# Motion Diffusion-Guided 3D Global HMR from a Dynamic Camera

arXiv: https://arxiv.org/abs/2411.10582 · HTML: https://mlsanity.com/paper/2411.10582/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 26 of its 33 references that are in the map.
- First posted on arXiv 15 Nov 2024.

## Builds on (most cited first, 26 of 26)

- [Expressive Body Capture: 3D Hands, Face, and Body from a Single Image](https://mlsanity.com/paper/1904.05866/) (2019)
- [AMASS: Archive of Motion Capture as Surface Shapes](https://mlsanity.com/paper/1904.03278/) (2019)
- [End-to-end Recovery of Human Shape and Pose](https://mlsanity.com/paper/1712.06584/) (2017)
- [VIBE: Video Inference for Human Body Pose and Shape Estimation](https://mlsanity.com/paper/1912.05656/) (2019)
- [ViTPose: Simple Vision Transformer Baselines for Human Pose Estimation](https://mlsanity.com/paper/2204.12484/) (2022)
- [HuMoR: 3D Human Motion Model for Robust Pose Estimation](https://mlsanity.com/paper/2105.04668/) (2021)
- [Learning Category-Specific Mesh Reconstruction from Image Collections](https://mlsanity.com/paper/1803.07549/) (2018)
- [Learning 3D Human Dynamics from Video](https://mlsanity.com/paper/1812.01601/) (2018)
- [HybrIK: A Hybrid Analytical-Neural Inverse Kinematics Solution for 3D Human Pose and Shape Estimation](https://mlsanity.com/paper/2011.14672/) (2020)
- [A General and Adaptive Robust Loss Function](https://mlsanity.com/paper/1701.03077/) (2017)
- [WHAM: Reconstructing World-grounded Humans with Accurate 3D Motion](https://mlsanity.com/paper/2312.07531/) (2023)
- [GLAMR: Global Occlusion-Aware Human Mesh Recovery with Dynamic Cameras](https://mlsanity.com/paper/2112.01524/) (2021)
- [PyMAF-X: Towards Well-aligned Full-body Model Regression from Monocular Images](https://mlsanity.com/paper/2207.06400/) (2022)
- [Decoupling Human and Camera Motion from Videos in the Wild](https://mlsanity.com/paper/2302.12827/) (2023)
- [EgoBody: Human Body Shape and Motion of Interacting People from Head-Mounted Devices](https://mlsanity.com/paper/2112.07642/) (2021)
- [DeepCut: Joint Subset Partition and Labeling for Multi Person Pose Estimation](https://mlsanity.com/paper/1511.06645/) (2015)
- [Exploiting temporal context for 3D human pose estimation in the wild](https://mlsanity.com/paper/1905.04266/) (2019)
- [TRAM: Global Trajectory and Motion of 3D Humans from in-the-wild Videos](https://mlsanity.com/paper/2403.17346/) (2024)
- [Contact and Human Dynamics from Monocular Video](https://mlsanity.com/paper/2007.11678/) (2020)
- [TRACE: 5D Temporal Regression of Avatars with Dynamic Cameras in 3D Environments](https://mlsanity.com/paper/2306.02850/) (2023)
- [Cross-Attention of Disentangled Modalities for 3D Human Mesh Recovery with Transformers](https://mlsanity.com/paper/2207.13820/) (2022)
- [Hierarchical Kinematic Probability Distributions for 3D Human Shape and Pose Estimation from Images in the Wild](https://mlsanity.com/paper/2110.00990/) (2021)
- [Bilevel Online Adaptation for Out-of-Domain Human Mesh Reconstruction](https://mlsanity.com/paper/2103.16449/) (2021)
- [KAMA: 3D Keypoint Aware Body Mesh Articulation](https://mlsanity.com/paper/2104.13502/) (2021)
- [Tracking People by Predicting 3D Appearance, Location & Pose](https://mlsanity.com/paper/2112.04477/) (2021)
- [NeMo: 3D Neural Motion Fields from Multiple Video Instances of the Same Action](https://mlsanity.com/paper/2212.13660/) (2022)

## Built on by (most cited first, 1 of 1)

- [DiffProxy: Multi-View Human Mesh Recovery via Diffusion-Generated Dense Proxies](https://mlsanity.com/paper/2601.02267/) (2026)

## Abstract (arXiv)

Motion capture technologies have transformed numerous fields, from the film and gaming industries to sports science and healthcare, by providing a tool to capture and analyze human movement in great detail. The holy grail in the topic of monocular global human mesh and motion reconstruction (GHMR) is to achieve accuracy on par with traditional multi-view capture on any monocular videos captured with a dynamic camera, in-the-wild. This is a challenging task as the monocular input has inherent depth ambiguity, and the moving camera adds additional complexity as the rendered human motion is now a product of both human and camera movement. Not accounting for this confusion, existing GHMR methods often output motions that are unrealistic, e.g. unaccounted root translation of the human causes foot sliding. We present DiffOpt, a novel 3D global HMR method using Diffusion Optimization. Our key insight is that recent advances in human motion generation, such as the motion diffusion model (MDM), contain a strong prior of coherent human motion. The core of our method is to optimize the initial motion reconstruction using the MDM prior. This step can lead to more globally coherent human motion. Our optimization jointly optimizes the motion prior loss and reprojection loss to correctly disentangle the human and camera motions. We validate DiffOpt with video sequences from the Electromagnetic Database of Global 3D Human Pose and Shape in the Wild (EMDB) and Egobody, and demonstrate superior global human motion recovery capability over other state-of-the-art global HMR methods most prominently in long video settings.
