efficiency. Through computer simulations, we demonstrate that SPI not only expedites the training process but also requires fewer steps per episode, significantly improving the agents' collaborative effectiveness.
