# Evaluating Creativity and Deception in Large Language Models: A Simulation Framework for Multi-Agent Balderdash

arXiv: https://arxiv.org/abs/2411.10422 · HTML: https://mlsanity.com/paper/2411.10422/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in Reinforcement learning for LLM agents, one of 16 directions in LLM agents and tool use.
- Builds on 11 of its 29 references that are in the map.
- First posted on arXiv 15 Nov 2024.

## Placed in

- LLM agents and tool use / [Reinforcement learning for LLM agents](https://mlsanity.com/agents/reinforcement-learning-for-llm-agents/)

## Builds on (most cited first, 11 of 11)

- [Judging LLM-as-a-Judge with MT-Bench and Chatbot Arena](https://mlsanity.com/paper/2306.05685/) (2023)
- [Phi-3 Technical Report: A Highly Capable Language Model Locally on Your Phone](https://mlsanity.com/paper/2404.14219/) (2024)
- [MetaGPT: Meta Programming for A Multi-Agent Collaborative Framework](https://mlsanity.com/paper/2308.00352/) (2023)
- [Self-collaboration Code Generation via ChatGPT](https://mlsanity.com/paper/2304.07590/) (2023)
- [Exploring Large Language Models for Communication Games: An Empirical Study on Werewolf](https://mlsanity.com/paper/2309.04658/) (2023)
- [Language Agents with Reinforcement Learning for Strategic Play in the Werewolf Game](https://mlsanity.com/paper/2310.18940/) (2023)
- [Avalon's Game of Thoughts: Battle Against Deception through Recursive Contemplation](https://mlsanity.com/paper/2310.01320/) (2023)
- [A Confederacy of Models: a Comprehensive Evaluation of LLMs on Creative Writing](https://mlsanity.com/paper/2310.08433/) (2023)
- [Can an Embodied Agent Find Your "Cat-shaped Mug"? LLM-Guided Exploration for Zero-Shot Object Navigation](https://mlsanity.com/paper/2303.03480/) (2023)
- [Welfare Diplomacy: Benchmarking Language Model Cooperation](https://mlsanity.com/paper/2310.08901/) (2023)
- [TwoStep: Multi-agent Task Planning using Classical Planners and Large Language Models](https://mlsanity.com/paper/2403.17246/) (2024)

## Built on by (most cited first, 1 of 1)

- [When Agents Lie: Premeditation, Persistence, and Exploitation in Repeated Games](https://mlsanity.com/paper/2607.05132/) (2026)

## Abstract (arXiv)

Large Language Models (LLMs) have shown impressive capabilities in complex tasks and interactive environments, yet their creativity remains underexplored. This paper introduces a simulation framework utilizing the game Balderdash to evaluate both the creativity and logical reasoning of LLMs. In Balderdash, players generate fictitious definitions for obscure terms to deceive others while identifying correct definitions. Our framework enables multiple LLM agents to participate in this game, assessing their ability to produce plausible definitions and strategize based on game rules and history. We implemented a centralized game engine featuring various LLMs as participants and a judge LLM to evaluate semantic equivalence. Through a series of experiments, we analyzed the performance of different LLMs, examining metrics such as True Definition Ratio, Deception Ratio, and Correct Guess Ratio. The results provide insights into the creative and deceptive capabilities of LLMs, highlighting their strengths and areas for improvement. Specifically, the study reveals that infrequent vocabulary in LLMs' input leads to poor reasoning on game rules and historical context (https://github.com/ParsaHejabi/Simulation-Framework-for-Multi-Agent-Balderdash).
