# Towards Sample-Efficiency and Generalization of Transfer and Inverse Reinforcement Learning: A Comprehensive Literature Review

arXiv: https://arxiv.org/abs/2411.10268 · HTML: https://mlsanity.com/paper/2411.10268/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Placed in Inverse reinforcement learning, one of 13 directions in Offline RL and imitation learning from data.
- Builds on 107 of its 218 references that are in the map.
- First posted on arXiv 15 Nov 2024.

## Placed in

- Offline RL and imitation learning from data / [Inverse reinforcement learning](https://mlsanity.com/offlinerl/inverse-reinforcement-learning/)

## Builds on (most cited first, 30 of 107)

- [Language Models are Few-Shot Learners](https://mlsanity.com/paper/2005.14165/) (2020)
- [Training language models to follow instructions with human feedback](https://mlsanity.com/paper/2203.02155/) (2022)
- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Communication-Efficient Learning of Deep Networks from Decentralized Data](https://mlsanity.com/paper/1602.05629/) (2016)
- [Generative Adversarial Networks](https://mlsanity.com/paper/2203.00667/) (2022)
- [Model-Agnostic Meta-Learning for Fast Adaptation of Deep Networks](https://mlsanity.com/paper/1703.03400/) (2017)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Deep reinforcement learning from human preferences](https://mlsanity.com/paper/1706.03741/) (2017)
- [Continuous control with deep reinforcement learning](https://mlsanity.com/paper/1509.02971/) (2015)
- [Trust Region Policy Optimization](https://mlsanity.com/paper/1502.05477/) (2015)
- [Deep Reinforcement Learning with Double Q-learning](https://mlsanity.com/paper/1509.06461/) (2015)
- [Generative Adversarial Imitation Learning](https://mlsanity.com/paper/1606.03476/) (2016)
- [Federated Learning: Strategies for Improving Communication Efficiency](https://mlsanity.com/paper/1610.05492/) (2016)
- [Curiosity-driven Exploration by Self-supervised Prediction](https://mlsanity.com/paper/1705.05363/) (2017)
- [Prioritized Experience Replay](https://mlsanity.com/paper/1511.05952/) (2015)
- [Dueling Network Architectures for Deep Reinforcement Learning](https://mlsanity.com/paper/1511.06581/) (2015)
- [RL2: Fast Reinforcement Learning via Slow Reinforcement Learning](https://mlsanity.com/paper/1611.02779/) (2016)
- [Minimax Regret Bounds for Reinforcement Learning](https://mlsanity.com/paper/1703.05449/) (2017)
- [Learning Robust Rewards with Adversarial Inverse Reinforcement Learning](https://mlsanity.com/paper/1710.11248/) (2017)
- [Sim-to-Real Transfer in Deep Reinforcement Learning for Robotics: a Survey](https://mlsanity.com/paper/2009.13303/) (2020)
- [Leveraging Demonstrations for Deep Reinforcement Learning on Robotics Problems with Sparse Rewards](https://mlsanity.com/paper/1707.08817/) (2017)
- [A Survey of Inverse Reinforcement Learning: Challenges, Methods and Progress](https://mlsanity.com/paper/1806.06877/) (2018)
- [Learning to Adapt in Dynamic, Real-World Environments Through Meta-Reinforcement Learning](https://mlsanity.com/paper/1803.11347/) (2018)
- [Distributed Prioritized Experience Replay](https://mlsanity.com/paper/1803.00933/) (2018)
- [Transfer Learning in Deep Reinforcement Learning: A Survey](https://mlsanity.com/paper/2009.07888/) (2020)
- [Discriminator-Actor-Critic: Addressing Sample Inefficiency and Reward Bias in Adversarial Imitation Learning](https://mlsanity.com/paper/1809.02925/) (2018)
- [A Divergence Minimization Perspective on Imitation Learning Methods](https://mlsanity.com/paper/1911.02256/) (2019)
- [Sample Efficient Actor-Critic with Experience Replay](https://mlsanity.com/paper/1611.01224/) (2016)
- [A Connection between Generative Adversarial Networks, Inverse Reinforcement Learning, and Energy-Based Models](https://mlsanity.com/paper/1611.03852/) (2016)
- [Statistical guarantees for the EM algorithm: From population to sample-based analysis](https://mlsanity.com/paper/1408.2156/) (2014)

## Built on by (most cited first, 3 of 3)

- [QeRL: Beyond Efficiency -- Quantization-enhanced Reinforcement Learning for LLMs](https://mlsanity.com/paper/2510.11696/) (2025)
- [Bundle Network: a Machine Learning-Based Bundle Method](https://mlsanity.com/paper/2509.24736/) (2025)
- [Mitigating Data Scarcity in Spaceflight Applications for Offline Reinforcement Learning Using Physics-Informed Deep Generative Models](https://mlsanity.com/paper/2604.02438/) (2026)

## Abstract (arXiv)

Reinforcement learning (RL) is a sub-domain of machine learning, mainly concerned with solving sequential decision-making problems by a learning agent that interacts with the decision environment to improve its behavior through the reward it receives from the environment. This learning paradigm is, however, well-known for being time-consuming due to the necessity of collecting a large amount of data, making RL suffer from sample inefficiency and difficult generalization. Furthermore, the construction of an explicit reward function that accounts for the trade-off between multiple desiderata of a decision problem is often a laborious task. These challenges have been recently addressed utilizing transfer and inverse reinforcement learning (T-IRL). In this regard, this paper is devoted to a comprehensive review of realizing the sample efficiency and generalization of RL algorithms through T-IRL. Following a brief introduction to RL, the fundamental T-IRL methods are presented and the most recent advancements in each research field have been extensively reviewed. Our findings denote that a majority of recent research works have dealt with the aforementioned challenges by utilizing human-in-the-loop and sim-to-real strategies for the efficient transfer of knowledge from source domains to the target domain under the transfer learning scheme. Under the IRL structure, training schemes that require a low number of experience transitions and extension of such frameworks to multi-agent and multi-intention problems have been the priority of researchers in recent years.
