# NeISF++: Neural Incident Stokes Field for Polarized Inverse Rendering of Conductors and Dielectrics

arXiv: https://arxiv.org/abs/2411.10189 · HTML: https://mlsanity.com/paper/2411.10189/

## Key facts

- Cited by 9 papers in the map (data through 14 Oct 2026).
- Builds on 48 of its 70 references that are in the map.
- First posted on arXiv 15 Nov 2024.

## Builds on (most cited first, 30 of 48)

- [PyTorch: An Imperative Style, High-Performance Deep Learning Library](https://mlsanity.com/paper/1912.01703/) (2019)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstruction](https://mlsanity.com/paper/2106.10689/) (2021)
- [2D Gaussian Splatting for Geometrically Accurate Radiance Fields](https://mlsanity.com/paper/2403.17888/) (2024)
- [Volume Rendering of Neural Implicit Surfaces](https://mlsanity.com/paper/2106.12052/) (2021)
- [Implicit Geometric Regularization for Learning Shapes](https://mlsanity.com/paper/2002.10099/) (2020)
- [Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance Fields](https://mlsanity.com/paper/2112.03907/) (2021)
- [NeRD: Neural Reflectance Decomposition from Image Collections](https://mlsanity.com/paper/2012.03918/) (2020)
- [Extracting Triangular 3D Models, Materials, and Lighting From Images](https://mlsanity.com/paper/2111.12503/) (2021)
- [PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Material Editing and Relighting](https://mlsanity.com/paper/2104.00674/) (2021)
- [BakedSDF: Meshing Neural SDFs for Real-Time View Synthesis](https://mlsanity.com/paper/2302.14859/) (2023)
- [Neural-PIL: Neural Pre-Integrated Lighting for Reflectance Decomposition](https://mlsanity.com/paper/2110.14373/) (2021)
- [Modeling Indirect Illumination for Inverse Rendering](https://mlsanity.com/paper/2204.06837/) (2022)
- [TensoIR: Tensorial Inverse Rendering](https://mlsanity.com/paper/2304.12461/) (2023)
- [Shape, Light, and Material Decomposition from Images using Monte Carlo Rendering and Denoising](https://mlsanity.com/paper/2206.03380/) (2022)
- [NeRO: Neural Geometry and BRDF Reconstruction of Reflective Objects from Multiview Images](https://mlsanity.com/paper/2305.17398/) (2023)
- [NeILF: Neural Incident Light Field for Physically-based Material Estimation](https://mlsanity.com/paper/2203.07182/) (2022)
- [EventNeRF: Neural Radiance Fields from a Single Colour Event Camera](https://mlsanity.com/paper/2206.11896/) (2022)
- [T"oRF: Time-of-Flight Radiance Fields for Dynamic Scene View Synthesis](https://mlsanity.com/paper/2109.15271/) (2021)
- [NeILF++: Inter-Reflectable Light Fields for Geometry and Material Estimation](https://mlsanity.com/paper/2303.17147/) (2023)
- [Ref-NeuS: Ambiguity-Reduced Neural Implicit Surface Learning for Multi-View Reconstruction with Reflection](https://mlsanity.com/paper/2303.10840/) (2023)
- [Deep Polarization Imaging for 3D shape and SVBRDF Acquisition](https://mlsanity.com/paper/2105.02875/) (2021)
- [PANDORA: Polarization-Aided Neural Decomposition Of Radiance](https://mlsanity.com/paper/2203.13458/) (2022)
- [NeFII: Inverse Rendering for Reflectance Decomposition with Near-Field Indirect Illumination](https://mlsanity.com/paper/2303.16617/) (2023)
- [Neural Radiosity](https://mlsanity.com/paper/2105.12319/) (2021)
- [Eikonal Fields for Refractive Novel-View Synthesis](https://mlsanity.com/paper/2202.00948/) (2022)
- [SpecNeRF: Gaussian Directional Encoding for Specular Reflections](https://mlsanity.com/paper/2312.13102/) (2023)
- [Polarimetric Multi-View Inverse Rendering](https://mlsanity.com/paper/2007.08830/) (2020)
- [Cross-Spectral Neural Radiance Fields](https://mlsanity.com/paper/2209.00648/) (2022)
- [NeISF: Neural Incident Stokes Field for Geometry and Material Estimation](https://mlsanity.com/paper/2311.13187/) (2023)

## Built on by (most cited first, 9 of 9)

- [PolGS: Polarimetric Gaussian Splatting for Fast Reflective Surface Reconstruction](https://mlsanity.com/paper/2509.19726/) (2025)
- [PolarGS: Polarimetric Cues for Ambiguity-Free Gaussian Splatting with Accurate Geometry Recovery](https://mlsanity.com/paper/2512.00794/) (2025)
- [Spatial Polarization Multiplexing: Single-Shot Invisible Shape and Reflectance Recovery](https://mlsanity.com/paper/2504.13177/) (2025)
- [Neural Multi-View Self-Calibrated Photometric Stereo without Photometric Stereo Cues](https://mlsanity.com/paper/2507.23162/) (2025)
- [PolarGuide-GSDR: 3D Gaussian Splatting Driven by Polarization Priors and Deferred Reflection for Real-World Reflective Scenes](https://mlsanity.com/paper/2512.02664/) (2025)
- [Revisiting Shape from Polarization in the Era of Vision Foundation Models](https://mlsanity.com/paper/2603.04817/) (2026)
- [PolGS++: Physically-Guided Polarimetric Gaussian Splatting for Fast Reflective Surface Reconstruction](https://mlsanity.com/paper/2603.10801/) (2026)
- [Snapshot Polarimetric Display Inverse Rendering](https://mlsanity.com/paper/2605.24915/) (2026)
- [Learning Spectral and Polarimetric Clues for One-to-Multimodal Novel View Synthesis](https://mlsanity.com/paper/2607.02372/) (2026)

## Abstract (arXiv)

Recent inverse rendering methods have greatly improved shape, material, and illumination reconstruction by utilizing polarization cues. However, existing methods only support dielectrics, ignoring conductors that are found everywhere in life. Since conductors and dielectrics have different reflection properties, using previous conductor methods will lead to obvious errors. In addition, conductors are glossy, which may cause strong specular reflection and is hard to reconstruct. To solve the above issues, we propose NeISF++, an inverse rendering pipeline that supports conductors and dielectrics. The key ingredient for our proposal is a general pBRDF that describes both conductors and dielectrics. As for the strong specular reflection problem, we propose a novel geometry initialization method using DoLP images. This physical cue is invariant to intensities and thus robust to strong specular reflections. Experimental results on our synthetic and real datasets show that our method surpasses the existing polarized inverse rendering methods for geometry and material decomposition as well as downstream tasks like relighting.
