# VLN-Game: Vision-Language Equilibrium Search for Zero-Shot Semantic Navigation

arXiv: https://arxiv.org/abs/2411.11609 · HTML: https://mlsanity.com/paper/2411.11609/

## Key facts

- Cited by 11 papers in the map (data through 14 Oct 2026).
- Placed in Embodied and 3D vision-language models, one of 16 directions in Multimodal LLMs / vision-language models.
- First posted on arXiv 18 Nov 2024.

## Placed in

- Multimodal LLMs / vision-language models / [Embodied and 3D vision-language models](https://mlsanity.com/mllm/embodied-and-3d-vision-language-models/)

## Built on by (most cited first, 11 of 11)

- [Game Theory Meets Large Language Models: A Systematic Survey with Taxonomy and New Frontiers](https://mlsanity.com/paper/2502.09053/) (2025)
- [MSGNav: Unleashing the Power of Multi-modal 3D Scene Graph for Zero-Shot Embodied Navigation](https://mlsanity.com/paper/2511.10376/) (2025)
- [Sparse Video Generation Propels Real-World Beyond-the-View Vision-Language Navigation](https://mlsanity.com/paper/2602.05827/) (2026)
- [Incentivizing Truthful Language Models via Peer Elicitation Games](https://mlsanity.com/paper/2505.13636/) (2025)
- [CogDDN: A Cognitive Demand-Driven Navigation with Decision Optimization and Dual-Process Thinking](https://mlsanity.com/paper/2507.11334/) (2025)
- [LongNav-R1: Horizon-Adaptive Multi-Turn RL for Long-Horizon VLA Navigation](https://mlsanity.com/paper/2602.12351/) (2026)
- [AERR-Nav: Adaptive Exploration-Recovery-Reminiscing Strategy for Zero-Shot Object Navigation](https://mlsanity.com/paper/2603.17712/) (2026)
- [Hierarchical Semantic-Augmented Navigation: Optimal Transport and Graph-Driven Reasoning for Vision-Language Navigation](https://mlsanity.com/paper/2606.01565/) (2026)
- [RANGER: A Monocular Zero-Shot Semantic Navigation Framework through Visual Contextual Adaptation](https://mlsanity.com/paper/2512.24212/) (2025)
- [R2F: Repurposing Ray Frontiers for LLM-free Object Navigation](https://mlsanity.com/paper/2603.08475/) (2026)
- [Instance-Enriched Semantic Maps for Visual Language Navigation](https://mlsanity.com/paper/2607.12630/) (2026)

## Abstract (arXiv)

Following human instructions to explore and search for a specified target in an unfamiliar environment is a crucial skill for mobile service robots. Most of the previous works on object goal navigation have typically focused on a single input modality as the target, which may lead to limited consideration of language descriptions containing detailed attributes and spatial relationships. To address this limitation, we propose VLN-Game, a novel zero-shot framework for visual target navigation that can process object names and descriptive language targets effectively. To be more precise, our approach constructs a 3D object-centric spatial map by integrating pre-trained visual-language features with a 3D reconstruction of the physical environment. Then, the framework identifies the most promising areas to explore in search of potential target candidates. A game-theoretic vision language model is employed to determine which target best matches the given language description. Experiments conducted on the Habitat-Matterport 3D (HM3D) dataset demonstrate that the proposed framework achieves state-of-the-art performance in both object goal navigation and language-based navigation tasks. Moreover, we show that VLN-Game can be easily deployed on real-world robots. The success of VLN-Game highlights the promising potential of using game-theoretic methods with compact vision-language models to advance decision-making capabilities in robotic systems. The supplementary video and code can be accessed via the following link: https://sites.google.com/view/vln-game.
