# Architect: Generating Vivid and Interactive 3D Scenes with Hierarchical 2D Inpainting

arXiv: https://arxiv.org/abs/2411.09823 · HTML: https://mlsanity.com/paper/2411.09823/

## Key facts

- Cited by 38 papers in the map (data through 14 Oct 2026).
- Builds on 42 of its 50 references that are in the map.
- First posted on arXiv 14 Nov 2024.

## Builds on (most cited first, 30 of 42)

- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [BLIP-2: Bootstrapping Language-Image Pre-training with Frozen Image Encoders and Large Language Models](https://mlsanity.com/paper/2301.12597/) (2023)
- [SDXL: Improving Latent Diffusion Models for High-Resolution Image Synthesis](https://mlsanity.com/paper/2307.01952/) (2023)
- [Zero-Shot Text-to-Image Generation](https://mlsanity.com/paper/2102.12092/) (2021)
- [Grounding DINO: Marrying DINO with Grounded Pre-Training for Open-Set Object Detection](https://mlsanity.com/paper/2303.05499/) (2023)
- [CLIPScore: A Reference-free Evaluation Metric for Image Captioning](https://mlsanity.com/paper/2104.08718/) (2021)
- [Objaverse: A Universe of Annotated 3D Objects](https://mlsanity.com/paper/2212.08051/) (2022)
- [Depth Anything: Unleashing the Power of Large-Scale Unlabeled Data](https://mlsanity.com/paper/2401.10891/) (2024)
- [MVDream: Multi-view Diffusion for 3D Generation](https://mlsanity.com/paper/2308.16512/) (2023)
- [Grounded SAM: Assembling Open-World Models for Diverse Visual Tasks](https://mlsanity.com/paper/2401.14159/) (2024)
- [DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creation](https://mlsanity.com/paper/2309.16653/) (2023)
- [Objaverse-XL: A Universe of 10M+ 3D Objects](https://mlsanity.com/paper/2307.05663/) (2023)
- [ZoeDepth: Zero-shot Transfer by Combining Relative and Metric Depth](https://mlsanity.com/paper/2302.12288/) (2023)
- [SAPIEN: A SimulAted Part-based Interactive ENvironment](https://mlsanity.com/paper/2003.08515/) (2020)
- [Habitat-Matterport 3D Dataset (HM3D): 1000 Large-scale 3D Environments for Embodied AI](https://mlsanity.com/paper/2109.08238/) (2021)
- [PartNet: A Large-scale Benchmark for Fine-grained and Hierarchical Part-level 3D Object Understanding](https://mlsanity.com/paper/1812.02713/) (2018)
- [Evaluating Text-to-Visual Generation with Image-to-Text Generation](https://mlsanity.com/paper/2404.01291/) (2024)
- [InstantMesh: Efficient 3D Mesh Generation from a Single Image with Sparse-view Large Reconstruction Models](https://mlsanity.com/paper/2404.07191/) (2024)
- [3D-FRONT: 3D Furnished Rooms with layOuts and semaNTics](https://mlsanity.com/paper/2011.09127/) (2020)
- [ProcTHOR: Large-Scale Embodied AI Using Procedural Generation](https://mlsanity.com/paper/2206.06994/) (2022)
- [LayoutGPT: Compositional Visual Planning and Generation with Large Language Models](https://mlsanity.com/paper/2305.15393/) (2023)
- [Repurposing Diffusion-Based Image Generators for Monocular Depth Estimation](https://mlsanity.com/paper/2312.02145/) (2023)
- [3D-FUTURE: 3D Furniture shape with TextURE](https://mlsanity.com/paper/2009.09633/) (2020)
- [LucidDreamer: Towards High-Fidelity Text-to-3D Generation via Interval Score Matching](https://mlsanity.com/paper/2311.11284/) (2023)
- [Holodeck: Language Guided Generation of 3D Embodied AI Environments](https://mlsanity.com/paper/2312.09067/) (2023)
- [Text2Room: Extracting Textured 3D Meshes from 2D Text-to-Image Models](https://mlsanity.com/paper/2303.11989/) (2023)
- [RoboGen: Towards Unleashing Infinite Data for Automated Robot Learning via Generative Simulation](https://mlsanity.com/paper/2311.01455/) (2023)
- [ATISS: Autoregressive Transformers for Indoor Scene Synthesis](https://mlsanity.com/paper/2110.03675/) (2021)
- [RichDreamer: A Generalizable Normal-Depth Diffusion Model for Detail Richness in Text-to-3D](https://mlsanity.com/paper/2311.16918/) (2023)
- [Scaling Up and Distilling Down: Language-Guided Robot Skill Acquisition](https://mlsanity.com/paper/2307.14535/) (2023)

