# Coarse-to-fine Q-Network with Action Sequence for Data-Efficient Reinforcement Learning

arXiv: https://arxiv.org/abs/2411.12155 · HTML: https://mlsanity.com/paper/2411.12155/

## Key facts

- Cited by 10 papers in the map (data through 14 Oct 2026).
- Placed in Deep RL algorithms and representations, one of 15 directions in Deep reinforcement learning methods.
- Builds on 42 of its 58 references that are in the map.
- First posted on arXiv 19 Nov 2024.

## Placed in

- Deep reinforcement learning methods / [Deep RL algorithms and representations](https://mlsanity.com/deeprl/deep-rl-algorithms-and-representations/)

## Builds on (most cited first, 30 of 42)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [Layer Normalization](https://mlsanity.com/paper/1607.06450/) (2016)
- [Learning Phrase Representations using RNN Encoder-Decoder for Statistical Machine Translation](https://mlsanity.com/paper/1406.1078/) (2014)
- [Gaussian Error Linear Units (GELUs)](https://mlsanity.com/paper/1606.08415/) (2016)
- [Diffusion Policy: Visuomotor Policy Learning via Action Diffusion](https://mlsanity.com/paper/2303.04137/) (2023)
- [Addressing Function Approximation Error in Actor-Critic Methods](https://mlsanity.com/paper/1802.09477/) (2018)
- [Learning Fine-Grained Bimanual Manipulation with Low-Cost Hardware](https://mlsanity.com/paper/2304.13705/) (2023)
- [Octo: An Open-Source Generalist Robot Policy](https://mlsanity.com/paper/2405.12213/) (2024)
- [Mastering Diverse Domains through World Models](https://mlsanity.com/paper/2301.04104/) (2023)
- [Soft Actor-Critic Algorithms and Applications](https://mlsanity.com/paper/1812.05905/) (2018)
- [Dueling Network Architectures for Deep Reinforcement Learning](https://mlsanity.com/paper/1511.06581/) (2015)
- [A Distributional Perspective on Reinforcement Learning](https://mlsanity.com/paper/1707.06887/) (2017)
- [RLBench: The Robot Learning Benchmark & Learning Environment](https://mlsanity.com/paper/1909.12271/) (2019)
- [AWAC: Accelerating Online Reinforcement Learning with Offline Datasets](https://mlsanity.com/paper/2006.09359/) (2020)
- [TD-MPC2: Scalable, Robust World Models for Continuous Control](https://mlsanity.com/paper/2310.16828/) (2023)
- [Data-Efficient Hierarchical Reinforcement Learning](https://mlsanity.com/paper/1805.08296/) (2018)
- [The Option-Critic Architecture](https://mlsanity.com/paper/1609.05140/) (2016)
- [Mobile ALOHA: Learning Bimanual Mobile Manipulation with Low-Cost Whole-Body Teleoperation](https://mlsanity.com/paper/2401.02117/) (2024)
- [dm_control: Software and Tasks for Continuous Control](https://mlsanity.com/paper/2006.12983/) (2020)
- [Mastering Visual Continuous Control: Improved Data-Augmented Reinforcement Learning](https://mlsanity.com/paper/2107.09645/) (2021)
- [Better & Faster Large Language Models via Multi-token Prediction](https://mlsanity.com/paper/2404.19737/) (2024)
- [FeUdal Networks for Hierarchical Reinforcement Learning](https://mlsanity.com/paper/1703.01161/) (2017)
- [Hierarchical Deep Reinforcement Learning: Integrating Temporal Abstraction and Intrinsic Motivation](https://mlsanity.com/paper/1604.06057/) (2016)
- [Cal-QL: Calibrated Offline RL Pre-Training for Efficient Online Fine-Tuning](https://mlsanity.com/paper/2303.05479/) (2023)
- [Offline-to-Online Reinforcement Learning via Balanced Replay and Pessimistic Q-Ensemble](https://mlsanity.com/paper/2107.00591/) (2021)
- [HumanPlus: Humanoid Shadowing and Imitation from Humans](https://mlsanity.com/paper/2406.10454/) (2024)
- [RoboAgent: Generalization and Efficiency in Robot Manipulation via Semantic Augmentations and Action Chunking](https://mlsanity.com/paper/2309.01918/) (2023)
- [Q-Transformer: Scalable Offline Reinforcement Learning via Autoregressive Q-Functions](https://mlsanity.com/paper/2309.10150/) (2023)

## Built on by (most cited first, 10 of 10)

- [SEAR: Sample Efficient Action Chunking Reinforcement Learning](https://mlsanity.com/paper/2603.01891/) (2026)
- [Adaptive Action Chunking via Multi-Chunk Q Value Estimation](https://mlsanity.com/paper/2605.10044/) (2026)
- [Offline Reinforcement Learning with Universal Horizon Models](https://mlsanity.com/paper/2605.15603/) (2026)
- [FastDSAC: Unlocking the Potential of Maximum Entropy RL in High-Dimensional Humanoid Control](https://mlsanity.com/paper/2603.12612/) (2026)
- [Adaptive Q-Chunking for Offline-to-Online Reinforcement Learning](https://mlsanity.com/paper/2605.05544/) (2026)
- [PAC-ACT: Post-training Actor-Critic for Action Chunking Transformers](https://mlsanity.com/paper/2607.09590/) (2026)
- [ACSAC: Adaptive Chunk Size Actor-Critic with Causal Transformer Q-Network](https://mlsanity.com/paper/2605.11009/) (2026)
- [Horizon Adaptive Offline Policy Learning via Value Stitching](https://mlsanity.com/paper/2606.21136/) (2026)
- [Stable and Efficient Real-World Online VLA Post-Training via Asynchronous Replay-Anchored Policy Improvement](https://mlsanity.com/paper/2609.22888/) (2026)
- [Action Chunking Proximal Policy Optimization with Feedback Correction](https://mlsanity.com/paper/2609.36250/) (2026)

## Abstract (arXiv)

Predicting a sequence of actions has been crucial in the success of recent behavior cloning algorithms in robotics. Can similar ideas improve reinforcement learning (RL)? We answer affirmatively by observing that incorporating action sequences when predicting ground-truth return-to-go leads to lower validation loss. Motivated by this, we introduce Coarse-to-fine Q-Network with Action Sequence (CQN-AS), a novel value-based RL algorithm that learns a critic network that outputs Q-values over a sequence of actions, i.e., explicitly training the value function to learn the consequence of executing action sequences. Our experiments show that CQN-AS outperforms several baselines on a variety of sparse-reward humanoid control and tabletop manipulation tasks from BiGym and RLBench.
