# 4DPV: 4D Pet from Videos by Coarse-to-Fine Non-Rigid Radiance Fields

arXiv: https://arxiv.org/abs/2411.10275 · HTML: https://mlsanity.com/paper/2411.10275/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- Builds on 24 of its 51 references that are in the map.
- First posted on arXiv 15 Nov 2024.

## Builds on (most cited first, 24 of 24)

- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [D-NeRF: Neural Radiance Fields for Dynamic Scenes](https://mlsanity.com/paper/2011.13961/) (2020)
- [Volume Rendering of Neural Implicit Surfaces](https://mlsanity.com/paper/2106.12052/) (2021)
- [Neural Scene Flow Fields for Space-Time View Synthesis of Dynamic Scenes](https://mlsanity.com/paper/2011.13084/) (2020)
- [K-Planes: Explicit Radiance Fields in Space, Time, and Appearance](https://mlsanity.com/paper/2301.10241/) (2023)
- [RegNeRF: Regularizing Neural Radiance Fields for View Synthesis from Sparse Inputs](https://mlsanity.com/paper/2112.00724/) (2021)
- [Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance Fields](https://mlsanity.com/paper/2112.03907/) (2021)
- [Point-NeRF: Point-based Neural Radiance Fields](https://mlsanity.com/paper/2201.08845/) (2022)
- [Non-Rigid Neural Radiance Fields: Reconstruction and Novel View Synthesis of a Dynamic Scene From Monocular Video](https://mlsanity.com/paper/2012.12247/) (2020)
- [PointRend: Image Segmentation as Rendering](https://mlsanity.com/paper/1912.08193/) (2019)
- [What Do Single-view 3D Reconstruction Networks Learn?](https://mlsanity.com/paper/1905.03678/) (2019)
- [SNARF: Differentiable Forward Skinning for Animating Non-Rigid Neural Implicit Shapes](https://mlsanity.com/paper/2104.03953/) (2021)
- [BANMo: Building Animatable 3D Neural Models from Many Casual Videos](https://mlsanity.com/paper/2112.12761/) (2021)
- [NeRFPlayer: A Streamable Dynamic Scene Representation with Decomposed Neural Radiance Fields](https://mlsanity.com/paper/2210.15947/) (2022)
- [LASR: Learning Articulated Shape Reconstruction from a Monocular Video](https://mlsanity.com/paper/2105.02976/) (2021)
- [Three-D Safari: Learning to Estimate Zebra Pose, Shape, and Texture from Images "In the Wild"](https://mlsanity.com/paper/1908.07201/) (2019)
- [NeRFusion: Fusing Radiance Fields for Large-Scale Scene Reconstruction](https://mlsanity.com/paper/2203.11283/) (2022)
- [Articulation-aware Canonical Surface Mapping](https://mlsanity.com/paper/2004.00614/) (2020)
- [Continuous Surface Embeddings](https://mlsanity.com/paper/2011.12438/) (2020)
- [Neural Haircut: Prior-Guided Strand-Based Hair Reconstruction](https://mlsanity.com/paper/2306.05872/) (2023)
- [Deep Non-Rigid Structure from Motion](https://mlsanity.com/paper/1908.00052/) (2019)
- [Discovering Relationships between Object Categories via Universal Canonical Maps](https://mlsanity.com/paper/2106.09758/) (2021)
- [CAMM: Building Category-Agnostic and Animatable 3D Models from Monocular Videos](https://mlsanity.com/paper/2304.06937/) (2023)
- [Discrete Laplace Operator Estimation for Dynamic 3D Reconstruction](https://mlsanity.com/paper/1908.11044/) (2019)

## Built on by (most cited first, 5 of 5)

- [Web-Scale Collection of Video Data for 4D Animal Reconstruction](https://mlsanity.com/paper/2511.01169/) (2025)
- [4D-Animal: Freely Reconstructing Animatable 3D Animals from Videos](https://mlsanity.com/paper/2507.10437/) (2025)
- [NeRFscopy: Neural Radiance Fields for in-vivo Time-Varying Tissues from Endoscopy](https://mlsanity.com/paper/2602.15775/) (2026)
- [Kirin: Animal Motion Generation from In-the-Wild Video](https://mlsanity.com/paper/2609.01823/) (2026)
- [Deformable Triangle Splatting: Flexible Primitives for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2607.22446/) (2026)

## Abstract (arXiv)

We present a coarse-to-fine neural deformation model to simultaneously recover the camera pose and the 4D reconstruction of an unknown object from multiple RGB sequences in the wild. To that end, our approach does not consider any pre-built 3D template nor 3D training data as well as controlled illumination conditions, and can sort out the problem in a self-supervised manner. Our model exploits canonical and image-variant spaces where both coarse and fine components are considered. We introduce a neural local quadratic model with spatio-temporal consistency to encode fine details that is combined with canonical embeddings in order to establish correspondences across sequences. We thoroughly validate the method on challenging scenarios with complex and real-world deformations, providing both quantitative and qualitative evaluations, an ablation study and a comparison with respect to competing approaches. Our project is available at https://github.com/smontode24/4DPV.
