# The Surprising Ineffectiveness of Pre-Trained Visual Representations for Model-Based Reinforcement Learning

arXiv: https://arxiv.org/abs/2411.10175 · HTML: https://mlsanity.com/paper/2411.10175/

## Key facts

- Cited by 7 papers in the map (data through 14 Oct 2026).
- Placed in RL for robot locomotion and manipulation, one of 15 directions in Deep reinforcement learning methods.
- Builds on 70 of its 81 references that are in the map.
- First posted on arXiv 15 Nov 2024.

## Placed in

- Deep reinforcement learning methods / [RL for robot locomotion and manipulation](https://mlsanity.com/deeprl/rl-for-robot-locomotion-and-manipulation/)

## Builds on (most cited first, 30 of 70)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [An Image is Worth 16x16 Words: Transformers for Image Recognition at Scale](https://mlsanity.com/paper/2010.11929/) (2020)
- [DINOv2: Learning Robust Visual Features without Supervision](https://mlsanity.com/paper/2304.07193/) (2023)
- [Masked Autoencoders Are Scalable Vision Learners](https://mlsanity.com/paper/2111.06377/) (2021)
- [Batch Normalization: Accelerating Deep Network Training by Reducing Internal Covariate Shift](https://mlsanity.com/paper/1502.03167/) (2015)
- [LAION-5B: An open large-scale dataset for training next generation image-text models](https://mlsanity.com/paper/2210.08402/) (2022)
- [RT-2: Vision-Language-Action Models Transfer Web Knowledge to Robotic Control](https://mlsanity.com/paper/2307.15818/) (2023)
- [PaLM-E: An Embodied Multimodal Language Model](https://mlsanity.com/paper/2303.03378/) (2023)
- [RT-1: Robotics Transformer for Real-World Control at Scale](https://mlsanity.com/paper/2212.06817/) (2022)
- [Dream to Control: Learning Behaviors by Latent Imagination](https://mlsanity.com/paper/1912.01603/) (2019)
- [Ego4D: Around the World in 3,000 Hours of Egocentric Video](https://mlsanity.com/paper/2110.07058/) (2021)
- [World Models](https://mlsanity.com/paper/1803.10122/) (2018)
- [Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model](https://mlsanity.com/paper/1911.08265/) (2019)
- [Learning Latent Dynamics for Planning from Pixels](https://mlsanity.com/paper/1811.04551/) (2018)
- [Mastering Diverse Domains through World Models](https://mlsanity.com/paper/2301.04104/) (2023)
- [ImageBind: One Embedding Space To Bind Them All](https://mlsanity.com/paper/2305.05665/) (2023)
- [Mastering Atari with Discrete World Models](https://mlsanity.com/paper/2010.02193/) (2020)
- [DeepMind Control Suite](https://mlsanity.com/paper/1801.00690/) (2018)
- [A Generalist Agent](https://mlsanity.com/paper/2205.06175/) (2022)
- [Deep Reinforcement Learning at the Edge of the Statistical Precipice](https://mlsanity.com/paper/2108.13264/) (2021)
- [Deep Reinforcement Learning in a Handful of Trials using Probabilistic Dynamics Models](https://mlsanity.com/paper/1805.12114/) (2018)
- [CURL: Contrastive Unsupervised Representations for Reinforcement Learning](https://mlsanity.com/paper/2004.04136/) (2020)
- [R3M: A Universal Visual Representation for Robot Manipulation](https://mlsanity.com/paper/2203.12601/) (2022)
- [MOPO: Model-based Offline Policy Optimization](https://mlsanity.com/paper/2005.13239/) (2020)
- [Taskonomy: Disentangling Task Transfer Learning](https://mlsanity.com/paper/1804.08328/) (2018)
- [CLIPort: What and Where Pathways for Robotic Manipulation](https://mlsanity.com/paper/2109.12098/) (2021)
- [SAPIEN: A SimulAted Part-based Interactive ENvironment](https://mlsanity.com/paper/2003.08515/) (2020)
- [MOReL : Model-Based Offline Reinforcement Learning](https://mlsanity.com/paper/2005.05951/) (2020)
- [Image Augmentation Is All You Need: Regularizing Deep Reinforcement Learning from Pixels](https://mlsanity.com/paper/2004.13649/) (2020)

## Built on by (most cited first, 7 of 7)

- [TD-JEPA: Latent-predictive Representations for Zero-Shot Reinforcement Learning](https://mlsanity.com/paper/2510.00739/) (2025)
- [A Survey of State Representation Learning for Deep Reinforcement Learning](https://mlsanity.com/paper/2506.17518/) (2025)
- [Thousand-Brains Systems: Sensorimotor Intelligence for Rapid, Robust Learning and Inference](https://mlsanity.com/paper/2507.04494/) (2025)
- [The Thousand Brains Theory 2.0: An Extension for the Long-Range Connections of the Neocortical Heterarchy](https://mlsanity.com/paper/2507.05888/) (2025)
- [Combining Pre-Trained Models for Enhanced Feature Representation in Reinforcement Learning](https://mlsanity.com/paper/2507.07197/) (2025)
- [Pre-trained Visual Representations Generalize Where it Matters in Model-Based Reinforcement Learning](https://mlsanity.com/paper/2509.12531/) (2025)
- [Back to Parsimonious Latents: Learning Task-Centric World Models from Visual Foundations](https://mlsanity.com/paper/2605.25620/) (2026)

## Abstract (arXiv)

Visual Reinforcement Learning (RL) methods often require extensive amounts of data. As opposed to model-free RL, model-based RL (MBRL) offers a potential solution with efficient data utilization through planning. Additionally, RL lacks generalization capabilities for real-world tasks. Prior work has shown that incorporating pre-trained visual representations (PVRs) enhances sample efficiency and generalization. While PVRs have been extensively studied in the context of model-free RL, their potential in MBRL remains largely unexplored. In this paper, we benchmark a set of PVRs on challenging control tasks in a model-based RL setting. We investigate the data efficiency, generalization capabilities, and the impact of different properties of PVRs on the performance of model-based agents. Our results, perhaps surprisingly, reveal that for MBRL current PVRs are not more sample efficient than learning representations from scratch, and that they do not generalize better to out-of-distribution (OOD) settings. To explain this, we analyze the quality of the trained dynamics model. Furthermore, we show that data diversity and network architecture are the most important contributors to OOD generalization performance.
