# Efficient, Low-Regret, Online Reinforcement Learning for Linear MDPs

arXiv: https://arxiv.org/abs/2411.10906 · HTML: https://mlsanity.com/paper/2411.10906/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in RL theory and sample complexity, one of 15 directions in Deep reinforcement learning methods.
- Builds on 22 of its 35 references that are in the map.
- First posted on arXiv 16 Nov 2024.

## Placed in

- Deep reinforcement learning methods / [RL theory and sample complexity](https://mlsanity.com/deeprl/rl-theory-and-sample-complexity/)

## Builds on (most cited first, 22 of 22)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Asynchronous Methods for Deep Reinforcement Learning](https://mlsanity.com/paper/1602.01783/) (2016)
- [Provably Efficient Reinforcement Learning with Linear Function Approximation](https://mlsanity.com/paper/1907.05388/) (2019)
- [Sketching as a Tool for Numerical Linear Algebra](https://mlsanity.com/paper/1411.4357/) (2014)
- [Revisiting the Arcade Learning Environment: Evaluation Protocols and Open Problems for General Agents](https://mlsanity.com/paper/1709.06009/) (2017)
- [Modular Multitask Reinforcement Learning with Policy Sketches](https://mlsanity.com/paper/1611.01796/) (2016)
- [Reinforcement Learning in Feature Space: Matrix Bandit, Kernels, and Regret Bound](https://mlsanity.com/paper/1905.10389/) (2019)
- [Provably Efficient Reinforcement Learning with Linear Function Approximation Under Adaptivity Constraints](https://mlsanity.com/paper/2101.02195/) (2021)
- [Nearly Minimax Optimal Reinforcement Learning for Linear Markov Decision Processes](https://mlsanity.com/paper/2212.06132/) (2022)
- [Making Linear MDPs Practical via Contrastive Representation Learning](https://mlsanity.com/paper/2207.07150/) (2022)
- [First-Order Regret in Reinforcement Learning with Linear Function Approximation: A Robust Estimation Approach](https://mlsanity.com/paper/2112.03432/) (2021)
- [Sample-Efficient Reinforcement Learning Is Feasible for Linearly Realizable MDPs with Limited Revisiting](https://mlsanity.com/paper/2105.08024/) (2021)
- [Sketching for First Order Method: Efficient Algorithm for Low-Bandwidth Channel and Vulnerability](https://mlsanity.com/paper/2210.08371/) (2022)
- [Towards Deployment-Efficient Reinforcement Learning: Lower Bound and Optimality](https://mlsanity.com/paper/2202.06450/) (2022)
- [Nonstationary Reinforcement Learning with Linear Function Approximation](https://mlsanity.com/paper/2010.04244/) (2020)
- [Reinforcement Learning in Linear MDPs: Constant Regret and Representation Selection](https://mlsanity.com/paper/2110.14798/) (2021)
- [Sublinear Least-Squares Value Iteration via Locality Sensitive Hashing](https://mlsanity.com/paper/2105.08285/) (2021)
- [Model-Based Reinforcement Learning with Multinomial Logistic Function Approximation](https://mlsanity.com/paper/2212.13540/) (2022)
- [Reinforcement Learning and Bandits for Speech and Language Processing: Tutorial, Review and Outlook](https://mlsanity.com/paper/2210.13623/) (2022)
- [A General Framework for Sequential Decision-Making under Adaptivity Constraints](https://mlsanity.com/paper/2306.14468/) (2023)
- [Genetic multi-armed bandits: a reinforcement learning approach for discrete optimization via simulation](https://mlsanity.com/paper/2302.07695/) (2023)

## Abstract (arXiv)

Reinforcement learning algorithms are usually stated without theoretical guarantees regarding their performance. Recently, Jin, Yang, Wang, and Jordan (COLT 2020) showed a polynomial-time reinforcement learning algorithm (namely, LSVI-UCB) for the setting of linear Markov decision processes, and provided theoretical guarantees regarding its running time and regret. In real-world scenarios, however, the space usage of this algorithm can be prohibitive due to a utilized linear regression step. We propose and analyze two modifications of LSVI-UCB, which alternate periods of learning and not-learning, to reduce space and time usage while maintaining sublinear regret. We show experimentally, on synthetic data and real-world benchmarks, that our algorithms achieve low space usage and running time, while not significantly sacrificing regret.
