# VeGaS: Video Gaussian Splatting

arXiv: https://arxiv.org/abs/2411.11024 · HTML: https://mlsanity.com/paper/2411.11024/

## Key facts

- Cited by 9 papers in the map (data through 14 Oct 2026).
- Builds on 45 of its 53 references that are in the map.
- First posted on arXiv 17 Nov 2024.

## Builds on (most cited first, 30 of 45)

- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [DeepSDF: Learning Continuous Signed Distance Functions for Shape Representation](https://mlsanity.com/paper/1901.05103/) (2019)
- [Implicit Neural Representations with Periodic Activation Functions](https://mlsanity.com/paper/2006.09661/) (2020)
- [4D Gaussian Splatting for Real-Time Dynamic Scene Rendering](https://mlsanity.com/paper/2310.08528/) (2023)
- [Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstruction](https://mlsanity.com/paper/2309.13101/) (2023)
- [Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesis](https://mlsanity.com/paper/2308.09713/) (2023)
- [SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Rendering](https://mlsanity.com/paper/2311.12775/) (2023)
- [Metric3Dv2: A Versatile Monocular Geometric Foundation Model for Zero-shot Metric Depth and Surface Normal Estimation](https://mlsanity.com/paper/2404.15506/) (2024)
- [SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenes](https://mlsanity.com/paper/2312.14937/) (2023)
- [ControlVideo: Training-free Controllable Text-to-Video Generation](https://mlsanity.com/paper/2305.13077/) (2023)
- [NeRV: Neural Representations for Videos](https://mlsanity.com/paper/2110.13903/) (2021)
- [Tracking Everything Everywhere All at Once](https://mlsanity.com/paper/2306.05422/) (2023)
- [4D-Rotor Gaussian Splatting: Towards Efficient Novel View Synthesis for Dynamic Scenes](https://mlsanity.com/paper/2402.03307/) (2024)
- [MoSca: Dynamic Gaussian Fusion from Casual Videos via 4D Motion Scaffolds](https://mlsanity.com/paper/2405.17421/) (2024)
- [Layered Neural Atlases for Consistent Video Editing](https://mlsanity.com/paper/2109.11418/) (2021)
- [Adversarial Generation of Continuous Images](https://mlsanity.com/paper/2011.12026/) (2020)
- [DynMF: Neural Motion Factorization for Real-time Dynamic View Synthesis with 3D Gaussian Splatting](https://mlsanity.com/paper/2312.00112/) (2023)
- [BootsTAP: Bootstrapped Training for Tracking-Any-Point](https://mlsanity.com/paper/2402.00847/) (2024)
- [VidToMe: Video Token Merging for Zero-Shot Video Editing](https://mlsanity.com/paper/2312.10656/) (2023)
- [CoDeF: Content Deformation Fields for Temporally Consistent Video Processing](https://mlsanity.com/paper/2308.07926/) (2023)
- [VideoINR: Learning Video Implicit Neural Representation for Continuous Space-Time Super-Resolution](https://mlsanity.com/paper/2206.04647/) (2022)
- [HNeRV: A Hybrid Neural Representation for Videos](https://mlsanity.com/paper/2304.02633/) (2023)
- [Motion-aware 3D Gaussian Splatting for Efficient Dynamic Scene Reconstruction](https://mlsanity.com/paper/2403.11447/) (2024)
- [GaussianImage: 1000 FPS Image Representation and Compression by 2D Gaussian Splatting](https://mlsanity.com/paper/2403.08551/) (2024)
- [GauFRe: Gaussian Deformation Fields for Real-time Dynamic Novel View Synthesis](https://mlsanity.com/paper/2312.11458/) (2023)
- [E-NeRV: Expedite Neural Video Representation with Disentangled Spatial-Temporal Context](https://mlsanity.com/paper/2207.08132/) (2022)
- [GaMeS: Mesh-Based Adapting and Modification of Gaussian Splatting](https://mlsanity.com/paper/2402.01459/) (2024)
- [Hypernetwork functional image representation](https://mlsanity.com/paper/1902.10404/) (2019)
- [Deformable Sprites for Unsupervised Video Decomposition](https://mlsanity.com/paper/2204.07151/) (2022)

## Built on by (most cited first, 9 of 9)

- [CLIPGaussian: Universal and Multimodal Style Transfer Based on Gaussian Splatting](https://mlsanity.com/paper/2505.22854/) (2025)
- [GSVC: Efficient Video Representation and Compression Through 2D Gaussian Splatting](https://mlsanity.com/paper/2501.12060/) (2025)
- [MedGS: Gaussian Splatting for Multi-Modal 3D Medical Imaging](https://mlsanity.com/paper/2509.16806/) (2025)
- [SGI: Structured 2D Gaussians for Efficient and Compact Large Image Representation](https://mlsanity.com/paper/2603.07789/) (2026)
- [Vectorized Video Representation with Easy Editing via Hierarchical Spatio-Temporally Consistent Proxy Embedding](https://mlsanity.com/paper/2510.12256/) (2025)
- [Splannequin: Freezing Monocular Mannequin-Challenge Footage with Dual-Detection Splatting](https://mlsanity.com/paper/2512.05113/) (2025)
- [OmniStyle-INR: Universal and Multimodal Style Transfer for INRs](https://mlsanity.com/paper/2607.16362/) (2026)
- [TOM-GS: Editable Video Representation via Temporal Opacity Modulation of Static 3D Gaussians](https://mlsanity.com/paper/2607.22717/) (2026)
- [Affine-Aligned Atlas for Canonical Gaussian Construction in Video Representation](https://mlsanity.com/paper/2610.01114/) (2026)

## Abstract (arXiv)

Implicit Neural Representations (INRs) employ neural networks to approximate discrete data as continuous functions. In the context of video data, such models can be utilized to transform the coordinates of pixel locations along with frame occurrence times (or indices) into RGB color values. Although INRs facilitate effective compression, they are unsuitable for editing purposes. One potential solution is to use a 3D Gaussian Splatting (3DGS) based model, such as the Video Gaussian Representation (VGR), which is capable of encoding video as a multitude of 3D Gaussians and is applicable for numerous video processing operations, including editing. Nevertheless, in this case, the capacity for modification is constrained to a limited set of basic transformations. To address this issue, we introduce the Video Gaussian Splatting (VeGaS) model, which enables realistic modifications of video data. To construct VeGaS, we propose a novel family of Folded-Gaussian distributions designed to capture nonlinear dynamics in a video stream and model consecutive frames by 2D Gaussians obtained as respective conditional distributions. Our experiments demonstrate that VeGaS outperforms state-of-the-art solutions in frame reconstruction tasks and allows realistic modifications of video data. The code is available at: https://github.com/gmum/VeGaS.
