# UniHands: Unifying Various Wild-Collected Keypoints for Personalized Hand Reconstruction

arXiv: https://arxiv.org/abs/2411.11845 · HTML: https://mlsanity.com/paper/2411.11845/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 3 of its 6 references that are in the map.
- First posted on arXiv 18 Nov 2024.

## Builds on (most cited first, 3 of 3)

- [InterHand2.6M: A Dataset and Baseline for 3D Interacting Hand Pose Estimation from a Single RGB Image](https://mlsanity.com/paper/2008.09309/) (2020)
- [Learning to Estimate 3D Hand Pose from Single RGB Images](https://mlsanity.com/paper/1705.01389/) (2017)
- [Embodied Hands: Modeling and Capturing Hands and Bodies Together](https://mlsanity.com/paper/2201.02610/) (2022)

## Abstract (arXiv)

Accurate hand motion capture and standardized 3D representation are essential for various hand-related tasks. Collecting keypoints-only data, while efficient and cost-effective, results in low-fidelity representations and lacks surface information. Furthermore, data inconsistencies across sources challenge their integration and use. We present UniHands, a novel method for creating standardized yet personalized hand models from wild-collected keypoints from diverse sources. Unlike existing neural implicit representation methods, UniHands uses the widely-adopted parametric models MANO and NIMBLE, providing a more scalable and versatile solution. It also derives unified hand joints from the meshes, which facilitates seamless integration into various hand-related tasks. Experiments on the FreiHAND and InterHand2.6M datasets demonstrate its ability to precisely reconstruct hand mesh vertices and keypoints, effectively capturing high-degree articulation motions. Empirical studies involving nine participants show a clear preference for our unified joints over existing configurations for accuracy and naturalism (p-value 0.016).