## Built on by (most cited first, 30 of 38)

- [Scenethesis: A Language and Vision Agentic Framework for 3D Scene Generation](https://mlsanity.com/paper/2505.02836/) (2025)
- [SceneWeaver: All-in-One 3D Scene Synthesis with an Extensible and Self-Reflective Agent](https://mlsanity.com/paper/2509.20414/) (2025)
- [SAGE: Scalable Agentic 3D Scene Generation for Embodied AI](https://mlsanity.com/paper/2602.10116/) (2026)
- [Articulate AnyMesh: Open-Vocabulary 3D Articulated Objects Modeling](https://mlsanity.com/paper/2502.02590/) (2025)
- [SceneEval: Evaluating Semantic Coherence in Text-Conditioned 3D Indoor Scene Synthesis](https://mlsanity.com/paper/2503.14756/) (2025)
- [HSM: Hierarchical Scene Motifs for Multi-Scale Indoor Scene Generation](https://mlsanity.com/paper/2503.16848/) (2025)
- [3D Scene Generation: A Survey](https://mlsanity.com/paper/2505.05474/) (2025)
- [HiScene: Creating Hierarchical 3D Scenes with Isometric View Generation](https://mlsanity.com/paper/2504.13072/) (2025)
- [HoloScene: Simulation-Ready Interactive 3D Worlds from a Single Video](https://mlsanity.com/paper/2510.05560/) (2025)
- [Virtual Community: An Open World for Humans, Robots, and Society](https://mlsanity.com/paper/2508.14893/) (2025)
- [Imaginarium: Vision-guided High-Quality 3D Scene Layout Generation](https://mlsanity.com/paper/2510.15564/) (2025)
- [SceneCode: Executable World Programs for Editable Indoor Scenes with Articulated Objects](https://mlsanity.com/paper/2605.19587/) (2026)
- [Video Perception Models for 3D Scene Synthesis](https://mlsanity.com/paper/2506.20601/) (2025)
- [PhyScensis: Physics-Augmented LLM Agents for Complex Physical Scene Arrangement](https://mlsanity.com/paper/2602.14968/) (2026)
- [M3DLayout: A Multi-Source Dataset of 3D Indoor Layouts and Structured Descriptions for 3D Generation](https://mlsanity.com/paper/2509.23728/) (2025)
- [REST3D: Reconstructing Physically Stable 3D Scenes from a Single Image](https://mlsanity.com/paper/2605.30338/) (2026)
- [AnchoredDream: Zero-Shot 360deg Indoor Scene Generation from a Single View via Geometric Grounding](https://mlsanity.com/paper/2601.16532/) (2026)
- [FlowScene: Style-Consistent Indoor Scene Generation with Multimodal Graph Rectified Flow](https://mlsanity.com/paper/2603.19598/) (2026)
- [GS-Agent: Creating 4D Physical Worlds With Generative Simulation](https://mlsanity.com/paper/2607.21522/) (2026)
- [LuciBot: Automated Robot Policy Learning from Generated Videos](https://mlsanity.com/paper/2503.09871/) (2025)
- [RobotSmith: Generative Robotic Tool Design for Acquisition of Complex Manipulation Skills](https://mlsanity.com/paper/2506.14763/) (2025)
- [3D-Generalist: Self-Improving Vision-Language-Action Models for Crafting 3D Worlds](https://mlsanity.com/paper/2507.06484/) (2025)
- [Context and Diversity Matter: The Emergence of In-Context Learning in World Models](https://mlsanity.com/paper/2509.22353/) (2025)
- [EmboMatrix: A Scalable Training-Ground for Embodied Decision-Making](https://mlsanity.com/paper/2510.12072/) (2025)
- [GeoWorld: Providing Full-frame Geometry Features to Facilitate 3D Scene Generation](https://mlsanity.com/paper/2511.23191/) (2025)
- [STABLE: Simulation-Ready Tabletop Layout Generation via a Semantics-Physics Dual System](https://mlsanity.com/paper/2605.16137/) (2026)
- [JRM: Joint Reconstruction Model for Multiple Objects without Alignment](https://mlsanity.com/paper/2603.25985/) (2026)
- [Apples on the Table? Evaluating Text-Guided 3D Scene Synthesis via Fine-Grained Constraint Verification](https://mlsanity.com/paper/2511.03001/) (2025)
- [RecurGS: Interactive Scene Modeling via Discrete-State Recurrent Gaussian Fusion](https://mlsanity.com/paper/2512.18386/) (2025)
- [3D Generation for Embodied AI and Robotic Simulation: A Survey](https://mlsanity.com/paper/2604.26509/) (2026)

## Abstract (arXiv)

Creating large-scale interactive 3D environments is essential for the development of Robotics and Embodied AI research. Current methods, including manual design, procedural generation, diffusion-based scene generation, and large language model (LLM) guided scene design, are hindered by limitations such as excessive human effort, reliance on predefined rules or training datasets, and limited 3D spatial reasoning ability. Since pre-trained 2D image generative models better capture scene and object configuration than LLMs, we address these challenges by introducing Architect, a generative framework that creates complex and realistic 3D embodied environments leveraging diffusion-based 2D image inpainting. In detail, we utilize foundation visual perception models to obtain each generated object from the image and leverage pre-trained depth estimation models to lift the generated 2D image to 3D space. Our pipeline is further extended to a hierarchical and iterative inpainting process to continuously generate placement of large furniture and small objects to enrich the scene. This iterative structure brings the flexibility for our method to generate or refine scenes from various starting points, such as text, floor plans, or pre-arranged environments.
